c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
Gamerman01 v TheGoodCaptain (+8) Loser bracket final
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: Classic League
Game History
Round: 15 Research Technology - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Mozambique Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Persia: 1 infantry EDIT: Adding units owned by Japanese to Mozambique Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from Baltic Sea Zone to Ukraine S.S.R. Combat - British Battle in Ukraine S.S.R. British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. 1 infantry owned by the Germans lost in Ukraine S.S.R. British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Ukraine S.S.R. to Baltic Sea Zone 3 armour moved from Anglo Sudan Egypt to South Africa 1 fighter moved from Finland Norway to Algeria 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Finland Norway 4 transports moved from Baltic Sea Zone to North Sea Zone 4 armour moved from United Kingdom to North Sea Zone 4 armour and 4 transports moved from North Sea Zone to Baltic Sea Zone 4 armour moved from Baltic Sea Zone to Finland Norway 7 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 armour moved from Russia to Novosibirsk 2 bombers moved from Anglo Sudan Egypt to French Equatorial Africa 3 infantry moved from Anglo Sudan Egypt to French Equatorial Africa 2 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia Place Units - British 1 armour and 8 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.17 -
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 1 fighter moved from Japan Sea Zone to Yakut S.S.R. 1 bomber moved from French Indo China to Yakut S.S.R. 1 bomber moved from West Europe to Persia 1 bomber moved from Persia to Yakut S.S.R. 2 infantry moved from China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Persia to Syria Jordan Japanese take Syria Jordan from British 2 infantry moved from Persia to Caucasus 1 transport moved from Mozambique Sea Zone to Red Sea Zone 1 infantry moved from Persia to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 2 fighters moved from West Europe to Caucasus 2 fighters moved from Germany to Caucasus 1 bomber moved from Germany to Russia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Yakut S.S.R. Japanese attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Yakut S.S.R. : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Sinkiang Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Caucasus, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour moved from Persia to Karelia S.S.R. 2 fighters moved from Caucasus to West Europe 2 fighters moved from Caucasus to Karelia S.S.R. 1 fighter moved from Yakut S.S.R. to Karelia S.S.R. 1 bomber moved from Yakut S.S.R. to West Europe 1 bomber moved from Russia to Germany 1 bomber moved from Yakut S.S.R. to Manchuria 1 infantry and 1 transport moved from Peru Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands Sea Zone to Solomon Islands 1 submarine moved from North Australia Sea Zone to Solomon Islands Sea Zone 1 carrier and 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone 1 battleship moved from French Indo China Sea Zone to Red Sea Zone 1 battleship, 2 carriers and 2 submarines moved from Mozambique Sea Zone to Red Sea Zone 1 fighter moved from Sinkiang to Red Sea Zone 6 infantry moved from Japan to Japan Sea Zone 6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone 6 infantry moved from French Indo China Sea Zone to French Indo China 8 infantry moved from French Indo China to India 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 8 infantry moved from Japan to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 1 armour moved from French Indo China to Persia 1 infantry moved from Persia to Syria Jordan 1 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from French Indo China to India Place Units - Japanese 2 armour, 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 Russians regular : -1.00 Russians AA : -0.67J15.tsvg Axis: +11.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: Classic League
Game History
Round: 16 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. Russians take Caucasus from Japanese 2 armour moved from Novosibirsk to Karelia S.S.R. 6 armour and 14 infantry moved from Russia to Karelia S.S.R. 1 fighter and 2 infantry moved from Novosibirsk to Sinkiang 2 infantry moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 9 armour and 14 infantry Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 25 infantry; Japanese defend with 1 armour and 3 fighters Russians roll dice for 9 armour and 14 infantry in Karelia S.S.R., round 2 : 10/23 hits, 6.83 expected hits Germans roll dice for 8 armour, 6 fighters and 25 infantry in Karelia S.S.R., round 2 : 11/39 hits, 15.00 expected hits 11 infantry owned by the Russians lost in Karelia S.S.R. 10 infantry owned by the Germans lost in Karelia S.S.R. 3 infantry owned by the Russians and 9 armour owned by the Russians retreated to Russia Germans win with 8 armour, 6 fighters and 15 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 11 infantry Casualties for Germans: 10 infantry Battle in Sinkiang Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese lost in Sinkiang Russians roll dice for 1 fighter and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang 1 fighter owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 2 fighters moved from Kazakh S.S.R. to Russia 1 fighter moved from Sinkiang to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -4.00 Russians regular : 3.17 -
