@SuperbattleshipYamato Sticking with the hidden subs subject,I would give destroyers a high probability,say 5/6, of finding subs in the same sz and zero chance of finding subs in an adjacent sz.
Also to prevent cheating,I’d use sealed envelopes or a locked box to store the sheets that record locations and previous movements of hidden subs.
On the subject of penalties for taking too long,I have another game the has "Time Machine"cards which when played,allows 1 selected D6 roll by yourself or an opponent to be cancelled and re-rolled.Example I’m bombing a factory and my opponent rolls 1 with his AA .I play a Time Machine card that I got because he was slow on a previous turn.I make him re-roll his AA and discard my Time machine card.Yes ,he could again roll 1 and my bomber dies.
G40 Total Naval War
-
The Total Naval War rule is part of the Total War concept.
In Early 1943 World War II is defined as a Total War - and mass production of specific land and air units benefits the major powers (see pg. 50 in the G40 HRE rulebook).
The Total Naval War is designed with the same game mechanisms as Total War, but concerns only specific Naval units and specific Nations.
We expect to release the Total Naval War rules in Late 2025, when play testing has ended.
-
Makes sense.
-
@The-Captain Were you able to release the total war rules?
Cheers,
Chris -
Hi Chris,
Yes - we have ended play testing.
Grafics & SetUp of the rules are under way.
We expect to release the rules in February.
-
When can we expect this rule to be active ?
-
February - hopefully…





