Just trying to set up a new forum for a private game.
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Hi Panzer
would you detail the attack some more. I think the 2 LMs are defending against 98 and is that where the LCVs came from I assume.
Both LCVs were empty on the attack ? But both LMs are now gone ?
Idk. I haven’t encountered this before. My natural reaction would be no a LCV can’t conquer a TTy.
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ahh just reread. Yea, so Idk. I guess the LCV would remain in the TTY but UK would retain control.
Need Captain to clarify :)
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@barnee Ah that makes sense, I’ll be paying more attention to the battle for Africa in games to come!
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@Panzerstahl-Helm Sounds good, I’m out of town for the New Year festivities but will get back to you on the weekend… see you next year ;)
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Hi Panzer,
Concerning Landingcraft units:
You can use Landingcraft units as cannonfodder - and yes - they can be used as you described above as part of the attack on Egypt.
Important:
Landingcraft units have no Combat value - they cannot attack or defend. If Landingcraft units are the only surviving land units after all enemy units have been destroyed - and the enemy territory is not captured - your Landingcraft units are lost, since Egypt is Enemy Controlled.This game mechanism is identical to a friendly territory - with friendly Landingcraft units - which is captured by enemy forces.
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2 LM in Egypt against SZ98
[dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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Good afternoon and a happy new year!
Following aboves explanation of The Captain, I adjusted my turn accordingly.
Barnee mentioned, that the 2 LMs in Egypt defend against ZS98, I should have rolled for them before the battle.
I did so above and luckily your lMs didn´t hit. Makes adjusting my turn easier! :-)I removed the remaining LCV and changed the ownership back to UK and added the 2 LMs again.
I withdraw 7 IPC (2 for Egypt + 5 for the NO) from Germanys treasury.Attached the revised turn version with Russia up!
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@Panzerstahl-Helm Happy new years! I’m back and ready to resume the action here
Thanks for the clarifications. Haha, yes I felt that with my USA marines a couple turns ago – starting to get the hang of when/how to use the edit mode.
Also, a FYI – I swapped out my army unit composition for greater mobility as was mentioned earlier in the game.
game-1-alex-vs.panzer-ussr10.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 1 elite, 3 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Novosibirsk to Timguska 1 armour moved from Novosibirsk to Evenkiyskiy Russians undo move 2. 2 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 artillery and 1 elite moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang Russians undo move 4. 1 artillery moved from Kazakhstan to Sikang 1 elite moved from Kazakhstan to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 fighter moved from Samara to Sikang 1 elite moved from Vologda to Urals 2 infantry moved from Vologda to Urals 1 fighter moved from Russia to Timguska 1 infantry moved from Novosibirsk to Timguska Russians undo move 11. 1 tactical_bomber moved from Russia to Timguska 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Novosibirsk to Kansu 1 armour moved from Novosibirsk to Tsinghai 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Belarus to Baltic States Combat Battle in Timguska Battle in Kansu Battle in Sikang Recording Battle Statistics Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Setting uses for triggers used this phase. Non Combat Move Trigger AmericansParaBoost atTobruk: Americans has 1 usa_paraBoost placed in Tobruk Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Ukraine to Rostov 4 infantry moved from Northwest Persia to Persia 1 aaGun and 3 infantry moved from Caucasus to Northwest Persia 1 1stSovietAG moved from Smolensk to Bryansk 1 1stCorps moved from Smolensk to Bryansk 1 1stTankArmy moved from Smolensk to Bryansk 1 armour moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Bryansk 3 artilleries moved from Smolensk to Bryansk 3 aaGuns moved from Smolensk to Bryansk 2 guard_infantrys moved from Vologda to Novosibirsk 1 Elitearmour moved from Vologda to Bryansk 2 mine_unarmeds moved from Vologda to Archangel 1 mine_unarmed moved from Smolensk to Belarus 1 mine_unarmed moved from Russia to Bryansk 4 armour moved from Samara to Bryansk 3 guard_infantrys moved from Russia to Bryansk 1 russian_para moved from Russia to Tsinghai 1 armour moved from Samara to Tsinghai 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Sikang to Volgograd 1 tactical_bomber moved from Timguska to Samara 1 FighterAce moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 1 guard_infantry moved from Vologda to Smolensk 1 R_Europe_Rail moved from Russia to Vologda 1 R_Europe_Rail and 1 aaGun moved from Vologda to Bryansk 2 Russian_Rails moved from Russia to Samara 1 Russian_Rail and 1 mine_unarmed moved from Samara to Belarus 1 Russian_Rail and 1 mine_unarmed moved from Samara to Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan EDIT: Turning off Edit Mode 3 Mass_Tankss, 1 elite and 