Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Alexander

    Hello sir,

    feel free to adjust your UK purchase as barnee explained and suggested. It will not affect our game if you do so afterwards. This is your first game and mistakes are to learn.

    Your boys on the AC in the Med are on fire! Oh boy, the Italian airforce got a bloody nose! At least the crew on the Italian transport were on the ball as well.
    The Med is the hot spot of round 1.

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to Malta
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 carrier
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is -24
                Casualties for Italians: 2 fighters and 1 submarine
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                    British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Malta, round 2 : 1/5 hits, 1,67 expected hits
                    British roll dice for 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Malta, round 3 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Malta
                    1 uk_tactical_bomber owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 uk_fighter in Malta, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Malta
                    1 uk_fighter owned by the British lost in Malta
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 bomber moved from Malta to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Yugoslavia
            2 artilleries moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 Italian_LCVs and 1 italian_para placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 11 PUs; end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,50
    British AA : -0,17
    British regular : 2,67
    

    game-1-alex-vs.panzer-it1.tsvg


  • @Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany

    game-1-alex-vs.panzer-fr1.tsvg

    Purchase Units
    Turning on Edit Mode
    EDIT: Adding units owned by British to United Kingdom: 1 infantry
    EDIT: Adding units owned by British to Borneo: 1 Fortification
    EDIT: Turning off Edit Mode
    ANZAC buy 2 air_transports; Remaining resources: 2 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 fighter moved from Queensland to Malaya
    2 infantry moved from New Guinea to Dutch New Guinea
    ANZAC undo move 2.
    2 infantry moved from New Guinea to Dutch New Guinea
    1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
    ANZAC undo move 3.
    2 infantry moved from New South Wales to 62 Sea Zone
    2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
    1 infantry moved from 42 Sea Zone to Java
    1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    1 infantry moved from 42 Sea Zone to Java
    1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    2 fighters moved from New Zealand to Queensland
    2 aaGuns moved from New South Wales to Queensland
    Cleaning up during movement phase
    Place Units
    2 air_transports placed in New South Wales
    Turn Complete
    ANZAC collect 14 PUs; end with 16 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
    Combat Move
    Resetting and Giving Bonus Movement to Units
    1 infantry moved from Tunisia to Libya
    Combat
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 infantry moved from French West Africa to French Central Africa
    1 infantry moved from Algeria to Tunisia
    1 infantry moved from Morocco to Algeria
    1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Cleaning up during movement phase
    


  • and if you would like to scramble, what is your order of casualities?


  • @Panzerstahl-Helm No scramble for me please


  • @Alexander

    Guten Abend,

    Here we go sir. Germany on fire.
    The Royal Airforce and Royal Navy got a tough

    Game History

    Round: 2
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
            Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
            Trigger FlakTower: buyFlakTower added to productionGermans
            Trigger FlakTower: buyFlakTower added to productionRussians
            Trigger FlakTower: buyFlakTower added to productionBritish
            Trigger FlakTower: buyFlakTower added to productionItalians
            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
            Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            Trigger AirCommander: buyGAirCommander added to productionGermans
            Trigger AirCommander: buyAirCommander added to productionRussians
            Trigger AirCommander: buyAirCommander added to productionAmericans
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Germans buy 2 G_air_transports, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 2 artilleries, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
            4 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from Western Germany to Syria
            1 bomber and 1 tactical_bomber moved from Southern Italy to Syria
            1 tactical_bomber moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Tobruk to 97 Sea Zone
            1 armour and 4 infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Greece
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 Wolfpack, 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Battle in Gibraltar
            Battle in Greece
                Germans attack with 2 armour and 4 infantry
                Neutral_Allies defend with 4 infantry
                Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 97 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 carrier
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 carrier
            Battle in Syria
                Germans attack with 2 bombers and 1 tactical_bomber
                British defend with 1 bomber and 1 uk_fighter; French defend with 1 infantry
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 bomber and 1 uk_fighter
                Casualties for French: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 5 GermanUBoats, 2 Wolfpacks, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Units damaged: 1 battleship owned by the British
                Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Western Germany
            1 Waffen_Arty, 3 armour and 5 waffen_infantrys moved from France to Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            2 artilleries moved from Yugoslavia to Romania
            4 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 elite moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from Syria to Alexandria
            2 bombers moved from Syria to Southern Italy
    
        Place Units - Germans
            3 GermanUBoats placed in 110 Sea Zone
            2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
            2 G_air_transports, 1 artillery and 2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            2 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    game-1-alex-vs.panzer-G2.tsvg


  • @Panzerstahl-Helm Indeed they do, Russia done:

    game-1-alex-vs.panzer-r2.tsvg

    Also, how do I create those Soviet Army’s with my Commisars?


