Gamerman01 v TheGoodCaptain (+8) Loser bracket final


  • @gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    Oh! I might have misunderstood someone, but

    I thought you (normally) can’t build ships into an enemy occupied zone.
    A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.

    There is no submerge in Axis and Allies 2nd Edition. (That’s one the abominations of “3rd edition”) The sub is forced to retreat thereby clearing the zone for placement of naval units.

    Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.

    All this is correct. Keyword is ‘unwittingly’. Know the rules - Know Problem (my joke).

    Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them

    I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.


  • @The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them

    I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.

    Thank you for your patience

    I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone

    I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didn’t realize it’s not in 2nd edition


  • @gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    @The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone

    I don’t think I’ve ever seen a game in which a German sub existed adjacent to the UK sea zone while at the same time there were no allied ships in the UK sea zone. In this…extraordinarily rare situation the counter play options are build naval units like normal and have your allies destroy the German subs after you’re safely in the SZ or save all your IPC (common in my experience but not having anything to do with German subs).

    You’ve had this experience? In any case, I encourage the use of the optional rule just to avoid long conversations … (lol)


  • @gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.


  • @The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    I love long conversations on this game.

    Great!! I’m a windy guy


  • @The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list 😊

    I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!

    And the best of luck on you guys’ game!


  • @gamerman01

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Yakut S.S.R.
            1 fighter moved from Manchuria to Yakut S.S.R.
            1 infantry moved from China to Sinkiang
            1 bomber moved from French Indo China to Sinkiang
            2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Celebes to Borneo Sea Zone
            2 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
            1 infantry moved from New Guinea to New Guinea Sea Zone
            2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
            2 battleships moved from Caroline Islands Sea Zone to North Australia Sea Zone
            2 fighters moved from Caroline Islands Sea Zone to Australia
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 2 fighters and 4 infantry
                British defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 fighter and 4 infantry in Australia, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Australia
                    2 infantry owned by the Americans and 2 infantry owned by the British lost in Australia
                    Japanese roll dice for 2 fighters and 1 infantry in Australia, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Australia, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Australia
                Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    1 infantry owned by the Americans lost in Sinkiang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Australia to North Australia Sea Zone
            1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
            1 infantry moved from French Indo China to India
            1 infantry moved from China to French Indo China
            2 infantry moved from Manchuria to China
            1 armour moved from Manchuria to China
            1 submarine moved from Caroline Islands Sea Zone to North Australia Sea Zone
            8 infantry moved from Japan to Japan Sea Zone
            8 infantry moved from Japan Sea Zone to Manchuria
            1 bomber moved from Sinkiang to French Indo China
            1 fighter moved from Yakut S.S.R. to Manchuria
    
        Place Units - Japanese
            1 bomber and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -1.17
    Russians regular : 0.33
    British regular : 0.33
    

    J3.tsvg Allies: +1.17


  • @gamerman01

    ncm edit if youre okay with it J3 edit ncm.tsvg

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