Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Alexander

    Hi Alex

    I recreated your turn for an example of how to create Corps. You can see in history that the end of NCM I switched to edit. Germany and SSR are not at war yet, so this prevents them from being able to move to their Boxes.

    In that case, temporarily edit to “War”. You can then move the dudes to their Box. Then switch back to Neutral.

    At the start of Place, remove the Commisar and replace with the approrpriate active one. In this case it is “Commisar 2” as the Artillery is the heaviest hitter.
    That will boost both the Commisar and the Arty with a extra die roll.

    Tanks and “Commisar 3” are the most common Corps, so I put some active ones in the Overflow Box that you can move instead of a remove replace.

    That’s a recent addition but it seems to be working pretty good. I have room for more units, so I’ll probably add a couple more next update.

    You’ll pick it up fairly quick. Once you get used to it, it becomes second nature :)

    game-1-alex-vs.panzer-r2CommisarExample.tsvg

    Oh yea, when in History and Edit turns on, you will need to hit History top right and then you can click through the moves again with Next.
    Otherwise it’ll skip to when is turned off.

    Screenshot from 2025-10-27 21-38-18.png


  • @Alexander
    Guten Abend,

    I processed with barnees suggested adjustments.
    Feel free to re-adjust/edit whereever you want and don´t hesitate to ask.

    BR

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 NavyFighter, 1 carrier, 1 elite, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            6 infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
            1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Japanese
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
            4 infantry moved from Kiangsi to Hunan
            1 aaGun and 1 artillery moved from Jehol to Anhwe
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Jehol
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
            1 elite and 1 japanese_para moved from Japan to 6 Sea Zone
            1 elite, 1 japanese_para and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 elite and 1 japanese_para moved from 20 Sea Zone to Kiangsi
            EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
            EDIT: 1 japanese_para moved from Japan to Manchuria
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 Japan_destroyer, 1 NavyFighter, 1 carrier and 1 submarine placed in 6 Sea Zone
            1 Japanese_LCV and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
    

    game-1-alex-vs.panzer-J2.tsvg


  • @barnee Thank you! Yes, I’m hoping once I figure a few more nuances of the HRE Triple A steps it’ll just be about learning all of the troop interactions and strategies.


  • @Panzerstahl-Helm Italy up next…

    I couldn’t place my Elite infantry in USA so I edited it in instead.

    UK turn, I removed 4PU so I can place the 4 bunkers I bought last round without cheating on the IPCs (3 placed, 1 still in pocket), similarly I couldn’t place my Elite infantry in London so I edited it in instead.

    Please let me know if any of the above is not permitted/correct.

    Also, how to I edit my buys to remove these units I edit in? (1x USA and 1x UK Elite Infantry)

