Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
When I was 14 and looking through a hobby shop with my Dad, the only thing I remember is looking at the back of the Classic box, with the infantry and fighter on India.
Game was $20, pretty expensive.
Dad wouldn’t buy it for me, especially because of his army experience.
I would have been delirious if I knew that some day in the future, I would have an A&A experience like this. Thanks for teaching me the rules that I missed as a teenager. It’s a thrill to play against very high caliber players in distant lands 😎👌🔥
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 transport moved from Red Sea Zone to West Compass Sea Zone
1 infantry moved from Madagascar to West Compass Sea Zone
1 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 infantry moved from Italian East Africa to Kenya-Rhodesia
Japanese take Kenya-Rhodesia from British
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 fighter moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from Red Sea Zone to Persia
1 bomber moved from French Indo China to Persia
2 infantry moved from India to Persia
1 infantry moved from India to Sinkiang
1 bomber moved from French Indo China to Sinkiang
1 infantry moved from India to Sinkiang
Combat - Japanese
Battle in Anglo Sudan Egypt
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anglo Sudan Egypt
1 infantry owned by the British lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
2 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from China to Manchuria
1 infantry moved from French Indo China to China
3 infantry moved from French Indo China to India
1 fighter moved from Persia to Red Sea Zone
1 fighter moved from Anglo Sudan Egypt to Red Sea Zone
1 bomber moved from Persia to French Indo China
4 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China Sea Zone to French Indo China
2 carriers and 4 fighters moved from Japan Sea Zone to French Indo China Sea Zone
1 bomber moved from Sinkiang to India
1 battleship, 3 submarines and 4 transports moved from Japan Sea Zone to Philippines Sea Zone
1 armour moved from India to French Indo China
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.83
British regular : 1.00
J8.tsvg Axis: +2.08
J8 NCM edit.tsvg forgot to shuck two guys off India to Italian East Africa. Fixed in this file.
I need to ask you if you meant to move that fleet to Phi or if it was perhaps a misclick and you meant to go FIC.
OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
It’s intentional. You are a kickass dude. If you’re ever in CA, I will drop what I’m doing to have a game with you. More of this in tournaments please.
<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw