@mikawagunichi no, sub will fight, and take hit
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Hello sir,
feel free to adjust your UK purchase as barnee explained and suggested. It will not affect our game if you do so afterwards. This is your first game and mistakes are to learn.
Your boys on the AC in the Med are on fire! Oh boy, the Italian airforce got a bloody nose! At least the crew on the Italian transport were on the ball as well.
The Med is the hot spot of round 1.Game History
Round: 1 Purchase Units - Italians Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Northern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Kenya 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to Malta 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 carrier Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone British win with 1 carrier remaining. Battle score for attacker is -24 Casualties for Italians: 2 fighters and 1 submarine Battle in Malta Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Malta, round 2 : 1/5 hits, 1,67 expected hits British roll dice for 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Malta 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Malta, round 3 : 1/4 hits, 1,50 expected hits British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 3 : 2/2 hits, 1,17 expected hits 2 infantry owned by the Italians lost in Malta 1 uk_tactical_bomber owned by the British lost in Malta Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/2 hits, 1,00 expected hits British roll dice for 1 uk_fighter in Malta, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Malta 1 uk_fighter owned by the British lost in Malta Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from Malta to Southern Italy 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia Place Units - Italians 2 Italian_LCVs and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 11 PUs; end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -2,50 British AA : -0,17 British regular : 2,67 -
@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
game-1-alex-vs.panzer-fr1.tsvg
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phase -
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and if you would like to scramble, what is your order of casualities?
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@Panzerstahl-Helm No scramble for me please
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Guten Abend,
Here we go sir. Germany on fire.
The Royal Airforce and Royal Navy got a toughGame History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 2 G_air_transports, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Repair_BB, 2 artilleries, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 4 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to Syria 1 bomber and 1 tactical_bomber moved from Southern Italy to Syria 1 tactical_bomber moved from Northern Italy to 97 Sea Zone 1 fighter moved from Tobruk to 97 Sea Zone 1 armour and 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 Wolfpack, 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Gibraltar Battle in Greece Germans attack with 2 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 carrier Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 carrier Battle in Syria Germans attack with 2 bombers and 1 tactical_bomber British defend with 1 bomber and 1 uk_fighter; French defend with 1 infantry Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 bomber and 1 uk_fighter Casualties for French: 1 infantry Battle in 109 Sea Zone Germans attack with 5 GermanUBoats, 2 Wolfpacks, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Units damaged: 1 battleship owned by the British Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 2 GermanUBoats and 2 Wolfpacks Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 Waffen_Arty, 3 armour and 5 waffen_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 artilleries moved from Yugoslavia to Romania 4 infantry moved from Yugoslavia to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 elite moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Syria to Alexandria 2 bombers moved from Syria to Southern Italy Place Units - Germans 3 GermanUBoats placed in 110 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 2 G_air_transports, 1 artillery and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs






