L25 PTV Booper (X+13) v Simon33(L)


  • @simon33

    Yikes, a whole lot of whiffs - let me know OOL

    2 hits total from Italians in 1st round.


  • @Booper

    Shoot, I also intended to send a guy through SZ101 as a possibly retreat zone

  • '19 '17 '16

    Tip CV and lose a DD.


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            2 submarines moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            4 submarines moved from 97 Sea Zone to 100 Sea Zone
            1 fighter moved from Southern Italy to 100 Sea Zone
            1 bomber moved from Gibraltar to 100 Sea Zone
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines
                British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                    2 submarines owned by the Italians lost in 100 Sea Zone
                    1 destroyer owned by the British lost in 100 Sea Zone
                    Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -1.50
    

    Savegame


  • @simon33

    You got 2 hits back.

    Subs got 3 hits 2nd round - Casualties?

    You have 1 tipped CV, 1 DD, 3 CAs. to select from

  • '19 '17 '16

    Sink the dd & cv.

    With remaining attacking dice, lose the Cruisers first, then tac.

    Note: I should be able to see all the dice before deciding casualties since I have a DD.

  • '19 '17 '16

    and obviously, the last sub hit goes on a Cruiser.


  • @simon33

    Had to leave the house, so will be a gap before I can finish the battle.

    Yeah, we can adjust if any rolls make a difference later in the round.

  • '19 '17 '16

    If any subs survive and if they hit, the hit can only go on the cruiser. No decision to make.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            2 submarines moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 battleship moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            4 submarines moved from 97 Sea Zone to 100 Sea Zone
            1 fighter moved from Southern Italy to 100 Sea Zone
            1 bomber moved from Gibraltar to 100 Sea Zone
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines
                British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                    2 submarines owned by the Italians lost in 100 Sea Zone
                    1 destroyer owned by the British lost in 100 Sea Zone
                    Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
                    3 submarines owned by the Italians lost in 100 Sea Zone
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 fighter in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser in 100 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 55
                Casualties for Italians: 5 submarines
                Casualties for British: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 fighter moved from 100 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Malta to 98 Sea Zone
            1 armour moved from Malta to 98 Sea Zone
            1 infantry moved from Malta to 98 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Algeria to 96 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 armour moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Romania to Ukraine
            2 armour moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
            1 carrier placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 1 infantry
            EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.67
    British regular : -2.83
    

    Savegame


  • @simon33

    Oops, took the tac before the last cruiser, but since the sub didn’t hit last round, it turned out not matter.

  • '19 '17 '16

    @Booper Yeah, noticed that. I would have asked for a forum roll if the sub had hit.

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Ethiopia to 78 Sea Zone
            1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            EDIT: 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            EDIT: ANZAC undo move 6.
            1 artillery, 2 fighters and 2 infantry moved from South Australia to Queensland
            1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 51 Sea Zone
            1 artillery moved from 51 Sea Zone to Fiji
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,1,4,5,3
            ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 83 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Is the Italian inf meant to be on the German TT.


  • @simon33

    Yes it is


  • @simon33

    Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 factory_minors, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 armour moved from Leningrad to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Leningrad
            1 armour moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Leningrad
            1 armour moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Leningrad
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 armour moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 armour moved from Kursk to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            15 infantry moved from Ukraine to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 artillery moved from Gibraltar to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
            1 artillery moved from 101 Sea Zone to Crete
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Crete
            Battle in Rostov
                Germans attack with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys in Rostov, round 2 : 5/26 hits, 7.33 expected hits
                    Russians roll dice for 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    5 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 4 armour, 3 artilleries, 14 infantry and 4 mech_infantrys in Rostov, round 3 : 5/25 hits, 7.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Crete from Neutral_Allies, taking Rostov from Russians with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            2 aaGuns moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad
            1 aaGun and 2 infantry moved from Baltic States to Leningrad
            1 artillery moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Germany to Poland
            1 destroyer moved from 115 Sea Zone to 93 Sea Zone
            1 destroyer moved from 128 Sea Zone to 115 Sea Zone
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            2 submarines moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from Malta to 94 Sea Zone
            1 carrier moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Norway
            1 fighter moved from Norway to Western Germany
            1 fighter moved from 115 Sea Zone to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Ukraine
            1 factory_minor placed in Leningrad
            2 armour placed in Germany
            3 infantry placed in Western Germany
            2 submarines placed in 115 Sea Zone
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -4.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Karelia to Nenetsia
                  Russians take Archangel from Germans
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 artillery and 1 infantry moved from Karelia to Finland
            2 fighters and 1 tactical_bomber moved from Karelia to Finland
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 infantry moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Karelia to Archangel
            2 fighters and 1 tactical_bomber moved from Finland to Gorky
            4 infantry moved from Samara to Gorky
            1 armour and 1 mech_infantry moved from Urals to Gorky
            10 infantry moved from Russia to Gorky
            2 aaGuns and 11 infantry moved from Yaroslavl to Smolensk
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Smolensk
            1 infantry moved from Urals to Samara
            2 infantry moved from Stalingrad to Samara
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
    
        Place Units - Russians
            3 infantry placed in Urals
            3 artilleries and 7 infantry placed in Russia
            1 artillery and 1 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.33
    

    Savegame

  • '19 '17 '16

    @Booper said in L25 PTV Booper (X+13) v Simon33(L):

    @simon33

    Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…

    “Perform move and other actions”


  • @simon33

    Thanks, I finally got it - you have to be in a combat or NCM phase to do it - didn’t realize that!

Suggested Topics

  • 10
  • 12
  • 149
  • 371
  • 84
  • 151
  • 316
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.5k

Topics

1.8m

Posts