@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
Tip CV and lose a DD.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
2 submarines moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
4 submarines moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
2 submarines owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -1.50
You got 2 hits back.
Subs got 3 hits 2nd round - Casualties?
You have 1 tipped CV, 1 DD, 3 CAs. to select from
Sink the dd & cv.
With remaining attacking dice, lose the Cruisers first, then tac.
Note: I should be able to see all the dice before deciding casualties since I have a DD.
and obviously, the last sub hit goes on a Cruiser.
Had to leave the house, so will be a gap before I can finish the battle.
Yeah, we can adjust if any rolls make a difference later in the round.
If any subs survive and if they hit, the hit can only go on the cruiser. No decision to make.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
2 submarines moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
4 submarines moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
2 submarines owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
3 submarines owned by the Italians lost in 100 Sea Zone
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
British roll dice for 1 fighter in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser in 100 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 55
Casualties for Italians: 5 submarines
Casualties for British: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Malta to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 armour moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -3.67
British regular : -2.83
Oops, took the tac before the last cruiser, but since the sub didn’t hit last round, it turned out not matter.
@Booper Yeah, noticed that. I would have asked for a forum roll if the sub had hit.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Ethiopia to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
EDIT: 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
EDIT: ANZAC undo move 6.
1 artillery, 2 fighters and 2 infantry moved from South Australia to Queensland
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Fiji
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,1,4,5,3
ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Is the Italian inf meant to be on the German TT.
Yes it is
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 factory_minors, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Leningrad
1 armour moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Leningrad
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
15 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Gibraltar to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Crete
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Crete
Battle in Rostov
Germans attack with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys in Rostov, round 2 : 5/26 hits, 7.33 expected hits
Russians roll dice for 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Rostov
5 infantry owned by the Russians lost in Rostov
Germans roll dice for 4 armour, 3 artilleries, 14 infantry and 4 mech_infantrys in Rostov, round 3 : 5/25 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Crete from Neutral_Allies, taking Rostov from Russians with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 aaGuns moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad
1 aaGun and 2 infantry moved from Baltic States to Leningrad
1 artillery moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
2 submarines moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Malta to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Norway
1 fighter moved from Norway to Western Germany
1 fighter moved from 115 Sea Zone to Western Germany
Place Units - Germans
1 factory_minor placed in Ukraine
1 factory_minor placed in Leningrad
2 armour placed in Germany
3 infantry placed in Western Germany
2 submarines placed in 115 Sea Zone
1 transport placed in 95 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -4.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Karelia to Nenetsia
Russians take Archangel from Germans
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Finland
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Finland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Karelia to Archangel
2 fighters and 1 tactical_bomber moved from Finland to Gorky
4 infantry moved from Samara to Gorky
1 armour and 1 mech_infantry moved from Urals to Gorky
10 infantry moved from Russia to Gorky
2 aaGuns and 11 infantry moved from Yaroslavl to Smolensk
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Urals to Samara
2 infantry moved from Stalingrad to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
Place Units - Russians
3 infantry placed in Urals
3 artilleries and 7 infantry placed in Russia
1 artillery and 1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
Thanks, I finally got it - you have to be in a combat or NCM phase to do it - didn’t realize that!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
2 fighters moved from Anhwe to Inner Mongolia
2 tactical_bombers moved from Anhwe to Inner Mongolia
1 infantry moved from Yunnan to Shan State
2 fighters moved from Szechwan to Shan State
2 tactical_bombers moved from Szechwan to Shan State
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Inner Mongolia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Inner Mongolia from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
1 battleship and 1 destroyer moved from 22 Sea Zone to 7 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 50 Sea Zone
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 transports moved from 20 Sea Zone to 7 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 7 Sea Zone
3 infantry moved from Japan to 7 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Hopei to Szechwan
1 artillery moved from Szechwan to Hopei
2 aaGuns, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Hopei
2 tactical_bombers moved from Inner Mongolia to Hopei
2 fighters moved from Inner Mongolia to Hopei
1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Jehol to Shansi
2 fighters and 2 tactical_bombers moved from Shan State to Kweichow
2 bombers moved from French Indo China to Kweichow
3 infantry moved from 20 Sea Zone to Jehol
2 armour and 1 mech_infantry moved from 20 Sea Zone to Jehol
2 transports moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from Japan to Kyushu
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kweichow
1 transport moved from 46 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to French Indo China
1 submarine moved from 38 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier and 3 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.00
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 90 Sea Zone to 93 Sea Zone
2 fighters moved from 89 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
2 fighters and 1 submarine moved from 27 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Combat Hit Differential Summary :