Got it, I didnāt see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Thanks again, friend,
life difficulty level up a bit lately
Hope all is well with you
šš·š¹šøšŗ
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Persia
1 fighter moved from Anglo Sudan Egypt to Persia
48 infantry moved from Caucasus to Ukraine S.S.R.
12 infantry moved from Germany to East Europe
4 infantry moved from Germany to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 16 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 16 infantry in East Europe, round 2 : 0/16 hits, 2.67 expected hits
British roll dice for 1 armour and 1 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 16 infantry in East Europe, round 3 : 2/16 hits, 2.67 expected hits
British roll dice for 1 armour and 1 infantry in East Europe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in East Europe
Germans win, taking East Europe from British with 16 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 48 infantry
British defend with 2 infantry
Germans roll dice for 48 infantry in Ukraine S.S.R., round 2 : 6/48 hits, 8.00 expected hits
British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
2 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 47 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Germans win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Persia to Anglo Sudan Egypt
2 infantry moved from South Europe to West Europe
2 armour moved from West Europe to Germany
1 infantry moved from Germany to East Europe
Place Units - Germans
2 infantry placed in South Europe
1 fighter and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 6 armour
EDIT: Adding units owned by Germans to East Europe: 6 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 infantry
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -4.17
British regular : -1.33
G10.tsvg Axis: +1.90
TripleA Turn Summary for game: Classic League
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Caucasus
Russians take Caucasus from Germans
2 armour and 1 bomber moved from Kazakh S.S.R. to Persia
1 fighter moved from Russia to Persia
Combat - British
Battle in Persia
British attack with 2 armour, 1 bomber and 1 fighter
Germans defend with 2 infantry
British roll dice for 2 armour, 1 bomber and 1 fighter in Persia, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from United Kingdom to Russia
3 armour moved from Finland Norway to Russia
1 infantry moved from Karelia S.S.R. to Russia
2 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
2 infantry moved from West Africa Sea Zone to French West Africa
1 armour and 2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to Algeria
1 armour moved from North Sea Zone to Finland Norway
10 infantry moved from Russia to Novosibirsk
12 infantry moved from Russia to Kazakh S.S.R.
Place Units - British
2 armour, 1 bomber and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : 0.83
Sorry to interrupt, guys. I just wanted to look into your game. After downloading the latest saved game, I tried to open it and was surprised by this error:

I wasnāt aware that there is a classic_league map and wanted to download it, but TripleA couldnāt find it.
Is this a new Classic map, and where did you get it?
Thanks in advance and PEACE

We are using a modified map because we wanted to have a feature that automatically tracks unit counts so that we donāt inadvertently break the unit count caps.
Would be NO PROBLEM if we were playing in person!
I tried zipping the 2 folders that are needed, but even then they are just slightly bigger than I am able to upload here. If you provide me with your e-mail address I could share them over the internet. Theyāre 9 MB and might not e-mail either, but I could use dropbox to get them to you. And then I can tell you where to save them

This screen shot will let you know if itās worth the trouble to copy in this module 𤼠ć½ļø ā š½
ā©ļø ā ā š
@gamerman01 you should be able to upload anything through mediafire. Just watch out for the spam ads. Thatās how I share modules on my YouTube channel.
Do you work in tech support or a customer service type job? Youāre amazing!
The Japanese rolled 10 tech dice and got Long Range Aircraft and Super Submarines.
I did two land combats and Iām doing this air/naval battle last here on the forums as per our agreement pre-game.
Rolling for the 8 fighters only and then will wait for your casualty selection before rolling the bomber.
[dice 8d6]
8d6: 3, 4, 4, 6, 5, 3, 5, 4
Your great tech luck is immediately offset by that rollā¦
Take sub off, then transport, and if bomber hits, take another transport. If you have bad luck on round 2 I may need to decide again, thanks
You may like it better if you increase the size of your unit counts,
If you donāt know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1