Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
No. Page 8, right column - see definition of an “island”.
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 8 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Non Combat Move - Japanese
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
1 bomber and 2 fighters moved from Manchuria to French Indo China
1 infantry moved from China to French Indo China
2 infantry moved from Manchuria to China
1 aaGun, 1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 battleship moved from Japan Sea Zone to Caroline Islands Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
8 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
J2.tsvg Allies: +0.68
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
2 fighters moved from Syria Jordan to Central Mediteranean Sea Zone
Combat - Russians
Battle in Central Mediteranean Sea Zone
Russians attack with 2 fighters
Germans defend with 1 submarine
Russians roll dice for 2 fighters in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in Central Mediteranean Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Novosibirsk
2 fighters moved from Central Mediteranean Sea Zone to Caucasus
3 armour moved from Finland Norway to Russia
2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
1 submarine moved from North Sea Zone to West Africa Sea Zone
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Karelia S.S.R. to Russia
1 aaGun and 1 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Caucasus
1 armour moved from Karelia S.S.R. to Russia
Place Units - Russians
6 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -0.50
Game History
Round: 3
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
2 fighters moved from Libya to Ukraine S.S.R.
1 bomber moved from West Europe to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in Ukraine S.S.R.
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine S.S.R. to West Europe
1 fighter moved from Libya to West Europe
2 fighters moved from Ukraine S.S.R. to East Europe
1 bomber moved from Karelia S.S.R. to West Europe
11 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
Russians AA : -0.17
G3.tsvg Allies: +0.02
@VictoryFirst I think? we’re good. It’s whatever this module is. Thanks my dude!

TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Novosibirsk to Germany
1 armour moved from French West Africa to Anglo Sudan Egypt
British take French Equatorial Africa from Germans
British take Anglo Sudan Egypt from Germans
1 armour moved from French West Africa to Libya
British take Algeria from Germans
British take Libya from Germans
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from Germany to Karelia S.S.R.
2 infantry moved from West Africa Sea Zone to French West Africa
1 carrier and 2 transports moved from West Africa Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from United Kingdom to North Sea Zone
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 transport moved from East Compass Sea Zone to South Australia Sea Zone
1 infantry moved from West Canada to West US
1 fighter moved from Caucasus to Karelia S.S.R.
Place Units - British
1 transport placed in North Sea Zone
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)
I have never seen a naval build be destroyed. There is quite a lot of counterplay that if it happened, I would say its the fault of anyone but the owner of the sub.
What I have seen is when a sub retreats into a zone where a carrier is supposed to be to “catch” its fighters after missing in the combat and subsequently being removed for failure to land. I have seen subs kill planes in that way - I’ve never seen a build be K/O’d in the manner you described but there’s always a first.
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.
There is no submerge in Axis and Allies 2nd Edition. (That’s one the abominations of “3rd edition”) The sub is forced to retreat thereby clearing the zone for placement of naval units.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
All this is correct. Keyword is ‘unwittingly’. Know the rules - Know Problem (my joke).
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
Thank you for your patience
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didn’t realize it’s not in 2nd edition
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I don’t think I’ve ever seen a game in which a German sub existed adjacent to the UK sea zone while at the same time there were no allied ships in the UK sea zone. In this…extraordinarily rare situation the counter play options are build naval units like normal and have your allies destroy the German subs after you’re safely in the SZ or save all your IPC (common in my experience but not having anything to do with German subs).
You’ve had this experience? In any case, I encourage the use of the optional rule just to avoid long conversations … (lol)
@gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! I’m a windy guy
@The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list 😊
I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!
And the best of luck on you guys’ game!
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 bomber moved from French Indo China to Sinkiang
2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
2 battleships moved from Caroline Islands Sea Zone to North Australia Sea Zone
2 fighters moved from Caroline Islands Sea Zone to Australia
Combat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 fighter and 4 infantry in Australia, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Australia
2 infantry owned by the Americans and 2 infantry owned by the British lost in Australia
Japanese roll dice for 2 fighters and 1 infantry in Australia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Australia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Australia
Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to North Australia Sea Zone
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to India
1 infantry moved from China to French Indo China
2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 submarine moved from Caroline Islands Sea Zone to North Australia Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
1 bomber moved from Sinkiang to French Indo China
1 fighter moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
1 bomber and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.17
Russians regular : 0.33
British regular : 0.33
J3.tsvg Allies: +1.17
ncm edit if youre okay with it J3 edit ncm.tsvg