    game-1-alex-vs.panzer-uk2.tsvg

    Purchase Units
    Americans buy 6 Fortifications, 2 NavyFighters, 2 air_transports, 1 carrier, 1 elite and 1 usa_fighter; Remaining resources: 2 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    2 usa_fighters moved from Wake Island to Guam
    2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
    1 cruiser moved from 11 Sea Zone to 26 Sea Zone
    1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    1 transport moved from 26 Sea Zone to 10 Sea Zone
    1 artillery moved from 26 Sea Zone to Hawaiian Islands
    1 infantry moved from 26 Sea Zone to Hawaiian Islands
    1 submarine moved from 26 Sea Zone to 23 Sea Zone
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 10 Sea Zone
    2 NavyFighters placed in 10 Sea Zone
    2 air_transports placed in Eastern United States
    1 usa_fighter placed in Central United States
    2 Fortifications placed in Philippines
    1 Fortification placed in Guam
    2 Fortifications placed in Midway
    1 Fortification placed in Wake Island
    Americans undo move 3.
    2 air_transports placed in Eastern United States
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Eastern United States: 1 elite
    EDIT: Turning off Edit Mode
    Turn Complete
    Americans collect 52 PUs; end with 54 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    4 infantry moved from Szechwan to Yunnan
    1 fighter moved from Sikang to Yunnan
    1 infantry moved from Szechwan to Yunnan
    Combat
    Battle in Yunnan
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    1 fighter moved from Yunnan to Sikang
    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    3 infantry placed in Szechwan
    Chinese undo move 1.
    2 infantry placed in Shensi
    2 infantry placed in Kansu
    2 infantry placed in Sikang
    Chinese undo move 3.
    1 infantry placed in Sikang
    1 infantry placed in Szechwan
    Chinese undo move 4.
    Chinese undo move 2.
    Chinese undo move 1.
    2 infantry placed in Szechwan
    1 infantry placed in Kansu
    1 infantry placed in Sikang
    1 infantry placed in Szechwan
    Turn Complete
    Chinese collect 6 PUs; end with 6 PUs
    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units
    Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
    Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
    Setting uses for triggers used this phase.
    Turning on Edit Mode
    EDIT: Changing PUs for British from 62 to 58
    EDIT: Turning off Edit Mode
    British buy 1 artillery, 3 bombers, 1 elite, 3 infantry, 2 mine_unarmeds and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    2 infantry moved from Union of South Africa to 71 Sea Zone
    2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
    2 infantry moved from 72 Sea Zone to Kenya
    1 uk_armour moved from Egypt to Kenya
    2 infantry moved from India to 39 Sea Zone
    2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
    2 infantry moved from 72 Sea Zone to Kenya
    1 battleship moved from 39 Sea Zone to 72 Sea Zone
    1 artillery moved from Iraq to 80 Sea Zone
    1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
    1 artillery moved from 72 Sea Zone to Kenya
    Combat
    Battle in Kenya
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    1 destroyer moved from 81 Sea Zone to 72 Sea Zone
    1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
    1 infantry moved from Eastern Persia to Persia
    1 infantry moved from Sumatra to 41 Sea Zone
    1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
    1 infantry moved from 44 Sea Zone to Celebes
    1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    3 aaGuns, 1 artillery and 5 infantry moved from Burma to Shan State
    2 infantry moved from Burma to Shan State
    2 infantry moved from India to Burma
    1 mine_unarmed moved from India to Burma
    1 transport moved from 106 Sea Zone to 101 Sea Zone
    British undo move 12.
    1 artillery and 1 infantry moved from Quebec to Ontario
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    1 Fortification placed in Celebes
    2 Fortifications placed in Gilbert Islands
    3 bombers placed in Union of South Africa
    1 infantry, 2 mine_unarmeds and 1 uk_para placed in United Kingdom
    British undo move 4.
    2 mine_unarmeds and 1 uk_para placed in United Kingdom
    Turning on Edit Mode
    EDIT: Adding units owned by British to United Kingdom: 1 elite
    EDIT: Turning off Edit Mode
    1 artillery and 3 infantry placed in India
    Turn Complete
    Total Cost from Convoy Blockades: 4
    British collect 52 PUs (4 lost to blockades); end with 52 PUs
    Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
    Purchase Units
    

  • @Alexander

    Good Evening

    Yea you can only have one Elite per TTy. Triplea will prevent it during placement but yo have to Player Enforce otherwise.

    So you can move a Elite to C or WUSA via Rail and the UK one to Scotland, then you’d be able to place. You can also just refund the cash and buy a regular Inf or adjust your build.

    If you now have an extra Elite showing up in your purchase window that didn’t place, next turn do your buy normally, then move any Elite that is in the Capital, place the unplaced Elite in 1st place.

    If there was no Elite in the Capital then remove the Elite after you place, if there was, just don’t put the one you removed back.

    Screenshot from 2025-10-29 22-31-24.png

  • 2024 '23 '22 '21 '20 '19 '18

    @Alexander

    One other thing. You have to control the TTy from turn start in order to place a Fortification. So, you can’t place one in Celebes.

    That’s PE as well as the total number of 1 per Inf.
    When in combat, you don’t take them as casualties until everything else dead.


  • @Alexander

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 air_transport, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Italians takes Syria from French
            EDIT: Turning off Edit Mode
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Algeria
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            3 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
            EDIT: 1 italian_para moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Syria
            Battle in Algeria
                Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                French defend with 1 infantry
                Italians win, taking Algeria from French with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Libya
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                Italians win, taking Libya from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Normandy Bordeaux
            1 bomber moved from Algeria to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 Europe_Rail moved from Southern Italy to Northern Italy
            1 Europe_Rail and 1 aaGun moved from Northern Italy to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    game-1-alex-vs.panzer-it2.tsvg


  • @barnee said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):

    That’s PE as well as the total number of 1 per Inf.

