@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
simon33 (X) vs surfer (Allies+15) BM
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Malaya to Shan State 8 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 1 destroyer and 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from 80 Sea Zone to 77 Sea Zone 2 fighters moved from Iraq to 77 Sea Zone Combat - Americans Battle in Shan State Americans attack with 8 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/12 hits, 5.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Shan State 2 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 77 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 77 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 77 Sea Zone 1 submarine owned by the Japanese lost in 77 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier moved from 80 Sea Zone to 58 Sea Zone 2 fighters moved from 77 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 marine, 17 submarines and 3 transports moved from 37 Sea Zone to 42 Sea Zone 8 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 77 Sea Zone to Iraq 12 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports moved from 98 Sea Zone to 92 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 9 infantry moved from Eastern United States to New Brunswick Nova Scotia 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 aaGun moved from Tobruk to Alexandria 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone Place Units - Americans 2 infantry placed in Malaya 1 submarine placed in 37 Sea Zone 2 armour and 1 infantry placed in Iraq 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 3x airfield, 10x factory_major; Remaining resources: 24 PUs; British buy 4 submarines; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 marine moved from Malaya to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Belgian Congo to Kenya 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 6 infantry moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 carriers, 4 fighters and 4 submarines moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone Place Units - British 4 submarines placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 1.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.15187, time: 3:32:53 PM
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; Combat Move - ANZAC 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 fighters moved from Queensland to Malaya 1 submarine moved from 37 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 aaGun moved from Queensland to New South Wales 3 submarines moved from 41 Sea Zone to 58 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 27 Optional[PUs] Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
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Scramble from London? You did scare me out of doing an amphibious assault.
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@simon33 said in simon33 (X) vs surfer (Allies+15) BM:
Scramble from London? You did scare me out of doing an amphibious assault.
Actually, I’m sure you will, let’s roll.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports; French defend with 1 destroyer; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/17 hits, 9.50 expected hitsCombat Hit Differential Summary :
Germans regular : -3.83 -
Subs missed, 7 hits.

If you don’t want to scramble, undo last 3 and last two 4s of your defensive dice.
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@simon33 I want to scramble.
Mostly max D, but got to keep 1 DD as long as Germans have significant subs (more than 1).
Keep 1 CV (damaged but alive) for the first round. Depends on how hard you hit next round if I kill it.Kill French and US units of same kind before Brit.
So for this round damage 3 CV + BB, sink 3 Subs.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 77 Sea Zone 2 bombers moved from India to 77 Sea Zone 1 armour and 4 mech_infantrys moved from India to Shan State 1 artillery and 2 infantry moved from Yunnan to Shan State 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo 5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 6 fighters moved from 35 Sea Zone to Borneo 3 fighters moved from Philippines to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 8 artilleries and 10 infantry moved from French Indo China to Shan State Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 77 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 77 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 36 Sea Zone to 43 Sea Zone 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 6 fighters moved from Borneo to 43 Sea Zone 9 carriers moved from 35 Sea Zone to 43 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 2 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Kweichow 6 infantry moved from Kiangsu to Anhwe 1 aaGun and 6 infantry moved from French Indo China to Shan State 2 bombers moved from 77 Sea Zone to India 2 fighters moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -4.50 ANZAC regular : 0.17 -
Oh I forgot to post Germany. Sorry about that. I assumed the sub would fight and die in the next round. You might want to vary some of the casualties, perhaps I should have asked before proceeding because it could affect my NCM but probably not.
At least Germany got better dice next round.
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@simon33 Ok. Yeah, I really want to vary the losses. I had said I wanted to save a CV, and was interested after seeing what you hit next round.
You hit 10x. I would choose losses at that point.
With my remaining forces I would have expected 8-10 hits (I got 7 but I would not know that). Keeping the 3 CVs and killing cruiser + 2 ftrs would have been a losing battle for you to continue.Even with the 7 hits I got, you still would have an 10-90 battle to continue if I kept the CVs.
My point is that I would have kept the CVs.
Now knowing that, if you want to continue the battle to try and get them. I’m fine with that.
But I will have 3 tipped CVs, tipped BB, 5 ftrs, 5 trans vs. 2 ftr, 2 tac, tipped BB, 2 sb.Re-reading my post. I should have been more precise. But even a very strict interpretation of my statement, I should have at least 1 CV.
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I wasn’t clear on your comments, found them slightly confusing. You said to keep a CV for only 1 round, which I did. I think you probably meant to keep at least 1 CV, so how many CVs do you want to keep? Does that mean I kill some more planes at least?
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@simon33 yes trade 2ftrs 1 cruiser for 3 damaged cvs
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Alright, then I think I’ll continue the battle.
[dice 2d6<=3]
[dice 5d6<=4]def
[dice 3d6<=2]
[dice 6d6<=4] -
2d6<=3: 4, 6; Hits: 0
5d6<=4: 1, 2, 2, 3, 5; Hits: 4
3d6<=2: 4, 4, 1; Hits: 1
6d6<=4: 6, 3, 3, 6, 5, 3; Hits: 3 -
So what casualties after the 4 hits?
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Also can you specify if you want to lose the US fighters?
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@simon33 Yes. two ftrs were US ftrs.
For the 4 hits, kill 4 ftrs.





