Gamerman01 v TheGoodCaptain (+8) Loser bracket final


  • TheGoodCaptain takes tank to Algeria, infantry to Libya

    Russian Restricted
    No neutrals
    Tech allowed R4

    Here’s to a great game for both


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.14962, time: 8:52:18 PM
    Savegame


  • The game start file with the bid placement

    Game Start.tsvg


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Research Technology - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Algeria: 1 armour
            EDIT: Adding units owned by Germans to Libya: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Russians
            Condition NoFactoriesRussians: Russians has their production frontier changed to: production_noFactory
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            4 infantry moved from Caucasus to Karelia S.S.R.
            4 infantry moved from Russia to Karelia S.S.R.
            1 aaGun moved from Russia to Novosibirsk
            3 infantry moved from Yakut S.S.R. to Novosibirsk
            2 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Soviet Far East to Novosibirsk
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
            1 armour moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            8 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @The_Good_Captain OK, we’re rolling! Zero shots fired, tons of men built, time for Germany to explode


  • @gamerman01 I can’t open this file on either of my computers. I’m running 2.6.14599 on both. What are you running? I’m going to see if Ragnell can open it…


  • @barnee is up on these things and he recommended 2.7.14962 so I recently updated to that…

    I don’t know yet how it is superior, but I admit I don’t like the change to the battlecalc interface.

    R1 can easily be re-run if all else fails.
    @barnee always knows what to say and how to explain these current events for Triple A and maps. I’d love to know what’s improved or should I go back to the tried and true. Let’s wait a bit


  • @gamerman01

    Hi
    I can’t find the map. Downloaded classic but says I need “classic league” . Do you know where I can find it ?

    Actually, Panther knows the most about how triplea works. 2.6 and 2.7 saves should be ( actually they are ) compatible. If you have a change to the map xml though, they won’t be.

    So I DL’d Classic but it doesn’t work with your save.

    Yea, I think it usually says what’s been changed on the prerelease.
    https://github.com/triplea-game/triplea/releases/

    I would probably just use the latest actually. I just use 14962 because I haven’t really had any problems with it. Sometimes the new ones will have a bug introduced that needs to then be fixed.

    Anyway, when I get the right map, I’ll see if I can open it.


  • I think you’re right! It’s not because I upgraded to 2.7 from 2.6, but because I used “Classic League” map instead of WWII Classic. Classic League is an improvement that adds an internal check on max stack limits, although not the way I would want because it waits until the end of the turn if I recall correctly.

    I’m guessing you’d really like that feature (as opposed to no computer help on the count at all), but it would require finding the Classic League map and I don’t remember who told me about it, even though it was not too long ago.

    Do you want to use this map with the automatic internal check on unit counts and wait a bit until we can locate a url, or do you want me to redo R1 on the WWII Classic map?


  • I actually found it. Searching TripleA forums for Classic, I found @VictoryFirst was talking about the improved “Classic League” map that counts stacks.

    His last post here on A&A.org was one month ago, on you and Ragnell’s North Africa game, so we may not get his help quickly.

    I found the map files and attempted to e-mail it via dropbox to your yahoo email address you’re using for MARTI dice.
    If you’re interested, place it to
    c:\Users<yourname>\TripleA\downloadedMaps

    I think just placing this folder in that downloaded maps folder will make it available in TripleA. Or @barnee can laugh if I’m wrong

    What I’m hoping for is that you will successfully get this map in your TripleA directory and will be able to use it, and I hope that you will like it because it tracks the stacks for you, even if it’s retroactively. Otherwise, I will just start the game over in the map we all have.


  • I was having issues with the Japanese infantry limit in an earlier game in this tournament, so this feature could potentially alert when both players might miss it.

    I wish it would just flat out have a count for all plastic pieces in the game, and remaining count, but this is what they (VictoryFirst??) whipped up when I said I wish TripleA would track this.


