4d6<=2: 3, 1, 1, 4; Hits: 2
simon33 (X) vs surfer (Allies+15) BM
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Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 4 submarines moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Northwest Persia 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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@simon33 Yeah, the game is going to get a lot more interesting soon. I probably should have run from Moscow, but my initial battle estimate was very close to TUV zero slightly negative. I ran it a few more times now and it is all over the map -7 to +27 (for attacker). You should win Moscow, but I guess we’ll find out how much you win.
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@simon33 You may feel pressure due to the rest of the board to go now…, but I just don’t go against Moscow with less than 90% odds. It’s a big battle and losing it (or pyrrhic victory) is a loss of game.
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@simon33 Ok. Now I’m rethinking the last post. The advice is real, but it looks like gamesmanship–trying to talk you out of an attack, which is not the intent.
So to be transparent, if you don’t attack and build up again with max forces, I will run. If you want to kill the Russians and Brit AF off, now is the time.
I was just trying to say that I really hate to have dice have very large impact on outcome of games. However, as the attacker, you will get to see what happens the first round, and that will probably decide a lot.
Enough said. Game on.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Russia Germans take Smolensk from Russians 10 armour, 32 artilleries, 3 bombers, 29 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 3 armour and 4 mech_infantrys moved from Western Ukraine to Russia 3 armour and 4 mech_infantrys moved from Ukraine to Russia 4 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 3 fighters and 2 tactical_bombers moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 21 armour, 32 artilleries, 3 bombers, 5 fighters, 29 infantry, 28 mech_infantrys and 5 tactical_bombers British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 2 fighters, 87 infantry, 3 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 21 armour, 32 artilleries, 3 bombers, 3 fighters, 29 infantry, 28 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 41/121 hits, 42.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 87 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 44/113 hits, 40.83 expected hits 9 artilleries owned by the Germans, 29 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia 36 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Russia Germans roll dice for 21 armour, 23 artilleries, 3 bombers, 3 fighters, 22 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 33/77 hits, 32.33 expected hits Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 51 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 25/76 hits, 28.67 expected hits 11 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia 33 infantry owned by the Russians lost in Russia Germans roll dice for 21 armour, 12 artilleries, 3 bombers, 3 fighters, 8 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 18/52 hits, 24.00 expected hits Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 18 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 15/43 hits, 17.67 expected hits 9 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia 18 infantry owned by the Russians lost in Russia Germans roll dice for 21 armour, 3 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 21/37 hits, 19.00 expected hits Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 9/25 hits, 11.67 expected hits 3 artilleries owned by the Germans, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia 3 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 10 artilleries owned by the Russians and 2 fighters owned by the British lost in Russia Germans roll dice for 17 armour, 3 bombers, 3 fighters and 5 tactical_bombers in Russia, round 6 : 17/28 hits, 15.33 expected hits Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits 3 armour owned by the Germans lost in Russia 4 fighters owned by the British lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 3 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Germans: 7 armour, 32 artilleries, 2 fighters, 29 infantry and 28 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 87 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for British: 6 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Bulgaria 3 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Novgorod 1 mech_infantry moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Russia to Ukraine 3 tactical_bombers moved from Russia to Volgograd 2 artilleries and 7 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Western Ukraine 10 artilleries placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -5.50 Germans regular : -3.50 Russians AA : 0.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 4 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 artilleries and 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to Shan State 1 artillery moved from Hunan to Kwangsi 2 bombers moved from Anhwe to Shan State 2 fighters moved from 19 Sea Zone to Malaya 6 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 6 artilleries and 3 infantry moved from Korea to Manchuria 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kazakhstan to Sikang 1 artillery moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Yenisey to Timguska 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Celebes 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 3 artilleries placed in Malaya 2 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
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Edit the USSR sub on USA.
Not sure it would have been loss of game if I hadn’t have gotten Moscow barring an insane dicing but it would have been a setback, for sure. Couldn’t see a reason not to go Max D.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 4 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 artilleries and 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to Shan State 1 artillery moved from Hunan to Kwangsi 2 bombers moved from Anhwe to Shan State 2 fighters moved from 19 Sea Zone to Malaya 6 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 6 artilleries and 3 infantry moved from Korea to Manchuria 1 infantry moved from Szechwan to Yunnan 1 artillery moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Yenisey to Timguska 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Celebes 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Suiyuyan to Szechwan Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone Japanese undo move 1. 1 carrier and 1 transport placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 2 artilleries placed in French Indo China 3 artilleries placed in Malaya 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
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@simon33 said in simon33 (X) vs surfer (Allies+15) BM:
Edit the USSR sub on USA.
Not sure it would have been loss of game if I hadn’t have gotten Moscow barring an insane dicing but it would have been a setback, for sure. Couldn’t see a reason not to go Max D.
Small rebalance to move the Japanese inf from Kazakhstan to Volgograd.
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@surfer said in simon33 (X) vs surfer (Allies+15) BM:
@simon33 Yeah, the game is going to get a lot more interesting soon. I probably should have run from Moscow, but my initial battle estimate was very close to TUV zero slightly negative. I ran it a few more times now and it is all over the map -7 to +27 (for attacker). You should win Moscow, but I guess we’ll find out how much you win.
I’m wondering if you counted everything. I got 86%, +31TUV. Actual battle was +72 of course, so dice went with me.