World at War Captain Walker (axis) vs Entek

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Kiangsi
            2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks moved from Hunan to Kwangtung
            1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
            2 Tanks moved from Hupeh to Kwangtung
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks
                Yamamoto defend with 6 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks in Kwangtung, round 2 : 6/27 hits, 11.17 expected hits
                    Yamamoto roll dice for 6 Infantrys in Kwangtung, round 2 : 0/6 hits, 2.00 expected hits
                    6 Infantrys owned by the Yamamoto lost in Kwangtung
                Chinese win, taking Kwangtung from Yamamoto with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 6 Infantrys
            Battle in Kiangsi
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters and 1 Fighter moved from Kwangtung to N.French Indochina
            3 Elites moved from Hupeh to Shansi
            3 Infantrys and 1 Tank moved from Chahar to Peking
            3 Infantrys moved from Suiyuan to Chahar
            4 Tanks moved from Shensi to Hunan
            3 Infantrys moved from Hupeh to Hunan
            1 Artillery and 1 Infantry moved from Szechwan to Hupeh
            3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 2 Infantrys moved from Lanchow to Shensi
            3 Tanks moved from Gobi Altai to Suiyuan
            6 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
            1 Artillery, 4 Infantrys and 1 Tank placed in Hsining
            1 Mech.Inf and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    Chinese regular : -5.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - British
            2 Fighters moved from Malta to Rome
            2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Rome
            1 Fighter moved from Corsica to Rome
            1 Battleship moved from 48 Sea Zone to 50 Sea Zone
            2 Artillerys and 2 Elites moved from Tobruk to 48 Sea Zone
            2 Artillerys and 2 Elites moved from El Agheila to 48 Sea Zone
            1 Artillery and 3 Elites moved from Tripoli to 48 Sea Zone
            5 Artillerys, 2 Cruisers, 7 Elites and 5 Transports moved from 48 Sea Zone to 50 Sea Zone
            5 Artillerys and 7 Elites moved from 50 Sea Zone to Rome
            2 Infantrys and 1 Tank moved from Campania to Rome
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Rome
                British attack with 2 Adv.Fighters, 5 Artillerys, 7 Elites, 5 Fighters, 2 Infantrys and 1 Tank
                Italians defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 10 Infantrys
                    Italians roll AA dice in Rome : 2/7 hits, 1.17 expected hits
                    2 Fighters owned by the British lost in Rome
                    British roll dice for 1 Battleship and 2 Cruisers in Rome, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    1 Infantry owned by the Italians lost in Rome
                    British roll dice for 2 Adv.Fighters, 5 Artillerys, 7 Elites, 3 Fighters, 2 Infantrys and 1 Tank in Rome, round 2 : 7/20 hits, 7.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Bunker and 9 Infantrys in Rome, round 2 : 4/11 hits, 4.17 expected hits
                    2 Elites owned by the British and 2 Infantrys owned by the British lost in Rome
                    7 Infantrys owned by the Italians lost in Rome
                    British roll dice for 2 Adv.Fighters, 5 Artillerys, 5 Elites, 3 Fighters and 1 Tank in Rome, round 3 : 6/16 hits, 6.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Rome, round 3 : 2/4 hits, 1.83 expected hits
                    2 Fighters owned by the British lost in Rome
                    1 Bunker owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rome
                British captures 44PUs while taking Italians capital
                British win, taking Rome from Italians with 2 Adv.Fighters, 5 Artillerys, 5 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6
                Casualties for British: 2 Elites, 4 Fighters and 2 Infantrys
                Casualties for Italians: 1 Adv.Fighter, 1 Bunker and 10 Infantrys
    
        Non Combat Move - British
            2 Adv.Fighters moved from Rome to 48 Sea Zone
            1 Fighter moved from Rome to 48 Sea Zone
            1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Elite moved from 48 Sea Zone to Tripoli
            3 Tanks moved from Lower Egypt to Tobruk
            3 Infantrys moved from Lower Egypt to Mersa Matruh
            2 Infantrys moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            2 Artillerys and 4 Infantrys moved from Erzurum to Georgia
            3 Infantrys moved from Adana to Erzurum
            1 Artillery and 3 Infantrys moved from W.Iran to Erzurum
            1 Tank moved from W.Iran to Georgia
            2 ArmoredCars and 1 Tank moved from E.Iran to Erzurum
            1 Artillery, 2 Elites and 1 Tank moved from Manchester to 11 Sea Zone
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
            1 Artillery, 2 Elites and 1 Tank moved from 6 Sea Zone to Lapland
            1 Artillery moved from Murmansk to Lapland
            2 Transports moved from 6 Sea Zone to 11 Sea Zone
            1 Artillery moved from Wales to Manchester
            1 Artillery, 1 Elite and 9 Infantrys moved from N.French Indochina to Kwangsi
            1 Tank moved from N.French Indochina to Kwangsi
            1 AAGun and 1 Infantry moved from N.Thailand to N.French Indochina
            3 Tanks moved from N.Thailand to Kwangsi
            1 Infantry moved from S.French Indochina to N.French Indochina
            4 Artillerys and 4 Infantrys moved from Bangkok to Malaya
    
