Gamerman01 v TheGoodCaptain (+8) Loser bracket final


  • TheGoodCaptain takes tank to Algeria, infantry to Libya

    Russian Restricted
    No neutrals
    Tech allowed R4

    Here’s to a great game for both


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.14962, time: 8:52:18 PM
    Savegame


  • The game start file with the bid placement

    Game Start.tsvg


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Research Technology - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Algeria: 1 armour
            EDIT: Adding units owned by Germans to Libya: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Russians
            Condition NoFactoriesRussians: Russians has their production frontier changed to: production_noFactory
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            4 infantry moved from Caucasus to Karelia S.S.R.
            4 infantry moved from Russia to Karelia S.S.R.
            1 aaGun moved from Russia to Novosibirsk
            3 infantry moved from Yakut S.S.R. to Novosibirsk
            2 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Soviet Far East to Novosibirsk
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
            1 armour moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            8 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @The_Good_Captain OK, we’re rolling! Zero shots fired, tons of men built, time for Germany to explode


  • @gamerman01 I can’t open this file on either of my computers. I’m running 2.6.14599 on both. What are you running? I’m going to see if Ragnell can open it…


  • @barnee is up on these things and he recommended 2.7.14962 so I recently updated to that…

    I don’t know yet how it is superior, but I admit I don’t like the change to the battlecalc interface.

    R1 can easily be re-run if all else fails.
    @barnee always knows what to say and how to explain these current events for Triple A and maps. I’d love to know what’s improved or should I go back to the tried and true. Let’s wait a bit


  • @gamerman01

    Hi
    I can’t find the map. Downloaded classic but says I need “classic league” . Do you know where I can find it ?

    Actually, Panther knows the most about how triplea works. 2.6 and 2.7 saves should be ( actually they are ) compatible. If you have a change to the map xml though, they won’t be.

    So I DL’d Classic but it doesn’t work with your save.

    Yea, I think it usually says what’s been changed on the prerelease.
    https://github.com/triplea-game/triplea/releases/

    I would probably just use the latest actually. I just use 14962 because I haven’t really had any problems with it. Sometimes the new ones will have a bug introduced that needs to then be fixed.

    Anyway, when I get the right map, I’ll see if I can open it.


  • I think you’re right! It’s not because I upgraded to 2.7 from 2.6, but because I used “Classic League” map instead of WWII Classic. Classic League is an improvement that adds an internal check on max stack limits, although not the way I would want because it waits until the end of the turn if I recall correctly.

    I’m guessing you’d really like that feature (as opposed to no computer help on the count at all), but it would require finding the Classic League map and I don’t remember who told me about it, even though it was not too long ago.

    Do you want to use this map with the automatic internal check on unit counts and wait a bit until we can locate a url, or do you want me to redo R1 on the WWII Classic map?


  • I actually found it. Searching TripleA forums for Classic, I found @VictoryFirst was talking about the improved “Classic League” map that counts stacks.

    His last post here on A&A.org was one month ago, on you and Ragnell’s North Africa game, so we may not get his help quickly.

    I found the map files and attempted to e-mail it via dropbox to your yahoo email address you’re using for MARTI dice.
    If you’re interested, place it to
    c:\Users<yourname>\TripleA\downloadedMaps

    I think just placing this folder in that downloaded maps folder will make it available in TripleA. Or @barnee can laugh if I’m wrong

    What I’m hoping for is that you will successfully get this map in your TripleA directory and will be able to use it, and I hope that you will like it because it tracks the stacks for you, even if it’s retroactively. Otherwise, I will just start the game over in the map we all have.


  • I was having issues with the Japanese infantry limit in an earlier game in this tournament, so this feature could potentially alert when both players might miss it.

    I wish it would just flat out have a count for all plastic pieces in the game, and remaining count, but this is what they (VictoryFirst??) whipped up when I said I wish TripleA would track this.


  • Just noticed a 2nd folder that should go in the downloadmaps folder with the other one. Used a dropbox e-mail again. If you’re a little tech savvy and you carefully read what I wrote here, I’m quite sure you’ll be successful

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