I should point out that I assumed all German infantry so you should change the casualties if you want, I hope you don’t mind
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Game History
Round: 16 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Karelia S.S.R. to East Europe Germans take East Europe from British Combat - Germans Non Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 aaGun moved from Karelia S.S.R. to East Europe 7 armour moved from Karelia S.S.R. to Germany 2 infantry moved from South Europe to East Europe 3 fighters moved from Karelia S.S.R. to Germany 15 infantry moved from Karelia S.S.R. to East Europe 15 infantry moved from Germany to East Europe 7 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsG16.tsvg Axis: +5.96
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: Classic League
Game History
Round: 16 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 14 infantry moved from Finland Norway to Karelia S.S.R. 5 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 8 infantry moved from United Kingdom to North Sea Zone 1 armour, 8 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 8 infantry moved from Baltic Sea Zone to Karelia S.S.R. 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt British take Anglo Sudan Egypt from Japanese 1 infantry moved from Russia to Caucasus 2 bombers moved from French Equatorial Africa to Caucasus 3 armour moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Baltic Sea Zone to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus Combat - British Battle in Karelia S.S.R. British attack with 1 armour and 22 infantry Germans defend with 1 factory; Japanese defend with 1 fighter British roll dice for 1 armour and 22 infantry in Karelia S.S.R., round 2 : 4/23 hits, 4.17 expected hits Germans roll dice for 1 fighter in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Karelia S.S.R. 1 fighter owned by the Japanese lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 21 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Caucasus British attack with 2 bombers, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 bombers, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yakut S.S.R. British attack with 3 armour Japanese defend with 1 aaGun and 2 infantry British roll dice for 3 armour in Yakut S.S.R., round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Yakut S.S.R. British roll dice for 2 armour in Yakut S.S.R., round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. British roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -9 Casualties for British: 3 armour Casualties for Japanese: 2 infantry Non Combat Move - British 3 armour moved from South Africa to Congo 4 armour moved from Finland Norway to Russia 13 infantry moved from Russia to Novosibirsk 2 bombers moved from Caucasus to Novosibirsk 1 fighter moved from Algeria to Baltic Sea Zone 2 fighters moved from Caucasus to Russia Place Units - British 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 0.00 British regular : -1.17 -
Hey, I’m still luckier than your average high ranking Iranian official
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Game History
Round: 16 Research Technology - Japanese Japanese spend 50 on tech rolls Japanese roll 6,4,1,5,4,4,4,1,6,5 and gets 2 hits Japanese discover Industrial Technology and Heavy Bomber Activate Technology - Japanese Japanese activating Industrial Technology and Heavy Bomber Combat Move - Japanese 1 bomber moved from Manchuria to Persia 1 bomber moved from Persia to Karelia S.S.R. 1 bomber moved from West Europe to East US 1 bomber moved from Germany to West Canada 1 bomber moved from West Canada to West US 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 2 infantry moved from Persia to Caucasus 2 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 1 fighter moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from West Europe to Anglo Sudan Egypt 1 fighter moved from West Europe to Caucasus 1 fighter moved from Japan to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2,5,1 and costs: 8 PUs. Bombing raid costs 8 PUs Strategic bombing raid in East US Americans roll AA dice in East US : 0/1 hits, 0.17 expected hits Bombing raid in East US rolls: 1,2,5 and costs: 8 PUs. Bombing raid costs 8 PUs Strategic bombing raid in West US Americans roll AA dice in West US : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese killed by AA in West US Bombing raid costs 0 PUs Battle in Caucasus Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo Sudan Egypt Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from East US to West Europe 1 aaGun moved from Yakut S.S.R. to Manchuria 1 fighter moved from Anglo Sudan Egypt to West Europe 1 fighter moved from Caucasus to West Europe 1 fighter moved from Anglo Sudan Egypt to Persia 1 fighter moved from Kazakh S.S.R. to Persia 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 1 infantry and 1 transport moved from Solomon Islands Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 aaGun moved from Japan to Japan Sea Zone 6 infantry moved from Japan to Japan Sea Zone 1 aaGun, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 aaGun and 6 infantry moved from French Indo China Sea Zone to French Indo China 3 transports moved from French Indo China Sea Zone to Japan Sea Zone 2 armour and 2 infantry moved from Japan to Japan Sea Zone 2 armour and 2 infantry moved from Japan Sea Zone to Manchuria 1 carrier moved from French Indo China Sea Zone to Japan Sea Zone 1 bomber moved from Karelia S.S.R. to East Europe 7 infantry moved from India to Persia 1 infantry moved from Persia to Syria Jordan 1 battleship moved from Red Sea Zone to French Indo China Sea Zone 4 infantry moved from China to French Indo China 5 infantry moved from French Indo China to India 4 infantry moved from Manchuria to China Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Americans AA : 0.67 Russians regular : 0.33 British regular : -0.33J16.tsvg Axis: +7.59
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OK, I give up, thank you for rolling tech again and making it decisive -
Good work! Super fun. Fight hard against @Ragnell804 for me
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Accepted. I NEED to talk to you over discord at some point.
I feel very strongly you have revolutionized the way classic is played or can be played and may not know it or why or how.
I must pick your brain…I must. Instant fan over here. It’s “can I have your autograph” euphoria over here. I don’t think you understand.
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Yay, I was hoping for something like that but you’re even more interested than I hoped -
I do have some idea, but I sense there are some things I did that I didn’t even know were as nasty as they were?
Let me know how you want to do it,
I’m really happy because I was just a teenager playing against myself on the living room floor when the buildup to Desert Storm was happening
I think some of the things I learned in AA50 and G40 may have translated, and being a newcomer back to Classic looking at the rules freshly (and the right rules), maybe gave me an interesting angle. -
@The_Good_Captain I have kept an eye on you guys’ game and would love to hear the thoughts you have or that will come up in your (potential) discord chat!
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That was a rough J10, G11 for me
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My preferred is zoom or microsoft teams,
Discord is maybe just as easy as those, but I’m just not familiar yet, lmkI’m available tonight.
Really feel great to hear that from you -
Though it might be more fun to go over this live on the call, in the interest of preserving posterity and to sharpen the discussion…
You made a horrifyingly effective Pacific strategy for the USA. I have to reshoot my classic videos to address this and how you fought in the Pacific. I’ve never been compelled to reshoot a video series but I absolutely have to now. I was delightfully appalled to be a victim of it and will be copying most if not all of that strategy going forward. I’ve seen plenty in the Pacific. I know about Wake but I’ve never seen anyone execute it with such deliberate, controlled moves. For example, the more common Pac strat until now was to build a strong fleet and float around with one or two guys to capture islands. The flaw in that is the japanese just need to kill the infantry with their air power and its basically over.
You combined a push on Wake with what i call “still birth” and pushed and choked japan so hard in the beginning i could barely keep in the game even with overall positive dice favoring me. And you did this WITHOUT building IC. omg!
This is turn forced me to realize that tech favors the pacific (jets and super subs) and to compute what each breakthrough would mean in the pacific every turn until I had to throw for tech or lose. So by transitive property you made me learn a bunch of stuff about tech and its employment I would otherwise never have uncovered.
I have played this game CONSTANTLY for six years and all that is a first. You schooled me. Only luck and dogged experience and LUCK again saved me. I raise my glass to you. I’ve never been so humbled in a game of Classic or Axis and Allies in general.





