Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
simon33 (X) vs surfer (Allies+15) BM
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@simon33 said in simon33 (X) vs surfer (Allies+15) BM:
Scramble from London? You did scare me out of doing an amphibious assault.
Actually, I’m sure you will, let’s roll.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports; French defend with 1 destroyer; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/17 hits, 9.50 expected hitsCombat Hit Differential Summary :
Germans regular : -3.83 -
Subs missed, 7 hits.

If you don’t want to scramble, undo last 3 and last two 4s of your defensive dice.
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@simon33 I want to scramble.
Mostly max D, but got to keep 1 DD as long as Germans have significant subs (more than 1).
Keep 1 CV (damaged but alive) for the first round. Depends on how hard you hit next round if I kill it.Kill French and US units of same kind before Brit.
So for this round damage 3 CV + BB, sink 3 Subs.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 77 Sea Zone 2 bombers moved from India to 77 Sea Zone 1 armour and 4 mech_infantrys moved from India to Shan State 1 artillery and 2 infantry moved from Yunnan to Shan State 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo 5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 6 fighters moved from 35 Sea Zone to Borneo 3 fighters moved from Philippines to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 8 artilleries and 10 infantry moved from French Indo China to Shan State Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 77 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 77 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 36 Sea Zone to 43 Sea Zone 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 6 fighters moved from Borneo to 43 Sea Zone 9 carriers moved from 35 Sea Zone to 43 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Kweichow 6 infantry moved from Kiangsu to Anhwe 1 aaGun and 6 infantry moved from French Indo China to Shan State 2 bombers moved from 77 Sea Zone to India 2 fighters moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -4.50 ANZAC regular : 0.17 -
Oh I forgot to post Germany. Sorry about that. I assumed the sub would fight and die in the next round. You might want to vary some of the casualties, perhaps I should have asked before proceeding because it could affect my NCM but probably not.
At least Germany got better dice next round.
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@simon33 Ok. Yeah, I really want to vary the losses. I had said I wanted to save a CV, and was interested after seeing what you hit next round.
You hit 10x. I would choose losses at that point.
With my remaining forces I would have expected 8-10 hits (I got 7 but I would not know that). Keeping the 3 CVs and killing cruiser + 2 ftrs would have been a losing battle for you to continue.Even with the 7 hits I got, you still would have an 10-90 battle to continue if I kept the CVs.
My point is that I would have kept the CVs.
Now knowing that, if you want to continue the battle to try and get them. I’m fine with that.
But I will have 3 tipped CVs, tipped BB, 5 ftrs, 5 trans vs. 2 ftr, 2 tac, tipped BB, 2 sb.Re-reading my post. I should have been more precise. But even a very strict interpretation of my statement, I should have at least 1 CV.
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I wasn’t clear on your comments, found them slightly confusing. You said to keep a CV for only 1 round, which I did. I think you probably meant to keep at least 1 CV, so how many CVs do you want to keep? Does that mean I kill some more planes at least?
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@simon33 yes trade 2ftrs 1 cruiser for 3 damaged cvs
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Alright, then I think I’ll continue the battle.
[dice 2d6<=3]
[dice 5d6<=4]def
[dice 3d6<=2]
[dice 6d6<=4] -
2d6<=3: 4, 6; Hits: 0
5d6<=4: 1, 2, 2, 3, 5; Hits: 4
3d6<=2: 4, 4, 1; Hits: 1
6d6<=4: 6, 3, 3, 6, 5, 3; Hits: 3 -
So what casualties after the 4 hits?
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Also can you specify if you want to lose the US fighters?
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@simon33 Yes. two ftrs were US ftrs.
For the 4 hits, kill 4 ftrs.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 77 Sea Zone 2 bombers moved from India to 77 Sea Zone 1 armour and 4 mech_infantrys moved from India to Shan State 1 artillery and 2 infantry moved from Yunnan to Shan State 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo 5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 6 fighters moved from 35 Sea Zone to Borneo 3 fighters moved from Philippines to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 8 artilleries and 10 infantry moved from French Indo China to Shan State Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 77 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 77 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 36 Sea Zone to 43 Sea Zone 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 6 fighters moved from Borneo to 43 Sea Zone 9 carriers moved from 35 Sea Zone to 43 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Kweichow 6 infantry moved from Kiangsu to Anhwe 1 aaGun and 6 infantry moved from French Indo China to Shan State 2 bombers moved from 77 Sea Zone to India 2 fighters moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier, 1 destroyer and 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 fighters EDIT: Removing units owned by British from United Kingdom: 4 fighters EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers EDIT: Changing unit hit damage for these British owned units to: carrier = 1, carrier = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -4.50 ANZAC regular : 0.17 -
Sorry about that, should really have asked for an OOL there. I think everything is right to go now.
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.15187, time: 10:09:41 PM
Savegame -
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone 5 fighters moved from 42 Sea Zone to Borneo 2 tactical_bombers moved from 42 Sea Zone to Borneo 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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@simon33 Scramble?
I waited a day for you to see the vulnerability and adapt, regardless it will cost me several capital ships to make this happen. Maybe that was your plan. -
@surfer said in simon33 (X) vs surfer (Allies+15) BM:
@simon33 Scramble?
I waited a day for you to see the vulnerability and adapt, regardless it will cost me several capital ships to make this happen. Maybe that was your plan.Oh bother. Was thinking about that in the first iteration but obviously forgot.
I am going to scramble both planes.





