In this game, infantry get defensive bonuses from terrain such as forest, mountains, coastlines, or rivers. But Infantry can also entrech themselves to get a defensive bonus. While entrenched, they cannot move, even to retreat.
They also get a bonus for defending in a fortress, but the infantry must be entrenched to get the fortress bonus. While entrenched in a fortress, infantry roll 2d6, instead of 1d6.
When defending from an amphibious landing, the defender fires first and the attacker must remove those units before he gets to fire. This is for the first round only. It makes amphibious landings very dangerous.
The stack limit in the game is 6 ground units to a space. But when amphibiously attacking a land space, only 3 units are allowed to amphibiously attack - unless the land space is a beach, in which case all 6 units can attack.
The grey token with the turret represents a fortification. The brown token represents that the infantry are entrenched.
