sent a chat so we don’t clutter up this thread
Gamerman01 v TheGoodCaptain (+8) Loser bracket final
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 2 fighters moved from Karelia S.S.R. to East Mediteranean Sea Zone 3 armour moved from Russia to Finland Norway 3 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in East Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 transport Russians roll dice for 2 fighters in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in East Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Finland Norway Russians attack with 3 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland Norway, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 transport moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Finland Norway 1 aaGun moved from Novosibirsk to Russia 2 fighters moved from East Mediteranean Sea Zone to Syria Jordan 1 armour moved from Novosibirsk to Karelia S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.33 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Classic League
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 2 fighters moved from Karelia S.S.R. to East Mediteranean Sea Zone 3 armour moved from Russia to Finland Norway 3 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in East Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 transport Russians roll dice for 2 fighters in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in East Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Finland Norway Russians attack with 3 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland Norway, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 transport moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Finland Norway 1 aaGun moved from Novosibirsk to Russia 2 fighters moved from East Mediteranean Sea Zone to Syria Jordan 1 armour moved from Novosibirsk to Karelia S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs COMMENT: No AA guns in the boxCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.33 -
USA and Russia bought the 3 AA guns, and I added a comment to the game log.
If one sinks on a transport, then it can be purchased again, right?
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heh heh
actually a little red dot just shows up on my computer :) -
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
USA and Russia bought the 3 AA guns, and I added a comment to the game log.
If one sinks on a transport, then it can be purchased again, right?
correct-o
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Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
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Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 fighters moved from East Europe to Anglo Sudan Egypt 1 armour moved from French Equatorial Africa to Congo Germans take Congo from British 1 armour moved from Congo to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from West Europe to Ukraine S.S.R. 1 bomber moved from West Europe to East US Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 3 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 armour, 3 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 2 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East US Sea Zone Germans attack with 1 bomber Americans defend with 1 transport Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to East Europe 3 fighters moved from Anglo Sudan Egypt to Libya 1 submarine moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 bomber moved from East US Sea Zone to West Europe 2 infantry moved from South Europe to West Europe 8 infantry moved from Germany to East Europe 1 aaGun moved from East Europe to South Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 0.00 Germans regular : -3.33 British regular : -0.67G2.tsvg Allies: +0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kazakh S.S.R.: 1 bomber EDIT: Adding units owned by British to Novosibirsk: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
If it’s not too late… UK bomb to Nov instead of Kazakh S.S.R…
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
No. Page 8, right column - see definition of an “island”.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 8 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Non Combat Move - Japanese 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 bomber and 2 fighters moved from Manchuria to French Indo China 1 infantry moved from China to French Indo China 2 infantry moved from Manchuria to China 1 aaGun, 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 battleship moved from Japan Sea Zone to Caroline Islands Sea Zone 1 aaGun, 1 armour and 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 8 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsJ2.tsvg Allies: +0.68
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 2 fighters moved from Syria Jordan to Central Mediteranean Sea Zone Combat - Russians Battle in Central Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 submarine Russians roll dice for 2 fighters in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in Central Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Yakut S.S.R. to Novosibirsk 2 fighters moved from Central Mediteranean Sea Zone to Caucasus 3 armour moved from Finland Norway to Russia 2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 submarine moved from North Sea Zone to West Africa Sea Zone 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Russia 1 aaGun and 1 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from Karelia S.S.R. to Caucasus 1 armour moved from Karelia S.S.R. to Russia Place Units - Russians 6 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.50 -
Game History
Round: 3 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from East Europe to Ukraine S.S.R. 2 fighters moved from Libya to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Ukraine S.S.R. Germans attack with 4 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to West Europe 1 fighter moved from Libya to West Europe 2 fighters moved from Ukraine S.S.R. to East Europe 1 bomber moved from Karelia S.S.R. to West Europe 11 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17 Russians AA : -0.17G3.tsvg Allies: +0.02
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@VictoryFirst I think? we’re good. It’s whatever this module is. Thanks my dude!

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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - British British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Novosibirsk to Germany 1 armour moved from French West Africa to Anglo Sudan Egypt British take French Equatorial Africa from Germans British take Anglo Sudan Egypt from Germans 1 armour moved from French West Africa to Libya British take Algeria from Germans British take Libya from Germans Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - British 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from West Africa Sea Zone to French West Africa 1 carrier and 2 transports moved from West Africa Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 4 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from United Kingdom to North Sea Zone 1 fighter moved from Karelia S.S.R. to North Sea Zone 1 transport moved from East Compass Sea Zone to South Australia Sea Zone 1 infantry moved from West Canada to West US 1 fighter moved from Caucasus to Karelia S.S.R. Place Units - British 1 transport placed in North Sea Zone 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation) -
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)I have never seen a naval build be destroyed. There is quite a lot of counterplay that if it happened, I would say its the fault of anyone but the owner of the sub.
What I have seen is when a sub retreats into a zone where a carrier is supposed to be to “catch” its fighters after missing in the combat and subsequently being removed for failure to land. I have seen subs kill planes in that way - I’ve never seen a build be K/O’d in the manner you described but there’s always a first.
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Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
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