@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
It’s your turn.
@simon33 My bad I’ll post shortly
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Kwangtung to Anhwe
2 fighters moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Combat Hit Differential Summary :
@simon33 scramble?
Oh bummer. Yes, scramble to z26.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Kwangtung to Anhwe
2 fighters moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 2 carriers, 1 destroyer, 2 fighters and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
OOL? also would you like to dive that sub in the other sea zone?
Yes, submerge.
@simon33 Sorry it looks like you forgot to mention OOL, I got a hit with the first sub and I’d like to know where to assign it, as well as what you would like to do for future rounds of this battle as far as OOL.
Oh right. Obviously I will tip a CV for the sub hit
Then tip CV, sink DD, sink CVs, anzac ftr, us ftrs.
BTW, It’s a bug that it asks for casualties for sub hits when I have a DD. I should be able to see all the dice before assigning hits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Kwangtung to Anhwe
2 fighters moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 2 carriers, 1 destroyer, 2 fighters and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in 26 Sea Zone
1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 26 Sea Zone
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese retreated to 25 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Americans: 2 carriers and 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 fighters and 2 submarines
Americans defend with 1 submarine
2 submarines owned by the Japanese submerged
1 submarine owned by the Americans submerged
Battle in Anhwe
Japanese attack with 3 armour, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 0/11 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 armour, 5 infantry and 3 mech_infantrys in Anhwe, round 3 : 2/11 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese winJapanese winJapanese win with 2 battleships, 3 carriers and 3 fighters remaining with 2 battleships, 3 carriers and 3 fighters remaining, taking Anhwe from Chinese with 3 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 25 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
4 fighters moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Caroline Islands
1 tactical_bomber moved from French Indo China to Caroline Islands
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Yunnan to Caroline Islands
2 infantry moved from Yunnan to Burma
3 armour moved from Sikang to Yunnan
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 fighter and 3 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from French Indo China to Caroline Islands
1 tactical_bomber moved from French Indo China to Caroline Islands
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Japan
3 infantry placed in India
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.00
Japanese regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
6 fighters moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from Turkey to Ukraine
Combat - Americans
Air Battle in Ukraine
Americans attacks with 2 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 5 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -0.50
Germans AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
6 fighters moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from Turkey to Ukraine
Combat - Americans
Air Battle in Ukraine
Americans attacks with 2 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 5 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -0.50
Germans AA : -0.17
Assumed no intercept in Ukraine and that your sub would fight.
5 total hits.

OOL?
I would like to actually leave the full health carrier and one fighter alive.
Some damn good dice on those subs and planes ay?
continuing on here
subs [dice 3d6<=2]
ftrs [dice 2d6<=3]
def [dice 1d6<=2]
ftr [dice 1d6<=4]
3d6<=2: 6, 5, 4; Hits: 0
2d6<=3: 6, 4; Hits: 0
1d6<=2: 6; Hits: 0
1d6<=4: 5; Hits: 0
Amazing, next round.
subs [dice 3d6<=2]
ftrs [dice 2d6<=3]
def [dice 1d6<=2]
ftr [dice 1d6<=4]
3d6<=2: 6, 6, 1; Hits: 1
2d6<=3: 3, 4; Hits: 1
1d6<=2: 3; Hits: 0
1d6<=4: 1; Hits: 1