L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 infantry moved from Algeria to Tunisia
            EDIT: 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
            1 artillery moved from Baltic States to Belarus
            1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
            1 infantry moved from Bulgaria to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 aaGun, 1 armour and 4 infantry
                    British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Germans regular : -0.33
    

    Savegame


  • Probably max D, but I don’t want to assume here, OOL?

  • '19 '17 '16

    Yeah, max D.

  • '19 '17 '16

    I didn’t see this move, 15hr ago!


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
            1 artillery moved from Baltic States to Belarus
            1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
            1 infantry moved from Bulgaria to Greece
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 aaGun, 1 armour and 4 infantry
                    British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits
                    British roll dice for 1 aaGun, 1 armour and 4 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans lost in Greece
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Greece
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/7 hits, 4.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Greece, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Greece
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun, 1 armour and 4 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            2 bombers moved from Greece to Southern Italy
            1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Baltic States to Novgorod
            4 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Western Germany to Yugoslavia
            2 armour and 1 mech_infantry moved from Germany to Romania
            1 fighter and 2 tactical_bombers moved from Greece to Ukraine
            2 fighters and 2 tactical_bombers moved from Norway to Romania
            3 mech_infantrys moved from Ukraine to Romania
            3 armour moved from Ukraine to Romania
            1 mech_infantry moved from Poland to Novgorod
            1 armour moved from Baltic States to Novgorod
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Baltic States to Belarus
            1 aaGun and 6 infantry moved from Norway to Finland
            3 armour and 2 mech_infantrys moved from Baltic States to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Northern Italy
            1 aaGun and 2 infantry moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 mech_infantry moved from Baltic States to Romania
            1 armour moved from Ukraine to Romania
            1 armour moved from Ukraine to Romania
            1 mech_infantry moved from Baltic States to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 fighters placed in Western Germany
            2 mech_infantrys placed in Western Germany
            4 mech_infantrys placed in Germany
            Germans undo move 3.
            1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Russians regular : -0.67
    Germans regular : 0.17
    British regular : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 infantry moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            3 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov
            1 armour moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 aaGun owned by the Germans lost in Western Ukraine
                1 artillery owned by the Russians retreated to Bryansk
                Germans win with 2 infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun
            Battle in Rostov
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                1 artillery owned by the Russians retreated to Bryansk
                Germans win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 1 infantry moved from Archangel to Vologda
            10 artilleries moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            3 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 mech_infantry moved from Egypt to Ethiopia
            1 fighter moved from Russia to Bryansk
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Java
            1 fighter moved from French Indo China to 42 Sea Zone
            1 bomber moved from Japan to Hopei
            1 infantry moved from Chahar to Hopei
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Java to Siam
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            4 fighters moved from French Indo China to Caroline Islands
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 bomber moved from Hopei to Kiangsi
            1 mech_infantry moved from Anhwe to Yunnan
            3 armour moved from Kwangtung to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Chahar to Anhwe
            1 aaGun moved from Chahar to Hopei
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Siam
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from French Indo China to Burma
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries, 1 bomber and 1 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.50
    UK_Pacific regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Java
            1 fighter moved from French Indo China to 42 Sea Zone
            1 bomber moved from Japan to Hopei
            1 infantry moved from Chahar to Hopei
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Java to Siam
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            4 fighters moved from French Indo China to Caroline Islands
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 bomber moved from Hopei to Kiangsi
            1 mech_infantry moved from Anhwe to Yunnan
            3 armour moved from Kwangtung to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Chahar to Anhwe
            1 aaGun moved from Chahar to Hopei
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Siam
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from French Indo China to Burma
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries, 1 bomber and 1 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.50
    UK_Pacific regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to Spain
            1 bomber moved from Gibraltar to Spain
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Spain
            1 mech_infantry moved from Central America to Colombia
                  Americans take Colombia from Neutral_True
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/10 hits, 3.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Spain
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Spain to Egypt
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 26 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Spain to Gibraltar
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            4 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 aaGun owned by the Japanese lost in Hopei
                3 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            1 fighter and 3 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to 38 Sea Zone
            1 bomber moved from Ethiopia to Turkey
            1 artillery and 2 infantry moved from Northwest Persia to Turkey
            2 infantry moved from Iraq to Turkey
            1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
            3 transports moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries moved from Trans-Jordan to 98 Sea Zone
            4 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries, 2 fighters and 4 infantry moved from 99 Sea Zone to Turkey
            1 fighter and 1 tactical_bomber moved from Gibraltar to Venezuela
            2 infantry moved from British Guiana to Venezuela
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from Gibraltar to Portugal
            1 fighter moved from United Kingdom to Portugal
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 1 battleship and 3 cruisers in Turkey, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Turkey, round 2 : 4/16 hits, 5.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Turkey
                    6 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Turkey, round 3 : 4/14 hits, 4.83 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Turkey
                    2 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Portugal
                British attack with 1 artillery, 3 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 1/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Venezuela
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Venezuela
                    1 infantry owned by the Neutral_True lost in Venezuela
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Venezuela
                    1 infantry owned by the Neutral_True lost in Venezuela
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Venezuela to British Guiana
            2 fighters moved from Portugal to Gibraltar
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Algeria to Tunisia
            2 artilleries and 7 infantry moved from Alexandria to Tobruk
            1 fighter moved from Ethiopia to 99 Sea Zone
            1 bomber and 1 fighter moved from Turkey to Iraq
            1 fighter moved from Turkey to 99 Sea Zone
            1 artillery and 3 infantry moved from Trans-Jordan to Syria
            1 mech_infantry moved from Egypt to Syria
            1 bomber and 1 fighter moved from Iraq to Syria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from 38 Sea Zone to West India
            1 fighter and 1 tactical_bomber moved from India to Suiyuyan
            3 aaGuns, 1 armour and 19 infantry moved from India to West India
            1 armour moved from West India to Eastern Persia
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Portugal to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Persia
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            British undo move 2.
            British undo move 2.
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 0.67
    Neutral_True regular : 1.33
    British regular : -3.83
    

    Savegame

  • '19 '17 '16

    Assumed you would lose the AA Gun in Shensi. If not, I’ll have to review NCM on Anzac.


  • I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,5,2,4,1,6,5
            Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Changing ownership of Hopei from Japanese to Chinese
            EDIT: Changing PUs for Chinese from 6 to 7
            EDIT: Turning off Edit Mode
            EDIT: 3 infantry moved from Suiyuyan to Hopei
            EDIT: 1 fighter and 1 tactical_bomber moved from Suiyuyan to Northwest Persia
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Jacob16 said in L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2:

    I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?

    Just a couple of changes but it did deny me the retreat option so no more dice.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 infantry moved from Germany to Western Germany
            3 artilleries and 5 infantry moved from France to Southern France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern France
            4 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter and 2 tactical_bombers moved from Rostov to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            10 armour and 9 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Romania to Western Germany
            1 tactical_bomber moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Romania to Ukraine
            1 bomber moved from Rostov to Eastern Poland
            1 fighter moved from Western Germany to Novgorod
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 bomber placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4,3,6,2,4,1,1,2,4,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4,4,3,4,2,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.33
    

    Savegame

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