    Sorry, I’m not following on this one

    Ok, I’ll take off the bunker and add an IPC back to the UK next time round


  • @Panzerstahl-Helm Back to Germany

    game-1-alex-vs.panzer-fr2.tsvg

    Purchase Units
    ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    2 infantry moved from Java to 42 Sea Zone
    2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
    2 infantry moved from 39 Sea Zone to India
    1 destroyer moved from 42 Sea Zone to 39 Sea Zone
    ANZAC undo move 4.
    1 destroyer moved from 42 Sea Zone to 36 Sea Zone
    2 air_transports moved from New South Wales to Queensland
    2 fighters moved from Queensland to Malaya
    Cleaning up during movement phase
    Place Units
    1 fighter placed in New South Wales
    1 destroyer placed in 62 Sea Zone
    Turn Complete
    ANZAC collect 14 PUs; end with 16 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    1 infantry moved from French Central Africa to French West Africa
    Cleaning up during movement phase
    Round: 3
    Purchase Units
    triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
    triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
    triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
    Setting uses for triggers used this phase.
    Turning on Edit Mode
    EDIT: Removing units owned by British from Celebes: 1 Fortification
    EDIT: Changing PUs for British from 64 to 65
    EDIT: Turning off Edit Mode
    

  • @Alexander

    PE is “Player Enforced” so even though triplea will let you place there, it’s against the rules, unless you control the TTy from turn start.


  • @barnee Ah, thanks that makes sense now. I used the edit mode to fix it in my latest upload.


  • @Alexander

    Hello,

    Germany launches “Unternehmen Barbarossa”.
    You wil lget 10 extra IPC, which you can place after Germanys Movement, but before any combat. Since you are only allowed to place them it TT (territories), which are not under attacke, it became common to skip that and the Russian places (or saves) his 10 IPC before his purchase phase.
    I guess in a live game this step is usefull.

    5253c757-77a7-4b5b-9115-fc6e3b324189-{6576AFA0-B9CC-47C1-9E46-7ED39B977D39}.png

    45a00185-a64d-4183-868e-04d7c433f1fb-{065FE28B-AA6B-47F1-B7DB-F65C992179B0}.png

    And the Allies can send Land Lease units to Russia.

    73367ec1-a300-493e-94a7-b5f59200142d-{C56B175C-67AA-4189-8683-3CB3FB656FFE}.png

    Anyways, Adolf is on his way to Moscow. General Wilhelm Ritter von Leeb is leading “Heeresgruppe Nord” to lead the gain to more Lebensraum.

    Game History

    Round: 3
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Turning on Edit Mode
            EDIT: Removing units owned by British from Celebes: 1 Fortification
            EDIT: Changing PUs for British from 64 to 65
            EDIT: Turning off Edit Mode
            Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 Waffen_Arty, 2 Waffen_Obersts, 1 armour, 1 artillery, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 artillery, 1 infantry and 2 waffen_infantrys
            1 Waffen_Arty, 2 Waffen_Obersts and 1 waffen_infantry placed in Germany
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
            2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 armour, 1 elite and 4 infantry moved from Poland to Baltic States
            3 armour moved from Germany to Baltic States
            2 Panzer_Grndrss moved from Germany to Baltic States
            1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States
            1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States
            2 Waffen_Obersts moved from Germany to Baltic States
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Gold Coast
    
        Combat - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Germans creates battle in territory 109 Sea Zone
            Battle in Gold Coast
            Battle in Baltic States
                Germans attack with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys
                Russians defend with 1 infantry
                Germans win, taking Gold Coast from British, taking Baltic States from Russians with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 infantry moved from Romania to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            1 Panzer_General moved from Germany to Baltic States
            1 elite moved from Germany to Poland
            2 german_paras moved from Germany to Romania
            2 G_Rails and 2 German_LCVs moved from Germany to Romania
            1 armour moved from Western Germany to Poland
            2 infantry moved from Finland to Norway
            1 GermanUBoat moved from 110 Sea Zone to 125 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
            2 GermanUBoats moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            2 armour moved from Greece to Romania
            1 tactical_bomber moved from Alexandria to Romania
            1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
            1 G_air_transport and 1 infantry moved from Western Germany to Syria
            1 G_air_transport and 1 artillery moved from Western Germany to Romania
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 1st Waffen
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Baltic States
            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen
            EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Baltic States
            EDIT: 2 Panzer_Grndrss, 4 armour and 4 infantry moved from Baltic States to Army Group North
            EDIT: 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North
            EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States
    
        Place Units - Germans
            3 GermanUBoats placed in 110 Sea Zone
            1 destroyer placed in 93 Sea Zone
            1 German_LCV, 1 Panzer_General, 1 armour, 1 artillery, 1 elite and 2 german_paras placed in Germany
            1 infantry placed in France
            1 infantry placed in Southern France
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            2 infantry placed in Normandy Bordeaux
            1 German_LCV, 1 Panzer_General, 1 armour, 1 elite and 2 german_paras placed in Germany
            3 GermanUBoats placed in 112 Sea Zone
            1 destroyer placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    game-1-alex-vs.panzer-G3.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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