Are we playing with the Classic League module or the standard module?
Gamerman01 v TheGoodCaptain (+8) Loser bracket final
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Syria Jordan Japanese take Syria Jordan from British 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 2 infantry moved from China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 bomber moved from India to Caucasus 1 bomber moved from India to Sinkiang Combat - Japanese Battle in Sinkiang Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to Japan Sea Zone 1 fighter moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from India to Persia 1 bomber moved from Caucasus to French Indo China 1 bomber moved from Sinkiang to French Indo China 1 submarine moved from French Indo China Sea Zone to Japan Sea Zone 2 fighters moved from French Indo China Sea Zone to Red Sea Zone 1 battleship and 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Japan 1 infantry moved from China to Manchuria 2 infantry moved from China to French Indo China 8 infantry moved from French Indo China to India 1 aaGun moved from French Indo China to French Indo China Sea Zone 1 aaGun and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 aaGun moved from Japan Sea Zone to Japan Place Units - Japanese 1 submarine and 3 transports placed in Japan Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.17 Russians regular : -0.67J7.tsvg Axis: +2.10
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@gamerman01 hang on. small ncm change
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Classic League
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 3 infantry moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Karelia S.S.R. to Sinkiang 1 fighter moved from Karelia S.S.R. to Persia 2 infantry moved from Kazakh S.S.R. to Persia 3 infantry moved from Novosibirsk to Yakut S.S.R. 1 armour moved from Russia to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sinkiang Russians attack with 2 fighters and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sinkiang 2 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Sinkiang to Novosibirsk 1 fighter moved from Sinkiang to Karelia S.S.R. 1 fighter moved from Persia to Karelia S.S.R. 1 aaGun moved from Novosibirsk to Yakut S.S.R. 5 infantry moved from Russia to Karelia S.S.R. 2 infantry moved from Novosibirsk to Kazakh S.S.R. 2 armour moved from Russia to Novosibirsk Place Units - Russians 1 armour and 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.17 -
Saw my notes, I should move a plane to North Sea instead of Wake.
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Technically, it would be Wake zone to South Pacific, and WUS to North Sea instead of WUS to South Pacific, just to be clearer. Not too complicated, it’s only 1 plane change, thanks
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I’m glad you approved, Hirohito certainly did, I checked!
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Game History
Round: 8 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 52 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 52 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 52 infantry in Ukraine S.S.R., round 2 : 9/53 hits, 9.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 52 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to East Europe 3 infantry moved from Germany to West Europe 1 armour moved from West Europe to Germany 5 armour moved from Germany to Ukraine S.S.R. 3 infantry moved from Germany to South Europe 1 fighter moved from West Europe to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17G8.tsvg Axis: +3.12
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The US fighter isn’t on the UK carrier, so I’ll edit it again
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
The US fighter isn’t on the UK carrier, so I’ll edit it again
my bad
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Classic League
Game History
Round: 8 Purchase Units - British British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 infantry moved from Karelia S.S.R. to East Europe 2 fighters and 1 infantry moved from Libya to Anglo Sudan Egypt 1 bomber and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt Combat - British Battle in East Europe British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in East Europe, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Anglo Sudan Egypt British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 infantry owned by the Japanese lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Anglo Sudan Egypt to Congo 8 infantry moved from Finland Norway to Karelia S.S.R. 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 1 armour and 6 infantry moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 1 fighter, 6 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 6 infantry moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from East Europe to Baltic Sea Zone 2 fighters moved from Anglo Sudan Egypt to Libya 1 fighter moved from East Europe to Libya 4 infantry moved from Karelia S.S.R. to Russia 3 armour moved from Karelia S.S.R. to Kazakh S.S.R. Place Units - British 3 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.33 British regular : 0.83 -
When I was 14 and looking through a hobby shop with my Dad, the only thing I remember is looking at the back of the Classic box, with the infantry and fighter on India.
Game was $20, pretty expensive.
Dad wouldn’t buy it for me, especially because of his army experience.I would have been delirious if I knew that some day in the future, I would have an A&A experience like this. Thanks for teaching me the rules that I missed as a teenager. It’s a thrill to play against very high caliber players in distant lands 😎👌🔥
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 transport moved from Red Sea Zone to West Compass Sea Zone 1 infantry moved from Madagascar to West Compass Sea Zone 1 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 infantry moved from Italian East Africa to Kenya-Rhodesia Japanese take Kenya-Rhodesia from British 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 fighter moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from Red Sea Zone to Persia 1 bomber moved from French Indo China to Persia 2 infantry moved from India to Persia 1 infantry moved from India to Sinkiang 1 bomber moved from French Indo China to Sinkiang 1 infantry moved from India to Sinkiang Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Sudan Egypt 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia 2 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from China to Manchuria 1 infantry moved from French Indo China to China 3 infantry moved from French Indo China to India 1 fighter moved from Persia to Red Sea Zone 1 fighter moved from Anglo Sudan Egypt to Red Sea Zone 1 bomber moved from Persia to French Indo China 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from French Indo China Sea Zone to French Indo China 2 carriers and 4 fighters moved from Japan Sea Zone to French Indo China Sea Zone 1 bomber moved from Sinkiang to India 1 battleship, 3 submarines and 4 transports moved from Japan Sea Zone to Philippines Sea Zone 1 armour moved from India to French Indo China Place Units - Japanese 2 fighters and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.83 British regular : 1.00J8.tsvg Axis: +2.08
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J8 NCM edit.tsvg forgot to shuck two guys off India to Italian East Africa. Fixed in this file.
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I need to ask you if you meant to move that fleet to Phi or if it was perhaps a misclick and you meant to go FIC.
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OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
It’s intentional. You are a kickass dude. If you’re ever in CA, I will drop what I’m doing to have a game with you. More of this in tournaments please.
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<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw -
Planning for sometime today,
Got my monster G21 done yesterday in my nearly 2 year long game with Oysteilo. I wonder how many hours each of us have spent on that one so far, and it seems to have many rounds to go. Someone else might have to finish it for us some day.
We were breaking in a whole new map skin and sprites and were really disoriented for at least 3 rounds. Since we knew it was going to be chaotic, we just went ahead and threw in tech. Tech as in you can only get one per turn, costs 5, no tokens. You’d think we wouldn’t buy any, but hey we were playing for fun before it got serious.
Germany - super subs
USSR - war bonds + 1 per turn
Japan - radar (J20)
USA - heavy bombersYeah, that’s right, we each have 2, and no more than 1 per power. He rolled once for ANZAC when things were fast and loose early, but then we started to sense we had a monster epic on our hands.
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