Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @barnee I am trying to place them in London but I don’t seem to be getting an option to place them for some reason. I see when I click other spots the error saying I don’t have enough INF which makes sense but nothing for London at all


  • ^^^I guess that info would have been wise to add to my other post


  • @Alexander

    heh heh no worries :) Yea you can only place in the Pacific.

    Screenshot from 2025-10-20 23-34-37.png

    Can’t place in London. Page 32 give you the full rundown. I can’t get it all in one shot :)

    Oh yea congrats if you like baseball. All my Alaska buddies bummed seattle lost lol


  • @barnee Ah, I totally missed that detail! Thank you, I’ll just wait and place them next turn then as that mistake is on me.

    @Panzerstahl-Helm feel free to continue onto Italy

    Haha, I just tuned in for today’s match - my grandmother would be the most excited of the family as she never misses their games!


  • @Alexander

    Hello sir,

    feel free to adjust your UK purchase as barnee explained and suggested. It will not affect our game if you do so afterwards. This is your first game and mistakes are to learn.

    Your boys on the AC in the Med are on fire! Oh boy, the Italian airforce got a bloody nose! At least the crew on the Italian transport were on the ball as well.
    The Med is the hot spot of round 1.

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to Malta
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 carrier
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is -24
                Casualties for Italians: 2 fighters and 1 submarine
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                    British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Malta, round 2 : 1/5 hits, 1,67 expected hits
                    British roll dice for 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Malta, round 3 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Malta
                    1 uk_tactical_bomber owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 uk_fighter in Malta, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Malta
                    1 uk_fighter owned by the British lost in Malta
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 bomber moved from Malta to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Yugoslavia
            2 artilleries moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 Italian_LCVs and 1 italian_para placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 11 PUs; end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,50
    British AA : -0,17
    British regular : 2,67
    

    game-1-alex-vs.panzer-it1.tsvg


  • @Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany

    game-1-alex-vs.panzer-fr1.tsvg

    Purchase Units
    Turning on Edit Mode
    EDIT: Adding units owned by British to United Kingdom: 1 infantry
    EDIT: Adding units owned by British to Borneo: 1 Fortification
    EDIT: Turning off Edit Mode
    ANZAC buy 2 air_transports; Remaining resources: 2 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 fighter moved from Queensland to Malaya
    2 infantry moved from New Guinea to Dutch New Guinea
    ANZAC undo move 2.
    2 infantry moved from New Guinea to Dutch New Guinea
    1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
    ANZAC undo move 3.
    2 infantry moved from New South Wales to 62 Sea Zone
    2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
    1 infantry moved from 42 Sea Zone to Java
    1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    1 infantry moved from 42 Sea Zone to Java
    1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    2 fighters moved from New Zealand to Queensland
    2 aaGuns moved from New South Wales to Queensland
    Cleaning up during movement phase
    Place Units
    2 air_transports placed in New South Wales
    Turn Complete
    ANZAC collect 14 PUs; end with 16 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
    Combat Move
    Resetting and Giving Bonus Movement to Units
    1 infantry moved from Tunisia to Libya
    Combat
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 infantry moved from French West Africa to French Central Africa
    1 infantry moved from Algeria to Tunisia
    1 infantry moved from Morocco to Algeria
    1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Cleaning up during movement phase
    


  • and if you would like to scramble, what is your order of casualities?


  • @Panzerstahl-Helm No scramble for me please


  • @Alexander

    Guten Abend,

    Here we go sir. Germany on fire.
    The Royal Airforce and Royal Navy got a tough

    Game History

    Round: 2
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
            Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
            Trigger FlakTower: buyFlakTower added to productionGermans
            Trigger FlakTower: buyFlakTower added to productionRussians
            Trigger FlakTower: buyFlakTower added to productionBritish
            Trigger FlakTower: buyFlakTower added to productionItalians
            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
            Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            Trigger AirCommander: buyGAirCommander added to productionGermans
            Trigger AirCommander: buyAirCommander added to productionRussians
            Trigger AirCommander: buyAirCommander added to productionAmericans
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Germans buy 2 G_air_transports, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 2 artilleries, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
            4 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from Western Germany to Syria
            1 bomber and 1 tactical_bomber moved from Southern Italy to Syria
            1 tactical_bomber moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Tobruk to 97 Sea Zone
            1 armour and 4 infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Greece
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 Wolfpack, 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Battle in Gibraltar
            Battle in Greece
                Germans attack with 2 armour and 4 infantry
                Neutral_Allies defend with 4 infantry
                Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 97 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 carrier
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 carrier
            Battle in Syria
                Germans attack with 2 bombers and 1 tactical_bomber
                British defend with 1 bomber and 1 uk_fighter; French defend with 1 infantry
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 bomber and 1 uk_fighter
                Casualties for French: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 5 GermanUBoats, 2 Wolfpacks, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Units damaged: 1 battleship owned by the British
                Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Western Germany
            1 Waffen_Arty, 3 armour and 5 waffen_infantrys moved from France to Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            2 artilleries moved from Yugoslavia to Romania
            4 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 elite moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from Syria to Alexandria
            2 bombers moved from Syria to Southern Italy
    
        Place Units - Germans
            3 GermanUBoats placed in 110 Sea Zone
            2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
            2 G_air_transports, 1 artillery and 2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            2 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    game-1-alex-vs.panzer-G2.tsvg


  • @Panzerstahl-Helm Indeed they do, Russia done:

    game-1-alex-vs.panzer-r2.tsvg

    Also, how do I create those Soviet Army’s with my Commisars?


  • @Alexander

    Hi Alex

    I recreated your turn for an example of how to create Corps. You can see in history that the end of NCM I switched to edit. Germany and SSR are not at war yet, so this prevents them from being able to move to their Boxes.

    In that case, temporarily edit to “War”. You can then move the dudes to their Box. Then switch back to Neutral.

    At the start of Place, remove the Commisar and replace with the approrpriate active one. In this case it is “Commisar 2” as the Artillery is the heaviest hitter.
    That will boost both the Commisar and the Arty with a extra die roll.

    Tanks and “Commisar 3” are the most common Corps, so I put some active ones in the Overflow Box that you can move instead of a remove replace.

    That’s a recent addition but it seems to be working pretty good. I have room for more units, so I’ll probably add a couple more next update.

    You’ll pick it up fairly quick. Once you get used to it, it becomes second nature :)

    game-1-alex-vs.panzer-r2CommisarExample.tsvg

    Oh yea, when in History and Edit turns on, you will need to hit History top right and then you can click through the moves again with Next.
    Otherwise it’ll skip to when is turned off.

    Screenshot from 2025-10-27 21-38-18.png

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