Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
We are using a modified map because we wanted to have a feature that automatically tracks unit counts so that we don’t inadvertently break the unit count caps.
Would be NO PROBLEM if we were playing in person!
I tried zipping the 2 folders that are needed, but even then they are just slightly bigger than I am able to upload here. If you provide me with your e-mail address I could share them over the internet. They’re 9 MB and might not e-mail either, but I could use dropbox to get them to you. And then I can tell you where to save them

This screen shot will let you know if it’s worth the trouble to copy in this module 🤼 〽️ ⌚ 🗽
⛩️ ☭ ✙ 💂
@gamerman01 you should be able to upload anything through mediafire. Just watch out for the spam ads. That’s how I share modules on my YouTube channel.
Do you work in tech support or a customer service type job? You’re amazing!
The Japanese rolled 10 tech dice and got Long Range Aircraft and Super Submarines.
I did two land combats and I’m doing this air/naval battle last here on the forums as per our agreement pre-game.
Rolling for the 8 fighters only and then will wait for your casualty selection before rolling the bomber.
[dice 8d6]
8d6: 3, 4, 4, 6, 5, 3, 5, 4
Your great tech luck is immediately offset by that roll…
Take sub off, then transport, and if bomber hits, take another transport. If you have bad luck on round 2 I may need to decide again, thanks
You may like it better if you increase the size of your unit counts,
If you don’t know, use view -> map font and color
bomber [dice 1d6]
1d6: 6
transports [dice 4d6]
carriers [dice 2d6]
fighter [dice 1d6]
4d6: 5, 4, 2, 5
2d6: 4, 5
1d6: 3
Round 2:
Fighters
[dice 7d6]
7d6: 1, 2, 5, 5, 2, 2, 1
let me know what surviving piece you’d like
Save the fighter, the carrier would never get away from you
I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice