Got it, I didnāt see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Classic League
Game History
Round: 3
    Purchase Units - British
        British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Novosibirsk to Germany
        1 armour moved from French West Africa to Anglo Sudan Egypt
              British take French Equatorial Africa from Germans
              British take Anglo Sudan Egypt from Germans
        1 armour moved from French West Africa to Libya
              British take Algeria from Germans
              British take Libya from Germans
    Combat - British
        Strategic bombing raid in Germany
            Bombing raid in Germany rolls: 4 and costs: 4 PUs.
            Bombing raid costs 4 PUs
    Non Combat Move - British
        1 bomber moved from Germany to Karelia S.S.R.
        2 infantry moved from West Africa Sea Zone to French West Africa
        1 carrier and 2 transports moved from West Africa Sea Zone to North Sea Zone
        4 infantry moved from United Kingdom to North Sea Zone
        4 infantry moved from North Sea Zone to Finland Norway
        1 fighter moved from United Kingdom to North Sea Zone
        1 fighter moved from Karelia S.S.R. to North Sea Zone
        1 transport moved from East Compass Sea Zone to South Australia Sea Zone
        1 infantry moved from West Canada to West US
        1 fighter moved from Caucasus to Karelia S.S.R.
    Place Units - British
        1 transport placed in North Sea Zone
        1 armour and 6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
@The_Good_Captain So Madagascar not an island and canāt save stranded fighters - fascinating.  I did start liking the quirkiness of Classic some months ago.  The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know weāre playing we can build into the zone - a great adaptation)
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain So Madagascar not an island and canāt save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know weāre playing we can build into the zone - a great adaptation)
I have never seen a naval build be destroyed. There is quite a lot of counterplay that if it happened, I would say its the fault of anyone but the owner of the sub.
What I have seen is when a sub retreats into a zone where a carrier is supposed to be to ācatchā its fighters after missing in the combat and subsequently being removed for failure to land. I have seen subs kill planes in that way - Iāve never seen a build be K/Oād in the manner you described but thereās always a first.
Oh! I might have misunderstood someone, but
I thought you (normally) canāt build ships into an enemy occupied zone.
A player could build a navy, attack a sub thatās in the factory zone and fail, the sub submerges in the battle and then the player couldnāt place the navy.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. Iām posting this only because you know the rules front and back and Iām trying to understand them
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Oh! I might have misunderstood someone, but
I thought you (normally) canāt build ships into an enemy occupied zone.
A player could build a navy, attack a sub thatās in the factory zone and fail, the sub submerges in the battle and then the player couldnāt place the navy.
There is no submerge in Axis and Allies 2nd Edition. (Thatās one the abominations of ā3rd editionā) The sub is forced to retreat thereby clearing the zone for placement of naval units.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
All this is correct. Keyword is āunwittinglyā. Know the rules - Know Problem (my joke).
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. Iām posting this only because you know the rules front and back and Iām trying to understand them
I havenāt seen it yet. Youāll be the first I reach out to when I do though, trust.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. Iām posting this only because you know the rules front and back and Iām trying to understand them
I havenāt seen it yet. Youāll be the first I reach out to when I do though, trust.
Thank you for your patience
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didnāt realize itās not in 2nd edition
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I donāt think Iāve ever seen a game in which a German sub existed adjacent to the UK sea zone while at the same time there were no allied ships in the UK sea zone. In thisā¦extraordinarily rare situation the counter play options are build naval units like normal and have your allies destroy the German subs after youāre safely in the SZ or save all your IPC (common in my experience but not having anything to do with German subs).
Youāve had this experience? In any case, I encourage the use of the optional rule just to avoid long conversations ⦠(lol)
@gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! Iām a windy guy
@The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list š
I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!
And the best of luck on you guysā game!
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 bomber and 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Japanese
        2 infantry moved from Manchuria to Yakut S.S.R.
        1 fighter moved from Manchuria to Yakut S.S.R.
        1 infantry moved from China to Sinkiang
        1 bomber moved from French Indo China to Sinkiang
        2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
        1 infantry and 1 transport moved from Caroline Islands Sea Zone to Borneo Sea Zone
        1 infantry moved from Borneo Celebes to Borneo Sea Zone
        2 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
        2 infantry moved from North Australia Sea Zone to Australia
        1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
        1 infantry moved from New Guinea to New Guinea Sea Zone
        2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
        2 infantry moved from North Australia Sea Zone to Australia
        2 battleships moved from Caroline Islands Sea Zone to North Australia Sea Zone
        2 fighters moved from Caroline Islands Sea Zone to Australia
    Combat - Japanese
        Battle in Australia
            Japanese attack with 2 fighters and 4 infantry
            British defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
                Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
                British roll dice for 1 fighter and 4 infantry in Australia, round 2 : 3/5 hits, 2.00 expected hits
                3 infantry owned by the Japanese lost in Australia
                2 infantry owned by the Americans and 2 infantry owned by the British lost in Australia
                Japanese roll dice for 2 fighters and 1 infantry in Australia, round 3 : 1/3 hits, 1.17 expected hits
                British roll dice for 1 fighter in Australia, round 3 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Americans lost in Australia
            Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
            Casualties for Japanese: 3 infantry
            Casualties for British: 2 infantry
            Casualties for Americans: 1 fighter and 2 infantry
        Battle in Yakut S.S.R.
            Japanese attack with 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yakut S.S.R.
                Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Yakut S.S.R.
            Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Sinkiang
            Japanese attack with 1 bomber and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 4 : 1/2 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Sinkiang
                1 infantry owned by the Americans lost in Sinkiang
            Japanese win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
    Non Combat Move - Japanese
        2 fighters moved from Australia to North Australia Sea Zone
        1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
        1 infantry moved from French Indo China to India
        1 infantry moved from China to French Indo China
        2 infantry moved from Manchuria to China
        1 armour moved from Manchuria to China
        1 submarine moved from Caroline Islands Sea Zone to North Australia Sea Zone
        8 infantry moved from Japan to Japan Sea Zone
        8 infantry moved from Japan Sea Zone to Manchuria
        1 bomber moved from Sinkiang to French Indo China
        1 fighter moved from Yakut S.S.R. to Manchuria
    Place Units - Japanese
        1 bomber and 7 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.17
Russians regular : 0.33
British regular : 0.33
J3.tsvg Allies: +1.17
ncm edit if youre okay with it J3 edit ncm.tsvg
