Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
You may like it better if you increase the size of your unit counts,
If you don’t know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1
let me know what surviving piece you’d like
Save the fighter, the carrier would never get away from you
I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
1d6: 6
transports [dice 3d6]
carriers [dice 2d6]
fighter [dice 1d6]
3d6: 5, 2, 2
2d6: 5, 5
1d6: 1
6d6<=3: 6, 3, 2, 5, 3, 2; Hits: 4
1d6<=4: 2; Hits: 1
1d6<=4: 3; Hits: 1
ill do the NCM tomorrow
Sure, no problem,
I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…
See below if you didn’t see my tip about a better way to roll dice on forum
Neat move, at last we have a tech roll!
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
The Japanese rolled 10 tech dice and got Long Range Aircraft and Super Submarines.
I did two land combats and I’m doing this air/naval battle last here on the forums as per our agreement pre-game.
Rolling for the 8 fighters only and then will wait for your casualty selection before rolling the bomber.
[dice 8d6]
The combat move is in my first post regarding this turn. I’m not sure what you mean otherwise?
I rolled the last roll in accordance with the < feature.
Let me know if we’re talking past each other.
Thank you for your patient reply!
I see that I overlooked both.