4d6<=2: 3, 1, 1, 4; Hits: 2
L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from France to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Southern France to France 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Non Combat Move - French 1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 6 infantry moved from Poland to Baltic States 4 armour and 4 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Norway to Finland 2 fighters and 3 tactical_bombers moved from Norway to Finland 1 artillery moved from Poland to Baltic States Combat - Germans Battle in Finland Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Finland, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Baltic States, round 2 : 4/15 hits, 4.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 9 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 9 infantry moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 6 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine 1 aaGun, 1 artillery and 3 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Finland to Norway 1 tactical_bomber moved from Finland to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 fighter placed in Western Germany 2 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 28 infantry moved from Smolensk to Bryansk 10 infantry moved from Russia to Bryansk 1 artillery and 8 infantry moved from Rostov to Bryansk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Non Combat Move - Russians 1 infantry moved from Belarus to Bryansk 2 aaGuns moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Bryansk 2 aaGuns and 3 fighters moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 4 artilleries and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 tactical_bomber moved from Northwest Persia to Bryansk 2 aaGuns and 17 infantry moved from Korea to Amur Place Units - Russians 3 mech_infantrys placed in Volgograd 10 artilleries placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
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A reminder that Mongolia is still active.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 3 mech_infantrys moved from Kwangtung to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Kwangtung to 44 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone Combat - Japanese Battle in 24 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 24 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 24 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber, 6 fighters and 5 tactical_bombers moved from Japan to French Indo China 1 mech_infantry moved from Manchuria to Anhwe 3 fighters and 1 tactical_bomber moved from Manchuria to French Indo China 5 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 armour, 1 artillery and 6 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 3 armour placed in Kwangtung 1 transport placed in 6 Sea Zone 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 3 mech_infantrys moved from Kwangtung to Yunnan 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Kwangtung to 44 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone Combat - Japanese Battle in 24 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 24 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 24 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber, 6 fighters and 5 tactical_bombers moved from Japan to French Indo China 1 mech_infantry moved from Manchuria to Anhwe 3 fighters and 1 tactical_bomber moved from Manchuria to French Indo China 5 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 armour, 1 artillery and 6 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 3 armour placed in Kwangtung 1 transport placed in 6 Sea Zone 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to Central America Place Units - Americans 1 infantry placed in Central United States 1 carrier and 3 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Tsinghai 10 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland 1 bomber moved from Malta to Italian Somaliland 1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland Combat - British Battle in Greece Battle in Italian Somaliland British attack with 1 bomber and 2 fighters Italians defend with 1 infantry British roll dice for 1 bomber and 2 fighters in Italian Somaliland, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Italian Somaliland 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Greece from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Italian Somaliland to Ethiopia 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Egypt to Alexandria 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Malta to 99 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 aaGuns and 17 infantry moved from Burma to India 1 fighter moved from Italian Somaliland to Ethiopia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec 1 fighter and 1 infantry placed in United Kingdom British undo move 4. 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : 0.67 Japanese regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Italians undo move 2. 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,5,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 infantry moved from Algeria to Tunisia EDIT: 2 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -1.00
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece 1 infantry moved from Bulgaria to Greece 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in Greece Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 armour and 4 infantry British roll AA dice in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits
Combat Hit Differential Summary :
British AA : -0.50 Germans regular : -0.33
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Probably max D, but I don’t want to assume here, OOL?
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Yeah, max D.
