I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?
League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM
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@farmboy the game glitched on wake island. I didnt see dice, and no dice have appeared, but I just won the battle. I’ll roll dice in game for my inf and art at 2, 9 figs at 3, and 5 tacs at 4 and then roll for your 2 inf at 2.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from French Indo China to Celebes 1 fighter moved from 35 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Celebes 2 bombers moved from French Indo China to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Central Mongolia to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to Wake Island 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 31 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 25 Sea Zone to Wake Island Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone 2 infantry owned by the Americans lost in Wake Island Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 airfield Japanese win, taking Wake Island from Americans with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery and 1 bomber Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 3/13 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Wake Island: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Wake Island from Japanese to Americans EDIT: Changing ownership of Wake Island from Americans to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 6 fighters moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from Caroline Islands to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Japan 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from Java to Shan State 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun, 10 artilleries and 15 infantry moved from Burma to India 1 artillery and 1 infantry moved from Manchuria to Jehol 3 mech_infantrys moved from Buyant-Uhaa to Buryatia 1 mech_infantry moved from Manchuria to Buryatia 1 armour, 2 artilleries and 5 infantry moved from Amur to Buryatia 1 tactical_bomber moved from 16 Sea Zone to Jehol 1 tactical_bomber moved from 16 Sea Zone to Jehol 8 fighters and 5 tactical_bombers moved from Wake Island to 25 Sea Zone 1 fighter moved from Wake Island to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 3 infantry placed in India 1 infantry placed in French Indo China 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in Manchuria 2 fighters and 2 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 0.50 ANZAC regular : 1.33
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@farmboy I edited a purchase on that turn. I had one extra transport. So I traded it in for a sub and changed an inf to a mech. Obviously this may be too late, so just let me know and we cna change it back. But wasn’t a buy I had intended.
And as noted below the wake combat was glitchy.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries, 9 infantry and 2 mech_infantrys moved from Greece to Turkey 1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey 2 fighters moved from Russia to Turkey 1 bomber moved from West India to Turkey 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 artillery and 5 infantry moved from Gibraltar to Spain 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Spain 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Turkey Americans attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 3 mech_infantrys Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 3 mech_infantrys in Turkey, round 2 : 10/19 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking New Guinea from Japanese, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Spain, round 3 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 3 carriers and 6 fighters moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 3 fighters moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 2 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 6 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Western United States 1 infantry moved from Western United States to Central United States 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 14 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 9 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 5 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 3 infantry placed in Greece 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 5 fighters placed in Western United States 1 infantry placed in Central United States 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Greece to Caucasus 1 infantry moved from Greece to Albania 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from Greece to Albania 4 infantry moved from West India to Afghanistan 4 fighters moved from Russia to Afghanistan 1 artillery moved from West India to Afghanistan 2 armour and 7 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 2 fighters moved from Persia to Afghanistan 1 fighter moved from Iraq to Caucasus 1 tactical_bomber moved from Greece to Caucasus 2 fighters moved from Greece to Albania Combat - British Battle in Afghanistan British attack with 1 artillery, 6 fighters and 4 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery, 6 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Battle in 104 Sea Zone British attack with 4 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 104 Sea Zone 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Caucasus British attack with 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/15 hits, 4.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Albania British attack with 4 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Albania, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Albania British win, taking Albania from Italians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 3 artilleries and 28 infantry moved from Greece to Turkey 1 aaGun moved from Greece to Turkey 1 fighter and 1 tactical_bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Syria 1 battleship and 1 marine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 4 fighters moved from 104 Sea Zone to Spain 2 fighters and 2 tactical_bombers moved from Albania to 92 Sea Zone 2 fighters moved from Albania to Spain 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 aaGun and 7 infantry moved from West India to Eastern Persia 6 fighters moved from Afghanistan to Kazakhstan 6 fighters moved from Kazakhstan to Volgograd 1 marine moved from 98 Sea Zone to Syria 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq British undo move 2. 3 infantry placed in Iraq 1 artillery and 1 infantry placed in Union of South Africa 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 4.00 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.00 Neutral_True regular : -0.33 British regular : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries, 9 infantry and 2 mech_infantrys moved from Greece to Turkey 1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey 2 fighters moved from Russia to Turkey 1 bomber moved from West India to Turkey 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 artillery and 5 infantry moved from Gibraltar to Spain 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Spain 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Turkey Americans attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 3 mech_infantrys Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 3 mech_infantrys in Turkey, round 2 : 10/19 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey Americans win, taking New Guinea from Japanese, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Spain, round 3 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 3 carriers and 6 fighters moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 3 fighters moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 2 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 6 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Western United States 1 infantry moved from Western United States to Central United States 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 14 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 9 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 5 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 3 infantry placed in Greece 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 5 fighters placed in Western United States 1 infantry placed in Central United States 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Greece to Caucasus 1 infantry moved from Greece to Albania 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from Greece to Albania 4 infantry moved from West India to Afghanistan 4 fighters moved from Russia to Afghanistan 1 artillery moved from West India to Afghanistan 2 armour and 7 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 2 fighters moved from Persia to Afghanistan 1 fighter moved from Iraq to Caucasus 1 tactical_bomber moved from Greece to Caucasus 2 fighters moved from Greece to Albania Combat - British Battle in Afghanistan British attack with 1 artillery, 6 fighters and 4 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery, 6 fighters and 4 infantry in Afghanistan, round 2 : 4/11 hits, 4.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Battle in 104 Sea Zone British attack with 4 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 104 Sea Zone 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in Caucasus British attack with 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/15 hits, 4.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Albania British attack with 4 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Albania, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Albania British win, taking Albania from Italians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 3 artilleries and 28 infantry moved from Greece to Turkey 1 aaGun moved from Greece to Turkey 1 fighter and 1 tactical_bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 battleship and 1 marine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 4 fighters moved from 104 Sea Zone to Spain 2 fighters and 2 tactical_bombers moved from Albania to 92 Sea Zone 2 fighters moved from Albania to Spain 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 aaGun and 7 infantry moved from West India to Eastern Persia 6 fighters moved from Afghanistan to Kazakhstan 6 fighters moved from Kazakhstan to Volgograd 1 marine moved from 98 Sea Zone to Syria 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 infantry placed in Iraq 2 artilleries and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 4.00 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.00 Neutral_True regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Ukraine to Southern Italy 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Southern Italy to Greater Southern Germany Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,5,3 Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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one hit lol
casualty?
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tilt carrier
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 6 fighters moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 6 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 5 fighters in 44 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 2 fighters owned by the ANZAC lost in 44 Sea Zone 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 fighters in 44 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 44 Sea Zone 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 4 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 artillery moved from Northern Territory to Queensland 1 aaGun, 3 artilleries and 8 infantry moved from Northern Territory to South Australia 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Greece to 98 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Greece to Turkey 1 fighter moved from Greece to Turkey 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.33
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what transport are the british units on in 98?
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Archangel 1 bomber moved from Ukraine to Archangel 2 infantry moved from Bulgaria to Albania 4 fighters and 4 tactical_bombers moved from Southern Italy to Albania 1 armour, 12 artilleries, 41 infantry and 3 mech_infantrys moved from Bulgaria to Greece 3 mech_infantrys moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 1 armour, 12 artilleries, 41 infantry and 6 mech_infantrys Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 12 artilleries, 41 infantry and 6 mech_infantrys in Greece, round 2 : 17/60 hits, 14.33 expected hits Americans roll dice for 1 aaGun and 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 armour, 12 artilleries, 41 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Americans: 1 aaGun and 3 infantry Battle in Archangel Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Albania Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Albania, round 2 : 6/10 hits, 5.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Albania 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bulgaria to Greece 13 armour moved from Romania to Ukraine 1 armour moved from Romania to Greece 1 aaGun moved from Yugoslavia to Albania 5 mech_infantrys moved from Romania to Greece 1 mech_infantry moved from Romania to Greece 2 mech_infantrys moved from Romania to Greece 2 fighters and 28 mech_infantrys moved from Romania to Ukraine 3 tactical_bombers moved from Albania to Ukraine 2 bombers moved from Archangel to Poland 3 mech_infantrys moved from Western Germany to Poland 3 armour and 4 mech_infantrys moved from Belarus to Bessarabia 3 artilleries and 12 infantry moved from France to Normandy Bordeaux 2 aaGuns moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland 2 fighters moved from Albania to Southern Italy 2 fighters and 1 tactical_bomber moved from Albania to Southern Italy 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 4 infantry moved from Western Germany to France 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 4 infantry moved from Norway to Finland 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 3 artilleries placed in France 3 infantry placed in Normandy Bordeaux 10 infantry placed in Western Germany 2 mech_infantrys placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,5,4 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.67 Germans regular : 5.00 British regular : 0.67
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assuming the uk units in 98 are on us transports. If not, I might adjust.
