@Jacob16 No scramble
L25 PTV Booper (X+13) v Simon33(L)
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Shoot, I also intended to send a guy through SZ101 as a possibly retreat zone
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Tip CV and lose a DD.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 2 submarines moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 4 submarines moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from Southern Italy to 100 Sea Zone 1 bomber moved from Gibraltar to 100 Sea Zone 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits 2 submarines owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the British lost in 100 Sea Zone Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : -1.50
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You got 2 hits back.
Subs got 3 hits 2nd round - Casualties?
You have 1 tipped CV, 1 DD, 3 CAs. to select from
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Sink the dd & cv.
With remaining attacking dice, lose the Cruisers first, then tac.
Note: I should be able to see all the dice before deciding casualties since I have a DD.
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and obviously, the last sub hit goes on a Cruiser.
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Had to leave the house, so will be a gap before I can finish the battle.
Yeah, we can adjust if any rolls make a difference later in the round.
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If any subs survive and if they hit, the hit can only go on the cruiser. No decision to make.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 2 submarines moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 battleship moved from 98 Sea Zone to 100 Sea Zone 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 4 submarines moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from Southern Italy to 100 Sea Zone 1 bomber moved from Gibraltar to 100 Sea Zone 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits 2 submarines owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the British lost in 100 Sea Zone Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits 3 submarines owned by the Italians lost in 100 Sea Zone 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 100 Sea Zone Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits British roll dice for 1 fighter in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 100 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 55 Casualties for Italians: 5 submarines Casualties for British: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 bomber moved from 100 Sea Zone to Southern Italy 1 fighter moved from 100 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Malta to 98 Sea Zone 1 armour moved from Malta to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Romania to Ukraine 2 armour moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 carrier placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 infantry EDIT: Adding units owned by Italians to Gibraltar: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -3.67 British regular : -2.83
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Oops, took the tac before the last cruiser, but since the sub didn’t hit last round, it turned out not matter.
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@Booper Yeah, noticed that. I would have asked for a forum roll if the sub had hit.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan EDIT: 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone EDIT: ANZAC undo move 6. 1 artillery, 2 fighters and 2 infantry moved from South Australia to Queensland 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Fiji Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,1,4,5,3 ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Is the Italian inf meant to be on the German TT.
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Yes it is
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Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 factory_minors, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 armour moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Leningrad 1 armour moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 3 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 15 infantry moved from Ukraine to Rostov 3 artilleries moved from Ukraine to Rostov 1 artillery moved from Gibraltar to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone 1 artillery moved from 101 Sea Zone to Crete 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Germans Battle in Crete Battle in Rostov Germans attack with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys Russians defend with 6 infantry Germans roll dice for 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys in Rostov, round 2 : 5/26 hits, 7.33 expected hits Russians roll dice for 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Rostov 5 infantry owned by the Russians lost in Rostov Germans roll dice for 4 armour, 3 artilleries, 14 infantry and 4 mech_infantrys in Rostov, round 3 : 5/25 hits, 7.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Crete from Neutral_Allies, taking Rostov from Russians with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 2 aaGuns moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad 1 aaGun and 2 infantry moved from Baltic States to Leningrad 1 artillery moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Germany to Poland 1 destroyer moved from 115 Sea Zone to 93 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone 2 submarines moved from 98 Sea Zone to 94 Sea Zone 2 fighters moved from Malta to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Norway 1 fighter moved from Norway to Western Germany 1 fighter moved from 115 Sea Zone to Western Germany Place Units - Germans 1 factory_minor placed in Ukraine 1 factory_minor placed in Leningrad 2 armour placed in Germany 3 infantry placed in Western Germany 2 submarines placed in 115 Sea Zone 1 transport placed in 95 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -4.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Karelia to Nenetsia Russians take Archangel from Germans 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Karelia to Vyborg Russians take Vyborg from Germans 1 artillery and 1 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Karelia to Finland 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans Combat - Russians Battle in Finland Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Karelia to Archangel 2 fighters and 1 tactical_bomber moved from Finland to Gorky 4 infantry moved from Samara to Gorky 1 armour and 1 mech_infantry moved from Urals to Gorky 10 infantry moved from Russia to Gorky 2 aaGuns and 11 infantry moved from Yaroslavl to Smolensk 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Urals to Samara 2 infantry moved from Stalingrad to Samara 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Neutral_Allies Place Units - Russians 3 infantry placed in Urals 3 artilleries and 7 infantry placed in Russia 1 artillery and 1 infantry placed in Siberia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33
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@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
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Thanks, I finally got it - you have to be in a combat or NCM phase to do it - didn’t realize that!