1 mine_unarmed placed in Russia 1 infantry placed in Russia 1 infantry placed in Volgograd 1 infantry placed in Samara Turning on Edit Mode EDIT: 1 Soviet_Partisan placed in Volgograd EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 1 infantry EDIT: Removing units owned by Russians from 2nd Corps: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 2nd Corps: 2 armour EDIT: Removing units owned by Russians from Bryansk: 2 armour EDIT: Adding units owned by Russians to Bryansk: 2 infantry EDIT: Removing units owned by Russians from 3rd Corps: 2 infantry EDIT: Adding units owned by Russians to 3rd Corps: 2 armour EDIT: Removing units owned by Russians from Bryansk: 2 armour EDIT: Adding units owned by Changer to Bryansk: 1 R_mine_Bryansk_WUKR EDIT: Removing units owned by Russians from Bryansk: 1 mine_unarmed EDIT: Adding units owned by Changer to Bryansk: 1 R_mine_Bryansk_WUKR EDIT: Removing units owned by Russians from Bryansk: 1 mine_unarmed EDIT: Adding units owned by Changer to Archangel: 2 R_mine_ARCH_NOVGOs EDIT: Removing units owned by Russians from Archangel: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 Soviet_Partisan EDIT: Turning off Edit Mode -
Hi Guys
I set up a Game Thread for a Multi here
https://forums.triplea-game.org/topic/4245/game-1-multi-panzer-alex-vs-trout-barnee
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Good afternoon,
remember you need to purchase the repair tooken to repair your BB. I see 2 of your BBs are limping…
BR
Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Escort, 1 Heavy_BB, 1 Hvy_Ind_2, 4 TotalWarNavyFtrs, 1 artillery, 1 elite, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 Fortification and 1 airfield EDIT: Adding units owned by Americans to Wake Island: 1 airfield EDIT: Turning off Edit Mode 1 elite and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 elite and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 elite moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from 35 Sea Zone to 42 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 43 Sea Zone 2 artilleries, 1 elite, 9 infantry and 1 japanese_para moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 submarine moved from 23 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 6 Sea Zone to 31 Sea Zone 1 elite moved from 31 Sea Zone to Wake Island EDIT: Japanese undo move 22. 1 elite moved from 31 Sea Zone to Wake Island 1 pacific_submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 elite Changer defend; Americans defend with 1 USA_LCV and 1 airfield Japanese roll dice for 1 elite in Wake Island, round 2 : 1/2 hits, 0,33 expected hits Americans roll dice for 1 USA_LCV in Wake Island, round 2 : 0/0 hits, 0,00 expected hits 1 USA_LCV owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 elite remaining. Battle score for attacker is 3 Casualties for Americans: 1 USA_LCV Battle in 43 Sea Zone Japanese attack with 2 NavyFighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 NavyFighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 NavyFighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 2 artilleries, 1 elite, 9 infantry, 1 japanese_para and 1 mech_infantry Russians defend with 1 aaGun and 9 infantry Japanese roll dice for 2 artilleries, 1 elite, 9 infantry, 1 japanese_para and 1 mech_infantry in Yakut S.S.R., round 2 : 3/15 hits, 3,33 expected hits Russians roll dice for 1 aaGun and 9 infantry in Yakut S.S.R., round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 2 artilleries, 1 elite, 6 infantry, 1 japanese_para and 1 mech_infantry in Yakut S.S.R., round 3 : 3/12 hits, 2,83 expected hits Russians roll dice for 7 infantry in Yakut S.S.R., round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese lost in Yakut S.S.R. 3 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 2 artilleries, 1 elite, 3 infantry, 1 japanese_para and 1 mech_infantry in Yakut S.S.R., round 4 : 3/9 hits, 2,33 expected hits Russians roll dice for 4 infantry in Yakut S.S.R., round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 3 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 2 artilleries, 1 elite, 2 infantry, 1 japanese_para and 1 mech_infantry in Yakut S.S.R., round 5 : 0/8 hits, 2,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries, 1 elite, 2 infantry, 1 japanese_para and 1 mech_infantry in Yakut S.S.R., round 6 : 1/8 hits, 2,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries, 1 elite, 2 infantry, 1 japanese_para and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 7 infantry Casualties for Russians: 1 aaGun and 9 infantry Battle in 33 Sea Zone Changer loiter and taunt; Japanese attack with 1 submarine, 2 tactical_bombers and 1 transport Changer defend; ANZAC defend with 1 Escort Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 Escort in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 Escort in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 Escort in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Escort owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Caroline Islands Battle in Yunnan Japanese attack with 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Caroline Islands from Americans, taking Yunnan from Chinese with 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 44 Sea Zone Japanese attack with 2 NavyFighters Americans defend with 1 transport Japanese roll dice for 2 NavyFighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 NavyFighters