        Place Units - British
            1 Cruiser and 2 Transports placed in 110 Sea Zone
            1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Manchester
            1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Wales
            2 Infantrys and 1 Tank placed in W.Iran
            2 Infantrys and 1 Tank placed in E.Iran
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            1 Adv.Fighter placed in Malaya
            1 Adv.Fighter and 5 Infantrys placed in Cairo
            3 Infantrys placed in Italian East Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 63 Sea Zone: 1 Cruiser and 1 Transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 B.Transport and 1 Cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 139 PUs; end with 183 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.00
    British regular : -1.00
    Italians AA : 0.83
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Anzac
            2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Celebes
                  Dutch take Celebes from Hisaichi
            1 Infantry moved from 111 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
                  Americans take Panay from Hisaichi
            2 Infantrys moved from Java to 110 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
                  Americans take Mindanao from Hisaichi
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Palawan
                  Americans take Palawan from Hisaichi
            4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Jilolo
                  Dutch take Jilolo from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 93 Sea Zone
                Anzac attack with 4 Adv.Fighters
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
            1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Townsville to Hollandia
            1 Artillery and 5 Infantrys moved from West Papua to Hollandia
            4 Infantrys moved from Port Moresby to West Papua
            1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
            4 Infantrys moved from New South Wales to South Australia
    
        Place Units - Anzac
            2 Transports placed in 113 Sea Zone
            1 Infantry placed in Townsville
            1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
            1 Adv.Fighter and 1 Artillery placed in Broome
            Anzac undo move 3.
            1 Elite placed in Broome
            1 Artillery and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : -1.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Anzac
            2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Celebes
                  Dutch take Celebes from Hisaichi
            1 Infantry moved from 111 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
                  Americans take Panay from Hisaichi
            2 Infantrys moved from Java to 110 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
                  Americans take Mindanao from Hisaichi
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Palawan
                  Americans take Palawan from Hisaichi
            4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Jilolo
                  Dutch take Jilolo from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 93 Sea Zone
                Anzac attack with 4 Adv.Fighters
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
            1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Townsville to Hollandia
            1 Artillery and 5 Infantrys moved from West Papua to Hollandia
            4 Infantrys moved from Port Moresby to West Papua
            1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
            4 Infantrys moved from New South Wales to South Australia
    
        Place Units - Anzac
            2 Transports placed in 113 Sea Zone
            1 Infantry placed in Townsville
            1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
            1 Adv.Fighter and 1 Artillery placed in Broome
            Anzac undo move 3.
            1 Elite placed in Broome
            1 Artillery and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : -1.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Dutch
            4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in La Mancha
                Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks
                Neutral defend with 2 Infantrys
                    Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in La Mancha
                Dutch loses 0 PUs for violating La Manchas neutrality.
                Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Dutch
            1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone
            1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia
            1 ArmoredCar moved from Amazon to 32 Sea Zone
            1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            1 Destroyer and 3 Transports placed in 110 Sea Zone
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.67
    Dutch regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 ArmoredCars and 5 Infantrys moved from Odessa to Donetsk
            2 Artillerys, 2 Elites and 1 Infantry moved from E.Romania to Odessa
            1 Tank moved from W.Romania to Odessa
            2 Artillerys moved from W.Romania to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 1 Fighter and 5 Infantrys
                Russians defend with 2 Artillerys, 2 Elites and 1 Tank
                    Romanians roll dice for 2 ArmoredCars, 1 Fighter and 5 Infantrys in Donetsk, round 2 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Romanians lost in Donetsk
                    1 Elite owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 ArmoredCars, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Donetsk, round 3 : 2/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    1 Elite owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 4 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Donetsk
                    1 Artillery owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 3/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Donetsk, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Romanians: 2 ArmoredCars and 4 Infantrys
                Casualties for Russians: 2 Artillerys, 2 Elites and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
            2 Elites and 1 Tank placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Russians regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    @captainwalker With italy done, I think this one is over.

    Thanks for the game. did you want another?

  • 23 21 20 19 17 16 15 13

    @Entek sure… I’ll play axis this time. Probably get it set up tomorrow…

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