Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! I’m a windy guy
@The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list 😊
I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!
And the best of luck on you guys’ game!
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 bomber moved from French Indo China to Sinkiang
2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
2 battleships moved from Caroline Islands Sea Zone to North Australia Sea Zone
2 fighters moved from Caroline Islands Sea Zone to Australia
Combat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 fighter and 4 infantry in Australia, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Australia
2 infantry owned by the Americans and 2 infantry owned by the British lost in Australia
Japanese roll dice for 2 fighters and 1 infantry in Australia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Australia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Australia
Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to North Australia Sea Zone
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to India
1 infantry moved from China to French Indo China
2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 submarine moved from Caroline Islands Sea Zone to North Australia Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
1 bomber moved from Sinkiang to French Indo China
1 fighter moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
1 bomber and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.17
Russians regular : 0.33
British regular : 0.33
J3.tsvg Allies: +1.17
ncm edit if youre okay with it J3 edit ncm.tsvg
Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Caucasus to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Novosibirsk to Russia
1 submarine and 1 transport moved from West Africa Sea Zone to North Sea Zone
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.83
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from West Europe to East US Sea Zone
5 armour and 30 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in East US Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 bomber in East US Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in East US Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber
Battle in Ukraine S.S.R.
Germans attack with 5 armour and 30 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 30 infantry in Ukraine S.S.R., round 2 : 11/35 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 5 armour and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from East Europe to West Europe
1 aaGun moved from East Europe to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : 2.17
G4.tsvg Allies: +2.58
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Sudan Egypt to Congo
British take Congo from Germans
1 armour moved from Congo to Anglo Sudan Egypt
Combat - British
Non Combat Move - British
COMMENT: 2 UK on Russia TP
1 bomber moved from Karelia S.S.R. to Novosibirsk
1 armour moved from Libya to Syria Jordan
2 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from South Australia Sea Zone to East Pacific Sea Zone
1 infantry moved from West US to Mexico
4 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour and 4 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from United Kingdom to North Sea Zone
Place Units - British
2 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to India
1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
1 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
1 bomber moved from Japan to Wake Island Sea Zone
2 fighters moved from Manchuria to Wake Island Sea Zone
2 fighters moved from North Australia Sea Zone to Wake Island Sea Zone
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Wake Island Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 transport
Japanese roll dice for 1 bomber and 4 fighters in Wake Island Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 bomber moved from Wake Island Sea Zone to Manchuria
1 fighter moved from French Indo China to India
2 infantry moved from French Indo China to India
2 infantry moved from China to French Indo China
1 aaGun and 8 infantry moved from Manchuria to China
2 fighters moved from Wake Island Sea Zone to New Zealand Sea Zone
1 infantry moved from Australia to North Australia Sea Zone
2 battleships, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from North Australia Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
7 infantry moved from Japan to Japan Sea Zone
7 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Wake Island Sea Zone to Manchuria
Place Units - Japanese
1 armour and 8 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.67
Russians AA : -0.17
J4.tsvg Allies: +2.24
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Finland Norway
1 aaGun moved from Caucasus to Karelia S.S.R.
7 infantry moved from Novosibirsk to Russia
5 infantry moved from Karelia S.S.R. to Russia
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Game History
Round: 5
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Germany to East Europe
4 fighters moved from West Europe to East Europe
1 fighter moved from Germany to Caucasus
Combat - Germans
Battle in East Europe
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in East Europe, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
1 infantry owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
3 fighters moved from East Europe to West Europe
2 infantry moved from Germany to West Europe
1 armour moved from West Europe to Germany
1 infantry moved from Germany to West Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.17
G5.tsvg Allies: +2.40