4263ab40-af03-4e0d-ae6d-381b6097dafd-triplea_42127_1fre.tsvg
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Guten Abend,
Here we go sir. Germany on fire.
The Royal Airforce and Royal Navy got a toughGame History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 2 G_air_transports, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 2 artilleries, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 4 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to Syria 1 bomber and 1 tactical_bomber moved from Southern Italy to Syria 1 tactical_bomber moved from Northern Italy to 97 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone 1 armour and 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 Wolfpack, 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Gibraltar Battle in Greece Germans attack with 2 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 carrier Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 carrier Battle in Syria Germans attack with 2 bombers and 1 tactical_bomber British defend with 1 bomber and 1 uk_fighter; French defend with 1 infantry Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 bomber and 1 uk_fighter Casualties for French: 1 infantry Battle in 109 Sea Zone Germans attack with 5 GermanUBoats, 2 Wolfpacks, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Units damaged: 1 battleship owned by the British Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 Waffen_Arty, 3 armour and 5 waffen_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 artilleries moved from Yugoslavia to Romania 4 infantry moved from Yugoslavia to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 elite moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Syria to Alexandria 2 bombers moved from Syria to Southern Italy Place Units - Germans 3 GermanUBoats placed in 110 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 2 G_air_transports, 1 artillery and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
@Panzerstahl-Helm Indeed they do, Russia done:
Also, how do I create those Soviet Army’s with my Commisars?
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Hi Alex
I recreated your turn for an example of how to create Corps. You can see in history that the end of NCM I switched to edit. Germany and SSR are not at war yet, so this prevents them from being able to move to their Boxes.
In that case, temporarily edit to “War”. You can then move the dudes to their Box. Then switch back to Neutral.
At the start of Place, remove the Commisar and replace with the approrpriate active one. In this case it is “Commisar 2” as the Artillery is the heaviest hitter.
That will boost both the Commisar and the Arty with a extra die roll.Tanks and “Commisar 3” are the most common Corps, so I put some active ones in the Overflow Box that you can move instead of a remove replace.
That’s a recent addition but it seems to be working pretty good. I have room for more units, so I’ll probably add a couple more next update.
You’ll pick it up fairly quick. Once you get used to it, it becomes second nature :)
game-1-alex-vs.panzer-r2CommisarExample.tsvg
Oh yea, when in History and Edit turns on, you will need to hit History top right and then you can click through the moves again with Next.
Otherwise it’ll skip to when is turned off.
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@Alexander
Guten Abend,I processed with barnees suggested adjustments.
Feel free to re-adjust/edit whereever you want and don´t hesitate to ask.BR
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 NavyFighter, 1 carrier, 1 elite, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 6 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 mech_infantry moved from Chahar to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan 1 tactical_bomber moved from Jehol to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 6 infantry moved from Anhwe to Kweichow 4 infantry moved from Kiangsi to Hunan 1 aaGun and 1 artillery moved from Jehol to Anhwe 2 infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Jehol 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 elite and 1 japanese_para moved from Japan to 6 Sea Zone 1 elite, 1 japanese_para and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 elite and 1 japanese_para moved from 20 Sea Zone to Kiangsi EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea EDIT: 1 japanese_para moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 Japan_destroyer, 1 NavyFighter, 1 carrier and 1 submarine placed in 6 Sea Zone 1 Japanese_LCV and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
@barnee Thank you! Yes, I’m hoping once I figure a few more nuances of the HRE Triple A steps it’ll just be about learning all of the troop interactions and strategies.
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@Panzerstahl-Helm Italy up next…
I couldn’t place my Elite infantry in USA so I edited it in instead.
UK turn, I removed 4PU so I can place the 4 bunkers I bought last round without cheating on the IPCs (3 placed, 1 still in pocket), similarly I couldn’t place my Elite infantry in London so I edited it in instead.
Please let me know if any of the above is not permitted/correct.