in 44 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 transport Japanese roll dice for 1 pacific_submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger AmericansParaBoost atTobruk: Americans has 1 usa_paraBoost placed in Tobruk Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 2 NavyFighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 44 Sea Zone to 35 Sea Zone 2 bombers and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 Escort moved from 17 Sea Zone to 6 Sea Zone 1 JPN_Pacific_DD moved from 18 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Shantung to 19 Sea Zone 4 infantry, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 3 transports moved from 35 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Shensi to Hunan 1 aaGun and 1 artillery moved from Shensi to Hopei 2 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hunan 1 aaGun moved from Buryatia to Yakut S.S.R. 1 J_Rail moved from Kiangsu to Manchuria 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 J_Rail moved from Kiangsu to Hunan 1 J_Rail and 1 artillery moved from Hunan to French Indo China 1 J_Rail and 1 elite moved from Manchuria to French Indo China EDIT: 1 Japanese_LCV moved from Korea to Japan 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 Escort, 1 Heavy_BB, 4 TotalWarNavyFtrs and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 elite and 4 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 62 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,83 Japanese regular : -4,67 ANZAC regular : -1,17 Russians regular : -0,33 -
@Panzerstahl-Helm Hey, two quick questions related my USA turn. Are my heavy bombers eligible for lend lease? If so, I’m hoping to lend the 2 in London to the UK?
Second, did I do something wrong with repairing my battleships as I wasn’t able to place the repair tokens in the SZ (but it would let me place the tokens at Pearl and the USA coast)?
game-1-alex-vs.panzer-usa10questions.tsvg
Purchase Units Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Americans buy 1 Heavy_BB, 2 Repair_BBs, 4 TotalWarTacBmbrs, 1 air_transport, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 1 submarine, 1 transport and 1 usa_para; Remaining resources: 0 PUs; Place Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 2 Repair_BBs Politics EDIT: Adding units owned by Americans to 54 Sea Zone: 2 battleships EDIT: Removing units owned by Americans from 54 Sea Zone: 2 Repair_BBs and 2 battleships EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 usa_fighters and 4 usa_tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 pacific_transport moved from 54 Sea Zone to 33 Sea Zone Americans undo move 8. Americans undo move 7. 1 elite moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone Americans undo move 9. 1 mech_infantry moved from Gibraltar to 92 Sea Zone Americans undo move 7. 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia Combat Battle in Syria Battle in 33 Sea Zone Battle in 31 Sea Zone Battle in 25 Sea Zone Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 3 usa_fighters and 4 usa_tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 54 Sea Zone 1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 Escort, 1 Hvycarrier and 4 NavyFighters moved from 10 Sea Zone to 26 Sea Zone 1 air_transport and 1 infantry moved from Alaska to Eastern United States 1 Escort moved from 101 Sea Zone to 91 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 uk_fighters moved from 99 Sea Zone to 98 Sea Zone 1 usa_fighter moved from 92 Sea Zone to Egypt 1 usa_para moved from Tobruk to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 elite moved from Morocco to 92 Sea Zone 1 aaGun moved from Algeria to 92 Sea Zone 1 aaGun, 1 elite and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 elite moved from 98 Sea Zone to Egypt 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone 2 usa_fighters moved from Eastern United States to 91 Sea Zone 2 usa_fighters moved from Eastern United States to Gibraltar 1 usa_fighter moved from 54 Sea Zone to Queensland Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 4 TotalWarTacBmbrs placed in Western United States 1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 air_transport, 1 elite and 1 usa_para placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States Setting uses for triggers used this phase. Turn Complete Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ106: has removed 1 Escort_Convoy owned by Americans in 106 Sea Zone Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ106: Americans has 1 Escort placed in 106 Sea Zone Total Cost from Convoy Blockades: 0 Americans collect 66 PUs; end with 66 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 80 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 77 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 76 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 usa_fighter EDIT: Removing units owned by Americans from Cyprus: 1 usa_fighter EDIT: Turning off Edit Mode -
Hi Alex
Yea Hvy Bmbrs can be LendLease as long as they didn’t do anything during Combat on their turn.
Some triplea SZs have ownership in the XML for Blockade Zones and OOB Kamikaze Zones. So you can place the Repair tokens in those. Otherwise you have to be in a SZ that borders a TTy you control.
So yea, just place the token wherever and then edit in the repaired unit at start of CM. The token will disappear on it’s own






