@axis-dominion said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
can edit it during R if you already started your G turn
for sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 3 artilleries, 26 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 37 Optional[PUs]
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 39 Optional[PUs]
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 factory_minors, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
2 bombers and 1 fighter moved from Kwangsi to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Sumatra from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Hopei to Shensi
3 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
4 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Shan State to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 21 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 fighter moved from Eastern United States to 26 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to Suriname
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 carrier and 1 destroyer moved from 51 Sea Zone to 63 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to Shensi
5 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries and 8 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 8 infantry in Shensi, round 2 : 6/10 hits, 3.33 expected hits
6 infantry owned by the Chinese lost in Shensi
4 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Chinese retreated
6 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 fighter moved from Eastern United States to 26 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to Suriname
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 carrier and 1 destroyer moved from 51 Sea Zone to 63 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to Shensi
5 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 artilleries and 8 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 8 infantry in Shensi, round 2 : 6/10 hits, 3.33 expected hits
6 infantry owned by the Chinese lost in Shensi
4 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Chinese retreated
6 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 bomber moved from Trans-Jordan to Tanganyika Territory
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from 98 Sea Zone to 99 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tanganyika Territory
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber and 3 infantry in Tanganyika Territory, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
2 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 artillery, 1 bomber and 2 infantry in Tanganyika Territory, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tanganyika Territory
1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 4 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery and 1 bomber in Tanganyika Territory, round 5 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 bomber in Tanganyika Territory, round 6 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Tanganyika Territory
1 artillery owned by the Italians lost in Tanganyika Territory
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 destroyers moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 marine moved from West India to India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eire to United Kingdom
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 destroyer and 2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 8 Optional[PUs]
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50
Italians regular : 1.00
Japanese regular : 2.67
British regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
2 armour moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.00
Test summary from TripleA, engine version: 2.7.15187, time: 4:14:14 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
Germans take Belarus from Russians
3 bombers, 3 fighters and 3 tactical_bombers moved from Baltic States to Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 3/10 hits, 5.67 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers moved from Ukraine to Novgorod
3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
8 armour, 5 artilleries, 4 infantry and 7 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
3 fighters and 3 tactical_bombers moved from Ukraine to Bessarabia
8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Northern Italy to Western Germany
4 mech_infantrys moved from France to Germany
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 artillery moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 fighter moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
1 armour, 1 artillery and 8 mech_infantrys placed in Germany
Germans undo move 2.
3 mech_infantrys placed in Western Germany
1 armour, 1 artillery and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
14 infantry moved from Amur to Korea
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 14 infantry
Japanese defend with 2 infantry
Russians roll dice for 14 infantry in Korea, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 12 infantry in Korea, round 3 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
4 aaGuns, 2 armour, 3 artilleries, 49 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Timguska to Kansu
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,6,6,2,2,1
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 31 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 33 Optional[PUs]
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs]
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : 0.67
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hopei to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Siberia from Russians, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Caroline Islands
1 battleship and 2 carriers moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Kweichow to Hopei
1 aaGun and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Shensi
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 transport moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 cruisers, 2 destroyers and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Combat Hit Differential Summary :
@simon33 Taranto raid v.2. Scramble?
Yeah, full scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 cruisers, 2 destroyers and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Libya
Battle in Tanganyika Territory
Battle in 97 Sea Zone
British attack with 1 bomber, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
Combat Hit Differential Summary :
British regular : 2.67
@simon33 Ok. This one will hurt. 2 subs hit and I applied to tip BB + DD.
7 more hits?
Lose all the ships, then the tac, Ita ftrs then German ftrs.
@simon33 Ok. IDK what happened, but I can no longer load the save game. I’m going to continue the battle here, and edit on the version prior to battle.
Defender rolls
1 tac + 2 CA
[dice 3d6<=3]