Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
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@barnee @Panzerstahl-Helm Just re-skimmed the rules for the unique unit/army gouping rules before purchasing.
For unit purchasing, does this now happen at the start of the turn? Or was I supposed to wait (and would then get the option to place) at the end like normal? Either way, I did not move the new units I placed so there shouldn’t be an issue for Russia. (I’m guessing this is so that the “upgrades” to units can be applied.) — In general, please let me know if I do something wrong!
Here’s my first shot for a battle report - nothing too eventful for R1:
Purchase Units Russians buy 2 Soviet_Commisars, 2 artilleries, 1 elite, 4 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units 1 artillery placed in Novgorod 1 infantry placed in Ukraine 2 Soviet_Commisars, 1 elite and 4 mine_unarmeds placed in Russia Russians undo move 2. 1 artillery placed in Ukraine 2 infantry placed in Ukraine 2 infantry placed in Novgorod Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Preparing Airbases for Possible Scrambling Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Amur to Sakha 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus Russians undo move 9. 2 infantry moved from Baltic States to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone Russians undo move 10. 1 submarine moved from 127 Sea Zone to 124 Sea Zone 3 infantry moved from Vyborg to Karelia 1 artillery moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 Russian_Rail and 1 artillery moved from Russia to Sakha 1 Russian_Rail and 1 armour moved from Russia to Sakha Russians undo move 3. 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns and 1 infantry moved from Russia to Bryansk 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Sakha Setting uses for triggers used this phase. Cleaning up during movement phase
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Sweet you got it rolling :)
Yea so the only dudes that place first place:
I keep a Rulebook window, actually two so I can scroll with one and check the Table of contents with the other, available at all times :)
The “Help” tab top left will allow you to access “Game Notes”. They explain most of how triplea works with the mod but are continuing to be updated for better clarity.
Yea, any questions, ask away :) First game is a learning game but @crockett36 just won his first game so it’s not an automatic loss.
You gonna dig it :)
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Hmm … I just noticed “Elite Armor” on the above list. this is incorrcet. It should place the same as Elite Infantry.
On the list to fix :)
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@barnee Thanks! I may have to upgrade from my printed copy of the HRE to the Triple A version for some of these nuances.
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Oh you should have both. Triplea Game Notes are just how triplea has to implement the rules.
The Captain’s rules take precedent. Edit and hand rolling with dicebot and Player enforcement makes triplea rule compliant. -
So the Captain’s rulebook are the two left top windows. I click on them when I need clarification
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In case I forgot to mention, you can have a different look with "Map Blends on. It’s under “View”.
Makes it not quite as neon and is easier to see some units in Italy and Java/NG
Yep your first turn went fine, except for the early place. As you said though, it had no affect on the game and you now know the placement order :)
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@barnee Neat, I’ll give it a try next turn - I think it will take a bit of time to get used to all the new unit art for the HRE!
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Yea the UHD units took me 2-3 games to get used to. But I really dig em now. They’re mostly Frostion’s with Elk doing a few and hepster, ebbe and others as well.
Oh yea Joe Pants lol. I try to credit everyone when I can :)
Even using them in the OOB Global makes it seem like a new game lol
I’ll try and be a mostly silent observer :) Just stoked you checkin it out :)
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Hello,
solid move and I see beelee is keeping an eye on it!
We are in best hands! He brought me to the game almost 3 years ago and we have been battling for 9 games so far. Good fights!Here is J1, nothing too exciting.
US and UK are up.
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 carrier, 1 elite and 2 japanese_paras; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Kwangsi 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Korea to Manchuria 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Chahar 2 infantry moved from Okinawa to 19 Sea Zone 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Okinawa to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from Japan to Manchuria 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from Manchuria to Jehol 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 Japanese_LCV, 1 elite and 2 japanese_paras placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
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@Panzerstahl-Helm Nothing too exciting to report for USA and China, Italy needs to scramble/not for SZ97 combat:
Also, more generally, do I just let Triple A pick my opponent’s casualties or do we need to collaborate in those cases?
Here’s the full details if the USA impacts your decision:
Purchase Units Americans buy 2 Fortifications, 2 NavyFighters, 1 carrier, 1 cruiser, 2 destroyers and 1 elite; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 usa_fighters moved from Hawaiian Islands to Wake Island 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Americans undo move 9. 1 usa_fighter moved from Western United States to Hawaiian Islands 1 cruiser moved from 101 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Americans undo move 12. Americans undo move 11. 1 bomber moved from Central United States to Hawaiian Islands 1 artillery moved from Eastern United States to Central United States 1 infantry, 3 mech_infantrys and 1 usa_armour moved from Central United States to Eastern United States Americans undo move 12. 1 Rail and 1 artillery moved from Eastern United States to Western United States 2 infantry moved from Mexico to Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 elite placed in Eastern United States 2 Fortifications placed in Philippines Turn Complete Americans collect 52 PUs; end with 52 PUs Purchase Units Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat Battle in Yunnan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Yunnan to Sikang 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Kansu Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 infantry placed in Sikang 2 infantry placed in Szechwan Turn Complete Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units Trigger Seafire: buySeafire added to productionBritish Setting uses for triggers used this phase. British buy 4 Fortifications, 1 Repair_BB, 1 elite, 7 infantry, 2 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units 1 Repair_BB placed in 111 Sea Zone Combat Move Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Setting uses for triggers used this phase. 1 unit repaired. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 uk_armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone 1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone British undo move 6. British undo move 5. British undo move 4. British undo move 3. British undo move 1. British undo move 1. British undo move 1. 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone British undo move 2. 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 uk_fighter moved from India to Iraq 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone British undo move 9. 1 uk_fighter moved from Malta to 97 Sea Zone 1 uk_fighter moved from Gibraltar to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 uk_fighter moved from United Kingdom to 97 Sea Zone British undo move 10. 1 uk_fighter moved from Gibraltar to 96 Sea Zone
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Hi @Alexander
Posting a shot of the scramble area as you did is what we usually do. Also, I will post a save of the game at that point. What you listed below works too but the save allows one to scroll through History and get the visual as well.
Not a big deal this early in the game :)
Normally just go with triplea for casualties and obviously take what you yourself would if roles were reversed. If unsure, you can ask for a Order Of Loss.
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@Panzerstahl-Helm @barnee Just want to confirm, transports cannot be taken as casualties like OOB? TripleA is suggesting it can be taken first
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