  • Just noticed a 2nd folder that should go in the downloadmaps folder with the other one. Used a dropbox e-mail again. If you’re a little tech savvy and you carefully read what I wrote here, I’m quite sure you’ll be successful


  • @gamerman01 that did it.

    Game History

    Round: 1
    
        Purchase Units - Germans
            Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory
            Germans buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            1 armour moved from Algeria to French West Africa
                  Germans take French West Africa from British
            1 armour moved from French West Africa to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour and 2 infantry moved from Libya to Anglo Sudan Egypt
            1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
            1 submarine moved from Baltic Sea Zone to North Sea Zone
            1 fighter moved from West Europe to West Mediteranean Sea Zone
            1 fighter moved from Ukraine S.S.R. to North Sea Zone
            1 fighter moved from Finland Norway to North Sea Zone
            1 fighter moved from Germany to West Mediteranean Sea Zone
            1 fighter moved from East Europe to North Sea Zone
            1 bomber moved from Germany to East Mediteranean Sea Zone
    
        Combat - Germans
            Battle in East Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 bomber and 1 transport
                British defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in East Mediteranean Sea Zone
                    1 submarine owned by the British lost in East Mediteranean Sea Zone
                Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -16
                Casualties for Germans: 1 battleship
                Casualties for British: 1 submarine
            Battle in North Sea Zone
                Germans attack with 3 fighters and 1 submarine
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in North Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Germans lost in North Sea Zone
                    1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 24
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in West Mediteranean Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in West Mediteranean Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
            Battle in Anglo Sudan Egypt
                Germans attack with 1 armour and 4 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 4 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Anglo Sudan Egypt
                    1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
                Germans win, taking Anglo Sudan Egypt from British with 1 armour and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Finland Norway to Baltic Sea Zone
            2 infantry moved from Baltic Sea Zone to East Europe
            2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe
            1 bomber moved from East Mediteranean Sea Zone to West Europe
            1 infantry moved from Algeria to French Equatorial Africa
            2 fighters moved from North Sea Zone to East Europe
            1 fighter moved from West Mediteranean Sea Zone to East Europe
            1 fighter moved from West Mediteranean Sea Zone to West Europe
            1 fighter moved from North Sea Zone to West Europe
            1 armour moved from South Europe to East Europe
            4 infantry moved from Germany to East Europe
            1 armour moved from Germany to East Europe
            1 aaGun moved from South Europe to East Europe
            1 armour moved from Germany to East Europe
    
        Place Units - Germans
            8 infantry placed in Germany
            2 infantry placed in South Europe
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.33
    British regular : 1.50
    

    G1.tsvg Allies: +0.21

    Just FYI, @VictoryFirst if your notes for the TripleA module are correct, there are two errors in your piece count limit. There are 15 infantry for each power and only four industrial complexes available for purchase (you currently have them set for 17 infantry for each power and only three industrial complexes).


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Purchase Units - British
            Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory
            British buy 1 carrier and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 infantry moved from Syria Jordan to Anglo Sudan Egypt
            2 infantry moved from India to Indian Ocean Sea Zone
            2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
            2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
            1 fighter moved from India to Anglo Sudan Egypt
            1 bomber moved from United Kingdom to Anglo Sudan Egypt
            2 fighters moved from United Kingdom to Baltic Sea Zone
    
        Combat - British
            Battle in Anglo Sudan Egypt
                British attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 armour and 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                    2 infantry owned by the Germans and 1 armour owned by the Germans lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Baltic Sea Zone
                British attack with 2 fighters
                Germans defend with 1 transport
                    British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Germans lost in Baltic Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 transport
    
        Non Combat Move - British
            1 infantry moved from South Africa to Kenya-Rhodesia
            2 fighters moved from Baltic Sea Zone to Karelia S.S.R.
            1 armour moved from East Canada to East Canada Sea Zone
            1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 armour moved from North Sea Zone to United Kingdom
            1 bomber moved from Anglo Sudan Egypt to Italian East Africa
            1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
    
        Place Units - British
            1 carrier and 1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -0.67
    

    Savegame

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