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I didn’t see this move, 15hr ago!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Greece 1 infantry moved from Bulgaria to Greece 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in Greece Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 armour and 4 infantry British roll AA dice in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 4/8 hits, 4.33 expected hits British roll dice for 1 aaGun, 1 armour and 4 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans lost in Greece 1 aaGun owned by the British and 3 infantry owned by the British lost in Greece Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/7 hits, 4.17 expected hits British roll dice for 1 armour and 1 infantry in Greece, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Greece Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun, 1 armour and 4 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 2 bombers moved from Greece to Southern Italy 1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Baltic States to Novgorod 4 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Western Germany to Yugoslavia 2 armour and 1 mech_infantry moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Greece to Ukraine 2 fighters and 2 tactical_bombers moved from Norway to Romania 3 mech_infantrys moved from Ukraine to Romania 3 armour moved from Ukraine to Romania 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Baltic States to Belarus 1 aaGun and 6 infantry moved from Norway to Finland 3 armour and 2 mech_infantrys moved from Baltic States to Romania 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Northern Italy 1 aaGun and 2 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 mech_infantry moved from Baltic States to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 1 mech_infantry moved from Baltic States to Romania 1 mech_infantry moved from Ukraine to Romania 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Ukraine 2 fighters placed in Western Germany 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 3. 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.67 Germans regular : 0.17 British regular : -1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 3 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians retreated to Bryansk Germans win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun Battle in Rostov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2.50 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 3 artilleries and 1 infantry moved from Archangel to Vologda 10 artilleries moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 3 fighters and 1 tactical_bomber moved from Rostov to Russia 1 mech_infantry moved from Egypt to Ethiopia 1 fighter moved from Russia to Bryansk Place Units - Russians 1 mech_infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -3.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 fighter moved from French Indo China to 42 Sea Zone 1 bomber moved from Japan to Hopei 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Java to Siam 1 submarine moved from 39 Sea Zone to 37 Sea Zone 4 fighters moved from French Indo China to Caroline Islands 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Hopei to Kiangsi 1 mech_infantry moved from Anhwe to Yunnan 3 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Anhwe 1 aaGun moved from Chahar to Hopei 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to Siam 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries, 1 bomber and 1 infantry placed in Japan 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.50 UK_Pacific regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 fighter moved from French Indo China to 42 Sea Zone 1 bomber moved from Japan to Hopei 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/22 hits, 7.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Java to Siam 1 submarine moved from 39 Sea Zone to 37 Sea Zone 4 fighters moved from French Indo China to Caroline Islands 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Hopei to Kiangsi 1 mech_infantry moved from Anhwe to Yunnan 3 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Anhwe 1 aaGun moved from Chahar to Hopei 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to Siam 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries, 1 bomber and 1 infantry placed in Japan 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.50 UK_Pacific regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Spain 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/10 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 : 2/6 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Spain 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 3 infantry and 2 mech_infantrys Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Spain to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 26 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Spain to Gibraltar 3 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 4 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 aaGun owned by the Japanese lost in Hopei 3 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun 1 fighter and 3 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 38 Sea Zone 1 bomber moved from Ethiopia to Turkey 1 artillery and 2 infantry moved from Northwest Persia to Turkey 2 infantry moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries moved from Trans-Jordan to 98 Sea Zone 4 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries, 2 fighters and 4 infantry moved from 99 Sea Zone to Turkey 1 fighter and 1 tactical_bomber moved from Gibraltar to Venezuela 2 infantry moved from British Guiana to Venezuela 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from Gibraltar to Portugal 1 fighter moved from United Kingdom to Portugal Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Turkey British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 8 infantry British roll dice for 1 battleship and 3 cruisers in Turkey, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Turkey, round 2 : 4/16 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Turkey, round 3 : 4/14 hits, 4.83 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Portugal British attack with 1 artillery, 3 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 2 : 1/5 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 artillery, 3 fighters and 1 infantry in Portugal, round 3 : 3/5 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Venezuela British attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Venezuela 1 infantry owned by the Neutral_True lost in Venezuela British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 4 : 2/3 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Venezuela 1 infantry owned by the Neutral_True lost in Venezuela British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Venezuela to British Guiana 2 fighters moved from Portugal to Gibraltar 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Algeria to Tunisia 2 artilleries and 7 infantry moved from Alexandria to Tobruk 1 fighter moved from Ethiopia to 99 Sea Zone 1 bomber and 1 fighter moved from Turkey to Iraq 1 fighter moved from Turkey to 99 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Syria 1 mech_infantry moved from Egypt to Syria 1 bomber and 1 fighter moved from Iraq to Syria 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 38 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from India to Suiyuyan 3 aaGuns, 1 armour and 19 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Portugal to Gibraltar Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom British undo move 2. British undo move 2. 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 0.67 Neutral_True regular : 1.33 British regular : -3.83
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Assumed you would lose the AA Gun in Shensi. If not, I’ll have to review NCM on Anzac.