Also, how to I edit my buys to remove these units I edit in? (1x USA and 1x UK Elite Infantry)
game-1-alex-vs.panzer-uk2.tsvg
Purchase Units Americans buy 6 Fortifications, 2 NavyFighters, 2 air_transports, 1 carrier, 1 elite and 1 usa_fighter; Remaining resources: 2 PUs; Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 usa_fighters moved from Wake Island to Guam 2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 23 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 2 air_transports placed in Eastern United States 1 usa_fighter placed in Central United States 2 Fortifications placed in Philippines 1 Fortification placed in Guam 2 Fortifications placed in Midway 1 Fortification placed in Wake Island Americans undo move 3. 2 air_transports placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 elite EDIT: Turning off Edit Mode Turn Complete Americans collect 52 PUs; end with 54 PUs Purchase Units Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Szechwan to Yunnan Combat Battle in Yunnan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Yunnan to Sikang Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 infantry placed in Szechwan Chinese undo move 1. 2 infantry placed in Shensi 2 infantry placed in Kansu 2 infantry placed in Sikang Chinese undo move 3. 1 infantry placed in Sikang 1 infantry placed in Szechwan Chinese undo move 4. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Szechwan 1 infantry placed in Kansu 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Changing PUs for British from 62 to 58 EDIT: Turning off Edit Mode British buy 1 artillery, 3 bombers, 1 elite, 3 infantry, 2 mine_unarmeds and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 uk_armour moved from Egypt to Kenya 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya Combat Battle in Kenya Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 aaGuns, 1 artillery and 5 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 mine_unarmed moved from India to Burma 1 transport moved from 106 Sea Zone to 101 Sea Zone British undo move 12. 1 artillery and 1 infantry moved from Quebec to Ontario Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 Fortification placed in Celebes 2 Fortifications placed in Gilbert Islands 3 bombers placed in Union of South Africa 1 infantry, 2 mine_unarmeds and 1 uk_para placed in United Kingdom British undo move 4. 2 mine_unarmeds and 1 uk_para placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 elite EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in India Turn Complete Total Cost from Convoy Blockades: 4 British collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units -
Good Evening
Yea you can only have one Elite per TTy. Triplea will prevent it during placement but yo have to Player Enforce otherwise.
So you can move a Elite to C or WUSA via Rail and the UK one to Scotland, then you’d be able to place. You can also just refund the cash and buy a regular Inf or adjust your build.
If you now have an extra Elite showing up in your purchase window that didn’t place, next turn do your buy normally, then move any Elite that is in the Capital, place the unplaced Elite in 1st place.
If there was no Elite in the Capital then remove the Elite after you place, if there was, just don’t put the one you removed back.

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One other thing. You have to control the TTy from turn start in order to place a Fortification. So, you can’t place one in Celebes.
That’s PE as well as the total number of 1 per Inf.
When in combat, you don’t take them as casualties until everything else dead. -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Algeria 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria EDIT: 1 italian_para moved from Southern Italy to Syria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Syria Battle in Algeria Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry French defend with 1 infantry Italians win, taking Algeria from French with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Libya Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians win, taking Libya from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Normandy Bordeaux 1 bomber moved from Algeria to Southern Italy 1 aaGun moved from Northern Italy to France 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 aaGun moved from Northern Italy to Normandy Bordeaux 2 artilleries and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
@barnee said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
That’s PE as well as the total number of 1 per Inf.
Sorry, I’m not following on this one
Ok, I’ll take off the bunker and add an IPC back to the UK next time round
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@Panzerstahl-Helm Back to Germany
game-1-alex-vs.panzer-fr2.tsvg
Purchase Units ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 39 Sea Zone ANZAC undo move 4. 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 air_transports moved from New South Wales to Queensland 2 fighters moved from Queensland to Malaya Cleaning up during movement phase Place Units 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from French Central Africa to French West Africa Cleaning up during movement phase Round: 3 Purchase Units triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by British from Celebes: 1 Fortification EDIT: Changing PUs for British from 64 to 65 EDIT: Turning off Edit Mode -
PE is “Player Enforced” so even though triplea will let you place there, it’s against the rules, unless you control the TTy from turn start.