  • @Alexander

    Hi Alex

    I recreated your turn for an example of how to create Corps. You can see in history that the end of NCM I switched to edit. Germany and SSR are not at war yet, so this prevents them from being able to move to their Boxes.

    In that case, temporarily edit to “War”. You can then move the dudes to their Box. Then switch back to Neutral.

    At the start of Place, remove the Commisar and replace with the approrpriate active one. In this case it is “Commisar 2” as the Artillery is the heaviest hitter.
    That will boost both the Commisar and the Arty with a extra die roll.

    Tanks and “Commisar 3” are the most common Corps, so I put some active ones in the Overflow Box that you can move instead of a remove replace.

    That’s a recent addition but it seems to be working pretty good. I have room for more units, so I’ll probably add a couple more next update.

    You’ll pick it up fairly quick. Once you get used to it, it becomes second nature :)

    game-1-alex-vs.panzer-r2CommisarExample.tsvg

    Oh yea, when in History and Edit turns on, you will need to hit History top right and then you can click through the moves again with Next.
    Otherwise it’ll skip to when is turned off.

    Screenshot from 2025-10-27 21-38-18.png


  • @Alexander
    Guten Abend,

    I processed with barnees suggested adjustments.
    Feel free to re-adjust/edit whereever you want and don´t hesitate to ask.

    BR

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 NavyFighter, 1 carrier, 1 elite, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            6 infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
            1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Japanese
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
            4 infantry moved from Kiangsi to Hunan
            1 aaGun and 1 artillery moved from Jehol to Anhwe
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Jehol
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
            1 elite and 1 japanese_para moved from Japan to 6 Sea Zone
            1 elite, 1 japanese_para and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 elite and 1 japanese_para moved from 20 Sea Zone to Kiangsi
            EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
            EDIT: 1 japanese_para moved from Japan to Manchuria
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 Japan_destroyer, 1 NavyFighter, 1 carrier and 1 submarine placed in 6 Sea Zone
            1 Japanese_LCV and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
    

    game-1-alex-vs.panzer-J2.tsvg


  • @barnee Thank you! Yes, I’m hoping once I figure a few more nuances of the HRE Triple A steps it’ll just be about learning all of the troop interactions and strategies.


  • @Panzerstahl-Helm Italy up next…

    I couldn’t place my Elite infantry in USA so I edited it in instead.

    UK turn, I removed 4PU so I can place the 4 bunkers I bought last round without cheating on the IPCs (3 placed, 1 still in pocket), similarly I couldn’t place my Elite infantry in London so I edited it in instead.

    Please let me know if any of the above is not permitted/correct.

    Also, how to I edit my buys to remove these units I edit in? (1x USA and 1x UK Elite Infantry)

