Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 28 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
1 artillery and 8 infantry moved from Rostov to Bryansk
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Non Combat Move - Russians
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
2 aaGuns and 3 fighters moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
4 artilleries and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 tactical_bomber moved from Northwest Persia to Bryansk
2 aaGuns and 17 infantry moved from Korea to Amur
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
A reminder that Mongolia is still active.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
Combat - Japanese
Battle in 24 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 24 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 24 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Japan to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 1 tactical_bomber moved from Manchuria to French Indo China
5 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 armour, 1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
3 armour placed in Kwangtung
1 transport placed in 6 Sea Zone
1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
Combat - Japanese
Battle in 24 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 24 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 24 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Japan to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 1 tactical_bomber moved from Manchuria to French Indo China
5 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 armour, 1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
3 armour placed in Kwangtung
1 transport placed in 6 Sea Zone
1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Central America
Place Units - Americans
1 infantry placed in Central United States
1 carrier and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Tsinghai
10 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland
1 bomber moved from Malta to Italian Somaliland
1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland
Combat - British
Battle in Greece
Battle in Italian Somaliland
British attack with 1 bomber and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 fighters in Italian Somaliland, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Italian Somaliland
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Greece from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Italian Somaliland to Ethiopia
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Alexandria
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Malta to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns and 17 infantry moved from Burma to India
1 fighter moved from Italian Somaliland to Ethiopia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 fighter and 1 infantry placed in United Kingdom
British undo move 4.
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.67
Japanese regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,5,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from Algeria to Tunisia
EDIT: 2 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
1 infantry moved from Bulgaria to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour and 4 infantry
British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : -0.33
Probably max D, but I don’t want to assume here, OOL?
Yeah, max D.
I didn’t see this move, 15hr ago!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece
1 infantry moved from Bulgaria to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour and 4 infantry
British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits
British roll dice for 1 aaGun, 1 armour and 4 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans lost in Greece
1 aaGun owned by the British and 3 infantry owned by the British lost in Greece
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/7 hits, 4.17 expected hits
British roll dice for 1 armour and 1 infantry in Greece, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Greece
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 armour and 4 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from Greece to Southern Italy
1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Western Germany to Yugoslavia
2 armour and 1 mech_infantry moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Greece to Ukraine
2 fighters and 2 tactical_bombers moved from Norway to Romania
3 mech_infantrys moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Baltic States to Belarus
1 aaGun and 6 infantry moved from Norway to Finland
3 armour and 2 mech_infantrys moved from Baltic States to Romania
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 mech_infantry moved from Baltic States to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Ukraine
2 fighters placed in Western Germany
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.67
Germans regular : 0.17
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
3 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans lost in Western Ukraine
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
3 artilleries and 1 infantry moved from Archangel to Vologda
10 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Russia to Bryansk
Place Units - Russians
1 mech_infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to Hopei
1 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Java to Siam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from French Indo China to Caroline Islands
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Hopei to Kiangsi
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.50
UK_Pacific regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to Hopei
1 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Java to Siam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from French Indo China to Caroline Islands
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Hopei to Kiangsi
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.50
UK_Pacific regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Spain
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/10 hits, 3.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 : 2/6 hits, 3.00 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Spain to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Spain to Gibraltar
3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 aaGun owned by the Japanese lost in Hopei
3 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
1 fighter and 3 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 38 Sea Zone
1 bomber moved from Ethiopia to Turkey
1 artillery and 2 infantry moved from Northwest Persia to Turkey
2 infantry moved from Iraq to Turkey
1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Trans-Jordan to 98 Sea Zone
4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries, 2 fighters and 4 infantry moved from 99 Sea Zone to Turkey
1 fighter and 1 tactical_bomber moved from Gibraltar to Venezuela
2 infantry moved from British Guiana to Venezuela
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Gibraltar to Portugal
1 fighter moved from United Kingdom to Portugal
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British roll dice for 1 battleship and 3 cruisers in Turkey, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Turkey, round 2 : 4/16 hits, 5.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the British lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Turkey, round 3 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Turkey
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Portugal
British attack with 1 artillery, 3 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 1/5 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 3 : 3/5 hits, 2.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Venezuela
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Venezuela
1 infantry owned by the Neutral_True lost in Venezuela
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 4 : 2/3 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Venezuela
1 infantry owned by the Neutral_True lost in Venezuela
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Venezuela to British Guiana
2 fighters moved from Portugal to Gibraltar
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Algeria to Tunisia
2 artilleries and 7 infantry moved from Alexandria to Tobruk
1 fighter moved from Ethiopia to 99 Sea Zone
1 bomber and 1 fighter moved from Turkey to Iraq
1 fighter moved from Turkey to 99 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Egypt to Syria
1 bomber and 1 fighter moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from India to Suiyuyan
3 aaGuns, 1 armour and 19 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Portugal to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.67
Neutral_True regular : 1.33
British regular : -3.83
Assumed you would lose the AA Gun in Shensi. If not, I’ll have to review NCM on Anzac.
I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,5,2,4,1,6,5
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.