L25 PTV Simon33 (All) vs. Nikola1975 (Axis +13)


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Southern France
                  Germans take Southern France from French
            1 bomber moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from 115 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Malta
            1 submarine moved from 109 Sea Zone to 121 Sea Zone
            1 armour moved from Bulgaria to Eastern Poland
            1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 15 infantry moved from Poland to Eastern Poland
            1 infantry moved from Western Germany to Germany
            5 armour and 5 mech_infantrys moved from France to Germany
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                French defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
                    French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 fighters moved from Western Germany to Malta
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 fighter moved from Holland Belgium to 115 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 115 Sea Zone
            1 bomber moved from Holland Belgium to Western Germany
            4 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Romania
            4 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Germans regular : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Karelia
            2 fighters and 1 tactical_bomber moved from Leningrad to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 artilleries and 3 infantry moved from Leningrad to Vyborg
            1 armour and 1 mech_infantry moved from Vologda to Vyborg
            1 armour and 1 mech_infantry moved from Gorky to Leningrad
            2 fighters and 1 tactical_bomber moved from Karelia to Leningrad
            3 infantry moved from Northern Belarus to Novgorod
            1 artillery and 1 infantry moved from Yaroslavl to Novgorod
            4 infantry moved from Russia to Yaroslavl
            2 infantry moved from Northern Caucasus to Rostov
            3 infantry moved from Sakha to Siberia
            1 infantry moved from Leningrad to Vyborg
            4 infantry moved from Ukraine to Kursk
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
            1 artillery and 2 infantry placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Kwangtung to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Shansi to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 infantry moved from Jehol to Shansi
            2 bombers moved from Kwangsi to Eastern India
            1 infantry moved from Siam to Shan State
            1 fighter moved from Kiangsu to Manilla
            1 infantry moved from Davao to Manilla
            1 infantry moved from Davao to Manilla
            3 artilleries moved from Davao to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            3 artilleries, 1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
            1 marine moved from Gilbert Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 48 Sea Zone
            1 marine moved from 48 Sea Zone to New Britain
            2 infantry moved from Wake Island to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Solomon Islands
            3 carriers moved from 32 Sea Zone to 50 Sea Zone
            3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 50 Sea Zone
            1 destroyer moved from 32 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to Borneo
            1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter moved from Siam to Shan State
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 55 Sea Zone
            1 cruiser moved from 36 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Paulau to Manilla
            1 tactical_bomber moved from Caroline Islands to Manilla
            1 fighter moved from Caroline Islands to Manilla
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
                Bombing raid in Eastern India rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Eastern India causes 10 damage total. 
            Battle in Solomon Islands
            Battle in New Guinea
            Battle in New Britain
            Battle in Queensland
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Queensland from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manilla
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manilla, round 2 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manilla
                    1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/5 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to Kwangsi
            1 fighter moved from Borneo to Kwangsi
            1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            5 infantry moved from Southern Manchuria to Jehol
            1 aaGun moved from Southern Manchuria to Jehol
            1 armour and 4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kyushu to 6 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 3 infantry moved from 35 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            2 fighters and 2 tactical_bombers moved from Manilla to Davao
            1 fighter moved from Japan to Caroline Islands
            1 fighter moved from Caroline Islands to French Indo China
            2 bombers moved from Eastern India to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.67
    Japanese regular : 3.17
    UK_Pacific AA : -0.33
    UK_Pacific regular : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 28 Sea Zone to 50 Sea Zone
                  Americans take 27 Sea Zone from Japanese
            1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 50 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Germans regular : -0.67
    

    Savegame

  • '19 '17 '16

    9775bdf8-a73b-4f0f-b56f-0486278128c1-image.png

    5 hits. OOL?

  • '19 '17 '16

    I’m not really sure why I didn’t expect you to do the exact same thing this game and attack Sydney.

  • '19 '17 '16

    Is it took late to swap out the sub buy for a transport?


  • @simon33

    Yes, I was surprised you opened it again. I had an alternative plan, but… However, it seems I was so surprised that I forgot that these are in range of the American fleet - I should have put at least one more destroyer or a battleship here.

    Sink 1 carrier and damage a third one.

    Re change of a buy - I would say that once attack is under way, it can affect the decision, so I would say it should not be changed? Not sure this is the case here, but looking at it generally. What do you think?

  • '19 '17 '16

    sink 1 CV & damage 2 only absorbs 4 hits, am I also sinking a DD? It’s a dodgy attack for me but I’ve decided to do it anyway.

    @nikola1975 said in L25 PTV Simon33 (All) vs. Nikola1975 (Axis +13):

    Re change of a buy - I would say that once attack is under way, it can affect the decision, so I would say it should not be changed? Not sure this is the case here, but looking at it generally. What do you think?

    Technically correct.


  • @simon33

    Sorry.

    I wanted to say sink 2 carriers and damage a third one.

  • '19 '17 '16

    defensive dice
    [dice 4d6<=2]
    [dice 3d6<=3]
    ]dice 3d6<=4]


  • 4d6<=2: 2, 4, 6, 1; Hits: 2
    3d6<=3: 5, 1, 3; Hits: 2

  • '19 '17 '16

    [dice 3d6<=4]

    Thought I lucked out there for a second!


  • 3d6<=4: 1, 1, 1; Hits: 3

  • '19 '17 '16

    daa38210-4c79-46db-b6d2-ef0eccb7a6c6-image.png

    OOL?


  • @simon33 I am not sure what is going on here :) How well did I do?


  • @simon33 Aha, I understand. These are my die. Which means I did very well.

    In that case, it is probably best to sink a carrier, a destroyer, and then 2 tacticals. I guess the computer would suggest so as well?

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