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@barnee Ah, thanks that makes sense now. I used the edit mode to fix it in my latest upload.
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Hello,
Germany launches “Unternehmen Barbarossa”.
You wil lget 10 extra IPC, which you can place after Germanys Movement, but before any combat. Since you are only allowed to place them it TT (territories), which are not under attacke, it became common to skip that and the Russian places (or saves) his 10 IPC before his purchase phase.
I guess in a live game this step is usefull.

And the Allies can send Land Lease units to Russia.

Anyways, Adolf is on his way to Moscow. General Wilhelm Ritter von Leeb is leading “Heeresgruppe Nord” to lead the gain to more Lebensraum.
Game History
Round: 3 Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Turning on Edit Mode EDIT: Removing units owned by British from Celebes: 1 Fortification EDIT: Changing PUs for British from 64 to 65 EDIT: Turning off Edit Mode Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 Waffen_Arty, 2 Waffen_Obersts, 1 armour, 1 artillery, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery, 1 infantry and 2 waffen_infantrys 1 Waffen_Arty, 2 Waffen_Obersts and 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked. 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 armour, 1 elite and 4 infantry moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 2 Panzer_Grndrss moved from Germany to Baltic States 1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States 1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Baltic States 2 Waffen_Obersts moved from Germany to Baltic States 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Gold Coast Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans creates battle in territory 109 Sea Zone Battle in Gold Coast Battle in Baltic States Germans attack with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys Russians defend with 1 infantry Germans win, taking Gold Coast from British, taking Baltic States from Russians with 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 4 armour, 1 elite, 4 infantry and 4 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 infantry moved from Romania to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 Panzer_General moved from Germany to Baltic States 1 elite moved from Germany to Poland 2 german_paras moved from Germany to Romania 2 G_Rails and 2 German_LCVs moved from Germany to Romania 1 armour moved from Western Germany to Poland 2 infantry moved from Finland to Norway 1 GermanUBoat moved from 110 Sea Zone to 125 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone 2 GermanUBoats moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Western Germany 2 armour moved from Greece to Romania 1 tactical_bomber moved from Alexandria to Romania 1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 1 G_air_transport and 1 infantry moved from Western Germany to Syria 1 G_air_transport and 1 artillery moved from Western Germany to Romania 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Baltic States EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Baltic States EDIT: 2 Panzer_Grndrss, 4 armour and 4 infantry moved from Baltic States to Army Group North EDIT: 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States Place Units - Germans 3 GermanUBoats placed in 110 Sea Zone 1 destroyer placed in 93 Sea Zone 1 German_LCV, 1 Panzer_General, 1 armour, 1 artillery, 1 elite and 2 german_paras placed in Germany 1 infantry placed in France 1 infantry placed in Southern France Germans undo move 5. Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 infantry placed in Normandy Bordeaux 1 German_LCV, 1 Panzer_General, 1 armour, 1 elite and 2 german_paras placed in Germany 3 GermanUBoats placed in 112 Sea Zone 1 destroyer placed in 93 Sea Zone 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
@Panzerstahl-Helm
Also, re-reading Barnee’s prior messages, I realise I needed to move my Elite Infantry to have been compliant (in the USA and UK) and have updated that to start.For the 10 IPCs, I have bought and edited in 1 tank and 5 mines (dug in to Baltic States) all in Leningrad. Done via edit mode. I’m not sure if there is a way to assign the mines a boarder on Triple A.
Now that we are in round #3 I believe the Japanese-Soviet Non Aggression Pact is in place
I am digging in mines in Belarus (along the West Poland Boarder) and Ukraine (along the Bessarabia Boarder).
