Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Your great tech luck is immediately offset by that roll…
Take sub off, then transport, and if bomber hits, take another transport. If you have bad luck on round 2 I may need to decide again, thanks
You may like it better if you increase the size of your unit counts,
If you don’t know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1
let me know what surviving piece you’d like
Save the fighter, the carrier would never get away from you
I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
1d6: 6
transports [dice 3d6]
carriers [dice 2d6]
fighter [dice 1d6]
3d6: 5, 2, 2
2d6: 5, 5
1d6: 1
6d6<=3: 6, 3, 2, 5, 3, 2; Hits: 4
1d6<=4: 2; Hits: 1
1d6<=4: 3; Hits: 1
ill do the NCM tomorrow
Sure, no problem,
I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…
See below if you didn’t see my tip about a better way to roll dice on forum
Neat move, at last we have a tech roll!
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
The Japanese rolled 10 tech dice and got Long Range Aircraft and Super Submarines.
I did two land combats and I’m doing this air/naval battle last here on the forums as per our agreement pre-game.
Rolling for the 8 fighters only and then will wait for your casualty selection before rolling the bomber.
[dice 8d6]
The combat move is in my first post regarding this turn. I’m not sure what you mean otherwise?
I rolled the last roll in accordance with the < feature.
Let me know if we’re talking past each other.