@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Malaya to Shan State
8 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from 80 Sea Zone to 77 Sea Zone
2 fighters moved from Iraq to 77 Sea Zone
Combat - Americans
Battle in Shan State
Americans attack with 8 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Shan State
2 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 77 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 77 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 77 Sea Zone
1 submarine owned by the Japanese lost in 77 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 80 Sea Zone to 58 Sea Zone
2 fighters moved from 77 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 marine, 17 submarines and 3 transports moved from 37 Sea Zone to 42 Sea Zone
8 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 77 Sea Zone to Iraq
12 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 fighter, 1 tactical_bomber and 6 transports moved from 98 Sea Zone to 92 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 9 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 aaGun moved from Tobruk to Alexandria
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
Place Units - Americans
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
2 armour and 1 infantry placed in Iraq
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x airfield, 10x factory_major; Remaining resources: 24 PUs;
British buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 marine moved from Malaya to 37 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Belgian Congo to Kenya
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
6 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 carriers, 4 fighters and 4 submarines moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - British
4 submarines placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.7.15187, time: 3:32:53 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 fighters moved from Queensland to Malaya
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 aaGun moved from Queensland to New South Wales
3 submarines moved from 41 Sea Zone to 58 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 27 Optional[PUs]
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs;
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble from London? You did scare me out of doing an amphibious assault.
@simon33 said in simon33 (X) vs surfer (Allies+15) BM:
Scramble from London? You did scare me out of doing an amphibious assault.
Actually, I’m sure you will, let’s roll.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs;
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports; French defend with 1 destroyer; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/17 hits, 9.50 expected hits
Combat Hit Differential Summary :
Germans regular : -3.83
Subs missed, 7 hits.

If you don’t want to scramble, undo last 3 and last two 4s of your defensive dice.
@simon33 I want to scramble.
Mostly max D, but got to keep 1 DD as long as Germans have significant subs (more than 1).
Keep 1 CV (damaged but alive) for the first round. Depends on how hard you hit next round if I kill it.
Kill French and US units of same kind before Brit.
So for this round damage 3 CV + BB, sink 3 Subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 77 Sea Zone
2 bombers moved from India to 77 Sea Zone
1 armour and 4 mech_infantrys moved from India to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 marine moved from Philippines to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
6 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
8 artilleries and 10 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 77 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 77 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 36 Sea Zone to 43 Sea Zone
6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
6 fighters moved from Borneo to 43 Sea Zone
9 carriers moved from 35 Sea Zone to 43 Sea Zone
2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Japan
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Kiangsu to Anhwe
1 aaGun and 6 infantry moved from French Indo China to Shan State
2 bombers moved from 77 Sea Zone to India
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -4.50
ANZAC regular : 0.17
Oh I forgot to post Germany. Sorry about that. I assumed the sub would fight and die in the next round. You might want to vary some of the casualties, perhaps I should have asked before proceeding because it could affect my NCM but probably not.
At least Germany got better dice next round.
@simon33 Ok. Yeah, I really want to vary the losses. I had said I wanted to save a CV, and was interested after seeing what you hit next round.
You hit 10x. I would choose losses at that point.
With my remaining forces I would have expected 8-10 hits (I got 7 but I would not know that). Keeping the 3 CVs and killing cruiser + 2 ftrs would have been a losing battle for you to continue.
Even with the 7 hits I got, you still would have an 10-90 battle to continue if I kept the CVs.
My point is that I would have kept the CVs.
Now knowing that, if you want to continue the battle to try and get them. I’m fine with that.
But I will have 3 tipped CVs, tipped BB, 5 ftrs, 5 trans vs. 2 ftr, 2 tac, tipped BB, 2 sb.
Re-reading my post. I should have been more precise. But even a very strict interpretation of my statement, I should have at least 1 CV.
I wasn’t clear on your comments, found them slightly confusing. You said to keep a CV for only 1 round, which I did. I think you probably meant to keep at least 1 CV, so how many CVs do you want to keep? Does that mean I kill some more planes at least?
@simon33 yes trade 2ftrs 1 cruiser for 3 damaged cvs
Alright, then I think I’ll continue the battle.
[dice 2d6<=3]
[dice 5d6<=4]
def
[dice 3d6<=2]
[dice 6d6<=4]
2d6<=3: 4, 6; Hits: 0
5d6<=4: 1, 2, 2, 3, 5; Hits: 4
3d6<=2: 4, 4, 1; Hits: 1
6d6<=4: 6, 3, 3, 6, 5, 3; Hits: 3
So what casualties after the 4 hits?
Also can you specify if you want to lose the US fighters?
@simon33 Yes. two ftrs were US ftrs.
For the 4 hits, kill 4 ftrs.