Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 fighter, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers moved from Norway to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 fighter moved from Western Germany to Finland
1 fighter moved from Western Germany to Finland
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 2 artilleries, 7 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 7 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Finland, round 2 : 8/1 hits, 7.83 expected hits
Russians roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Finland, round 2 : 5/1 hits, 4.67 expected hits
5 infantry owned by the Germans lost in Finland
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Finland, round 3 : 7/0 hits, 7.00 expected hits
Russians roll dice for 2 armour and 3 artilleries in Finland, round 3 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Finland
2 armour owned by the Russians and 3 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 7 infantry
Casualties for Russians: 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun, 10 artilleries and 22 infantry moved from Belarus to Bryansk
5 fighters and 2 tactical_bombers moved from Finland to Western Germany
2 fighters moved from Finland to Novgorod
2 armour and 3 mech_infantrys moved from Belarus to Rostov
1 bomber moved from Western Germany to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 6 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,4,2
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Samara to Russia
Non Combat Move - Russians
1 armour, 1 fighter and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Amur to Korea
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
3 fighters moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 fighter moved from Yunnan to India
Combat - Japanese
Battle in Iwo Jima
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 3 destroyers, 9 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 3 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/1 hits, 8.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Iwo Jima from Americans, taking 6 Sea Zone from Americans with 4 carriers, 3 destroyers, 9 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in India
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
2 infantry owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from India to Burma
2 bombers moved from India to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
Place Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to France
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Kansu to Szechwan
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Szechwan to Shensi
1 artillery moved from Korea to Amur
2 fighters moved from 15 Sea Zone to Amur
1 battleship, 1 carrier and 2 cruisers moved from 15 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to 1 Sea Zone
1 destroyer moved from 120 Sea Zone to 122 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,5,5,6,4,5,1,6,6,4,4,2,5,2,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 9 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to Shensi
1 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 bomber moved from Persia to India
1 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from India to Persia
2 fighters moved from Persia to Shensi
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour and 3 infantry moved from Egypt to Alexandria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United States
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.67
Germans AA : 0.83
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to France
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Kansu to Szechwan
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Szechwan to Shensi
1 artillery moved from Korea to Amur
2 fighters moved from 15 Sea Zone to Amur
1 battleship, 1 carrier and 2 cruisers moved from 15 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to 1 Sea Zone
1 destroyer moved from 120 Sea Zone to 122 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,5,5,6,4,5,1,6,6,4,4,2,5,2,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 9 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to Shensi
1 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 bomber moved from Persia to India
1 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from India to Persia
2 fighters moved from Persia to Shensi
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour and 3 infantry moved from Egypt to Alexandria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United States
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Korea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Amur: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.67
Germans AA : 0.83
British regular : 0.00
I got overly aggressive with that Korea Landing and I think it could have been the losing move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 infantry moved from Libya to Tunisia
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
2 fighters moved from Southern Italy to Germany
1 bomber moved from Southern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,4,2,2,2
Italians collect 9 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
3 fighters moved from Korea to Amur
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 cruiser moved from 15 Sea Zone to 1 Sea Zone
1 carrier and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 7 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Algeria to Morocco
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to Finland
1 bomber moved from Rostov to French Indo China
6 armour and 13 mech_infantrys moved from Bryansk to Caucasus
2 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 10 artilleries and 23 infantry moved from Bryansk to Rostov
1 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,5,1,2,3,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 artillery and 3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 5 artilleries and 59 infantry moved from Russia to Bryansk
1 fighter moved from Volgograd to Russia
2 aaGuns and 2 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Korea to Amur
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 fighter moved from Burma to India
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in India, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Wake Island from Americans, taking India from UK_Pacific with 1 artillery, 1 fighter and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Manchuria to Japan
2 fighters and 2 tactical_bombers moved from Anhwe to Japan
1 armour and 1 mech_infantry moved from Yunnan to India
2 artilleries and 1 infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from India to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in Manchuria
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.83
ANZAC regular : -0.33
UK_Pacific regular : 0.33
Man, I’ve only got myself to blame for this one. I’m doing ok in Europe I think, it’s a shame to lose in the Pacific. There is no way I can stop you taking Hawaii or retake a Victory city.
Will post.
Tks for the game. Let me know if you want another.
Good game.
Can start another in a week or two maybe.