sent a chat so we don’t clutter up this thread
Gamerman01 v TheGoodCaptain (+8) Loser bracket final
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Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 fighters moved from East Europe to Anglo Sudan Egypt 1 armour moved from French Equatorial Africa to Congo Germans take Congo from British 1 armour moved from Congo to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from West Europe to Ukraine S.S.R. 1 bomber moved from West Europe to East US Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 3 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 armour, 3 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 2 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East US Sea Zone Germans attack with 1 bomber Americans defend with 1 transport Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to East Europe 3 fighters moved from Anglo Sudan Egypt to Libya 1 submarine moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 bomber moved from East US Sea Zone to West Europe 2 infantry moved from South Europe to West Europe 8 infantry moved from Germany to East Europe 1 aaGun moved from East Europe to South Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 0.00 Germans regular : -3.33 British regular : -0.67G2.tsvg Allies: +0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kazakh S.S.R.: 1 bomber EDIT: Adding units owned by British to Novosibirsk: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
If it’s not too late… UK bomb to Nov instead of Kazakh S.S.R…
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
No. Page 8, right column - see definition of an “island”.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 8 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Non Combat Move - Japanese 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 bomber and 2 fighters moved from Manchuria to French Indo China 1 infantry moved from China to French Indo China 2 infantry moved from Manchuria to China 1 aaGun, 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 battleship moved from Japan Sea Zone to Caroline Islands Sea Zone 1 aaGun, 1 armour and 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 8 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsJ2.tsvg Allies: +0.68
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 2 fighters moved from Syria Jordan to Central Mediteranean Sea Zone Combat - Russians Battle in Central Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 submarine Russians roll dice for 2 fighters in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans lost in Central Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Yakut S.S.R. to Novosibirsk 2 fighters moved from Central Mediteranean Sea Zone to Caucasus 3 armour moved from Finland Norway to Russia 2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 submarine moved from North Sea Zone to West Africa Sea Zone 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Russia 1 aaGun and 1 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from Karelia S.S.R. to Caucasus 1 armour moved from Karelia S.S.R. to Russia Place Units - Russians 6 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.50 -
Game History
Round: 3 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from East Europe to Ukraine S.S.R. 2 fighters moved from Libya to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Ukraine S.S.R. Germans attack with 4 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to West Europe 1 fighter moved from Libya to West Europe 2 fighters moved from Ukraine S.S.R. to East Europe 1 bomber moved from Karelia S.S.R. to West Europe 11 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17 Russians AA : -0.17G3.tsvg Allies: +0.02
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@VictoryFirst I think? we’re good. It’s whatever this module is. Thanks my dude!

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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - British British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Novosibirsk to Germany 1 armour moved from French West Africa to Anglo Sudan Egypt British take French Equatorial Africa from Germans British take Anglo Sudan Egypt from Germans 1 armour moved from French West Africa to Libya British take Algeria from Germans British take Libya from Germans Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - British 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from West Africa Sea Zone to French West Africa 1 carrier and 2 transports moved from West Africa Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 4 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from United Kingdom to North Sea Zone 1 fighter moved from Karelia S.S.R. to North Sea Zone 1 transport moved from East Compass Sea Zone to South Australia Sea Zone 1 infantry moved from West Canada to West US 1 fighter moved from Caucasus to Karelia S.S.R. Place Units - British 1 transport placed in North Sea Zone 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation) -
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)I have never seen a naval build be destroyed. There is quite a lot of counterplay that if it happened, I would say its the fault of anyone but the owner of the sub.
What I have seen is when a sub retreats into a zone where a carrier is supposed to be to “catch” its fighters after missing in the combat and subsequently being removed for failure to land. I have seen subs kill planes in that way - I’ve never seen a build be K/O’d in the manner you described but there’s always a first.
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Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.There is no submerge in Axis and Allies 2nd Edition. (That’s one the abominations of “3rd edition”) The sub is forced to retreat thereby clearing the zone for placement of naval units.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
All this is correct. Keyword is ‘unwittingly’. Know the rules - Know Problem (my joke).
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
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@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
Thank you for your patience
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didn’t realize it’s not in 2nd edition
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@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I don’t think I’ve ever seen a game in which a German sub existed adjacent to the UK sea zone while at the same time there were no allied ships in the UK sea zone. In this…extraordinarily rare situation the counter play options are build naval units like normal and have your allies destroy the German subs after you’re safely in the SZ or save all your IPC (common in my experience but not having anything to do with German subs).
You’ve had this experience? In any case, I encourage the use of the optional rule just to avoid long conversations … (lol)
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@gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.
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@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! I’m a windy guy
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