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@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
assuming the uk units in 98 are on us transports. If not, I might adjust.
yes, on US
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 infantry moved from Smolensk to Archangel 3 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd 2 infantry moved from Kansu to Shensi 3 fighters moved from Archangel to Russia 1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Smolensk to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 3 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 2 armour moved from Volgograd to Bryansk 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Russians 3 infantry placed in Volgograd 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.67 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 8 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Kweichow to Hopei 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Hopei, round 2 : 3/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 bomber moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Philippines to French Indo China 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 25 Sea Zone to Caroline Islands 2 tactical_bombers moved from Jehol to French Indo China 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Buryatia to Yakut S.S.R. 2 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 3 infantry moved from India to Burma 1 aaGun, 9 artilleries and 16 infantry moved from India to West India 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 1 Sea Zone 2 battleships, 11 carriers, 1 cruiser, 5 destroyers, 16 fighters, 3 marines, 11 submarines and 5 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone Place Units - Japanese 3 submarines placed in 39 Sea Zone 3 submarines placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 8 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Kweichow to Hopei 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Hopei, round 2 : 3/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 bomber moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Philippines to French Indo China 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 25 Sea Zone to Caroline Islands 2 tactical_bombers moved from Jehol to French Indo China 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Buryatia to Yakut S.S.R. 2 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 3 infantry moved from India to Burma 1 aaGun, 9 artilleries and 16 infantry moved from India to West India 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 1 Sea Zone 2 battleships, 11 carriers, 1 cruiser, 5 destroyers, 16 fighters, 3 marines, 11 submarines and 5 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone Place Units - Japanese 3 submarines placed in 39 Sea Zone 3 submarines placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00
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reposted with an ncm change
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 carriers, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Turkey to Saudi Arabia 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Turkey to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 battleship and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone 2 artilleries and 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from Turkey to Greece 1 infantry moved from Turkey to Greece 1 infantry moved from Turkey to Greece 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Gibraltar to Portugal 1 bomber and 2 fighters moved from Iraq to Saudi Arabia 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 4 infantry moved from Spain to Portugal 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone 2 fighters moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from 46 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Gibraltar to Portugal 1 tactical_bomber moved from Gibraltar to Venezuela 1 fighter moved from Western United States to Venezuela 1 artillery and 1 infantry moved from Spain to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela Combat - Americans Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 5/9 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal Americans attack with 3 fighters and 4 infantry Neutral_True defend with 2 infantry Americans roll dice for 3 fighters and 4 infantry in Portugal, round 2 : 3/7 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Portugal 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greece Americans attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 41 infantry and 14 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 aaGun, 2 armour, 12 artilleries, 41 infantry and 14 mech_infantrys in Greece, round 2 : 28/69 hits, 23.33 expected hits 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Greece 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Greece Germans win with 2 armour, 12 artilleries, 39 infantry and 14 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Turkey 3 fighters moved from Portugal to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Venezuela to British Guiana 1 tactical_bomber moved from Venezuela to British Guiana 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone 6 carriers and 1 fighter moved from 54 Sea Zone to 30 Sea Zone 6 carriers and 2 fighters moved from 46 Sea Zone to 30 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 30 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 8 submarines moved from 54 Sea Zone to 30 Sea Zone 2 destroyers moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 46 Sea Zone to 30 Sea Zone 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland 21 fighters moved from Hawaiian Islands to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Mexico 1 fighter moved from Saudi Arabia to Turkey
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.33 Germans regular : 4.67 Neutral_True regular : 1.00
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let me know what casualties you want in greece, in particular, keep aa gun or kill?
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keep the aa