    game-1-alex-vs.panzer-uk2.tsvg

    Purchase Units
    Americans buy 6 Fortifications, 2 NavyFighters, 2 air_transports, 1 carrier, 1 elite and 1 usa_fighter; Remaining resources: 2 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    2 usa_fighters moved from Wake Island to Guam
    2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
    1 cruiser moved from 11 Sea Zone to 26 Sea Zone
    1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    1 transport moved from 26 Sea Zone to 10 Sea Zone
    1 artillery moved from 26 Sea Zone to Hawaiian Islands
    1 infantry moved from 26 Sea Zone to Hawaiian Islands
    1 submarine moved from 26 Sea Zone to 23 Sea Zone
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 10 Sea Zone
    2 NavyFighters placed in 10 Sea Zone
    2 air_transports placed in Eastern United States
    1 usa_fighter placed in Central United States
    2 Fortifications placed in Philippines
    1 Fortification placed in Guam
    2 Fortifications placed in Midway
    1 Fortification placed in Wake Island
    Americans undo move 3.
    2 air_transports placed in Eastern United States
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Eastern United States: 1 elite
    EDIT: Turning off Edit Mode
    Turn Complete
    Americans collect 52 PUs; end with 54 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    4 infantry moved from Szechwan to Yunnan
    1 fighter moved from Sikang to Yunnan
    1 infantry moved from Szechwan to Yunnan
    Combat
    Battle in Yunnan
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    1 fighter moved from Yunnan to Sikang
    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    3 infantry placed in Szechwan
    Chinese undo move 1.
    2 infantry placed in Shensi
    2 infantry placed in Kansu
    2 infantry placed in Sikang
    Chinese undo move 3.
    1 infantry placed in Sikang
    1 infantry placed in Szechwan
    Chinese undo move 4.
    Chinese undo move 2.
    Chinese undo move 1.
    2 infantry placed in Szechwan
    1 infantry placed in Kansu
    1 infantry placed in Sikang
    1 infantry placed in Szechwan
    Turn Complete
    Chinese collect 6 PUs; end with 6 PUs
    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units
    Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
    Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
    Setting uses for triggers used this phase.
    Turning on Edit Mode
    EDIT: Changing PUs for British from 62 to 58
    EDIT: Turning off Edit Mode
    British buy 1 artillery, 3 bombers, 1 elite, 3 infantry, 2 mine_unarmeds and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    2 infantry moved from Union of South Africa to 71 Sea Zone
    2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
    2 infantry moved from 72 Sea Zone to Kenya
    1 uk_armour moved from Egypt to Kenya
    2 infantry moved from India to 39 Sea Zone
    2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
    2 infantry moved from 72 Sea Zone to Kenya
    1 battleship moved from 39 Sea Zone to 72 Sea Zone
    1 artillery moved from Iraq to 80 Sea Zone
    1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
    1 artillery moved from 72 Sea Zone to Kenya
    Combat
    Battle in Kenya
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    Non Combat Move
    1 destroyer moved from 81 Sea Zone to 72 Sea Zone
    1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
    1 infantry moved from Eastern Persia to Persia
    1 infantry moved from Sumatra to 41 Sea Zone
    1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
    1 infantry moved from 44 Sea Zone to Celebes
    1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    3 aaGuns, 1 artillery and 5 infantry moved from Burma to Shan State
    2 infantry moved from Burma to Shan State
    2 infantry moved from India to Burma
    1 mine_unarmed moved from India to Burma
    1 transport moved from 106 Sea Zone to 101 Sea Zone
    British undo move 12.
    1 artillery and 1 infantry moved from Quebec to Ontario
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
    1 Fortification placed in Celebes
    2 Fortifications placed in Gilbert Islands
    3 bombers placed in Union of South Africa
    1 infantry, 2 mine_unarmeds and 1 uk_para placed in United Kingdom
    British undo move 4.
    2 mine_unarmeds and 1 uk_para placed in United Kingdom
    Turning on Edit Mode
    EDIT: Adding units owned by British to United Kingdom: 1 elite
    EDIT: Turning off Edit Mode
    1 artillery and 3 infantry placed in India
    Turn Complete
    Total Cost from Convoy Blockades: 4
    British collect 52 PUs (4 lost to blockades); end with 52 PUs
    Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
    Purchase Units
    

  • @Alexander

    Good Evening

    Yea you can only have one Elite per TTy. Triplea will prevent it during placement but yo have to Player Enforce otherwise.

    So you can move a Elite to C or WUSA via Rail and the UK one to Scotland, then you’d be able to place. You can also just refund the cash and buy a regular Inf or adjust your build.

    If you now have an extra Elite showing up in your purchase window that didn’t place, next turn do your buy normally, then move any Elite that is in the Capital, place the unplaced Elite in 1st place.

    If there was no Elite in the Capital then remove the Elite after you place, if there was, just don’t put the one you removed back.

    Screenshot from 2025-10-29 22-31-24.png

  • 2024 '23 '22 '21 '20 '19 '18

    @Alexander

    One other thing. You have to control the TTy from turn start in order to place a Fortification. So, you can’t place one in Celebes.

    That’s PE as well as the total number of 1 per Inf.
    When in combat, you don’t take them as casualties until everything else dead.

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