Some questions/outstanding action on my end (@Panzerstahl-Helm you should still be able to do Japan as I don’t think there will be any impact on that side of the board):
I also re-organised 1st army corps to be 1 infantry, 1 artillery, and 1 tank (with the 2x dice). Not sure if I got the tank in the correct slot though.
I was unable to get the 2nd and 3rd to let me put the tank/commissar in them. (Not sure if I missed a step here)— Ok, I partially figured it out (the interface was “placing” not adding/removing units), still not sure on the dice modifiersAs always, please let me know if anything I did seems off.
Purchase Units Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 elite EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Adding units owned by Russians to Novgorod: 1 armour and 5 mine_armeds EDIT: Turning off Edit Mode Russians buy 1 aaGun, 1 armour, 1 artillery, 1 elite, 6 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Russians creates battle in territory 109 Sea Zone Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 Russian_Rail moved from Russia to Ukraine Russians undo move 2. 1 R_Europe_Rail moved from Russia to Ukraine 1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk 2 Russian_Rails moved from Russia to Sakha 1 Russian_Rail and 1 aaGun moved from Sakha to Novgorod 1 Russian_Rail and 1 armour moved from Sakha to Novgorod 1 aaGun, 1 artillery and 7 infantry moved from Karelia to Novgorod 1 armour moved from Urals to Smolensk 6 infantry moved from Yenisey to Timguska 1 aaGun, 1 artillery and 12 infantry moved from Sakha to Buryatia 2 mine_unarmeds moved from Bryansk to Belarus 1 1stCorps moved from Karelia to Novgorod 1 2ndCorps moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 artilleries and 5 infantry moved from Ukraine to Bryansk 1 elite moved from Russia to Bryansk 1 Soviet_Commisar and 2 infantry moved from Russia to Smolensk 2 mine_unarmeds moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 2 mine_unarmeds moved from Bryansk to Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Russians to Belarus: 2 mine_armeds EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Russians to Ukraine: 2 mine_armeds EDIT: Removing units owned by Russians from 1st Corps: 1 artillery EDIT: Adding units owned by Russians to Novgorod: 1 artillery EDIT: Removing units owned by Russians from Novgorod: 1 artillery EDIT: 1 artillery placed in 1st Corps EDIT: Removing units owned by Russians from 1st Corps: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Removing units owned by Russians from Novgorod: 1 armour EDIT: 1 armour placed in 1st Corps EDIT: Removing units owned by Russians from 2nd Corps: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: 2 infantry placed in 3rd Corps EDIT: Adding units owned by Russians to Smolensk: 1 3rdCorps EDIT: Removing units owned by Russians from Smolensk: 2 infantry EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps and 1 BoxFctry EDIT: Turning off Edit Mode Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 armour, 1 artillery and 1 infantry placed in Volgograd 1 aaGun and 2 infantry placed in Novgorod 1 infantry placed in Bryansk 1 elite, 2 infantry and 2 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Corps: 1 armour and 1 artillery EDIT: Adding units owned by Russians to 3rd Corps: 2 infantry EDIT: Removing units owned by Russians from Bryansk: 1 armour EDIT: Adding units owned by Russians to 2nd Corps: 1 armour EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar and 1 armour EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 1 armour EDIT: Turning off Edit Mode Turn Complete Russians collect 35 PUs; end with 35 PUs -
Hi Alex
So yea, you can only use the 10 bucks the way you would on your turn. Meaning the Landmines would have to be placed in Moscow.
I know because I did the same thing and the Captain said it was against the rules lol
Most LMs have a specific border. When you hover on them it will tell which border they are defending. You need to replace your LMs with “Changers”. He’s allied to everyone so unexploded LMs still work without creating a battle.
Gotta handroll/edit for the LMs when anyone crosses them.
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Those Landmines can be pretty mean. Be careful if you cross one of them. Probably best to bring some buddies along :)
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@barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?
Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?
I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn





