L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

  • '19 '17 '16

    Assumed you would lose the AA Gun in Shensi. If not, I’ll have to review NCM on Anzac.


  • I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,5,2,4,1,6,5
            Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Changing ownership of Hopei from Japanese to Chinese
            EDIT: Changing PUs for Chinese from 6 to 7
            EDIT: Turning off Edit Mode
            EDIT: 3 infantry moved from Suiyuyan to Hopei
            EDIT: 1 fighter and 1 tactical_bomber moved from Suiyuyan to Northwest Persia
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Jacob16 said in L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2:

    I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?

    Just a couple of changes but it did deny me the retreat option so no more dice.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 infantry moved from Germany to Western Germany
            3 artilleries and 5 infantry moved from France to Southern France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern France
            4 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter and 2 tactical_bombers moved from Rostov to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            10 armour and 9 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Romania to Western Germany
            1 tactical_bomber moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Romania to Ukraine
            1 bomber moved from Rostov to Eastern Poland
            1 fighter moved from Western Germany to Novgorod
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 bomber placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4,3,6,2,4,1,1,2,4,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4,4,3,4,2,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.33
    

    Savegame

Suggested Topics

  • 33
  • 15
  • 321
  • 127
  • 162
  • 249
  • 210
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts