@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
World at War Captain Walker (axis) vs Entek
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Dutch 1 Infantry and 1 Tank moved from Argentina to 39 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 33 Sea Zone 1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde 2 Infantrys moved from Suriname to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Cape Verde 1 Infantry moved from East And South Borneo to British Borneo British take British Borneo from Yamamoto Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Bunker, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Cape Verde Dutch attack with 3 Infantrys and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 3 Infantrys and 1 Tank in Cape Verde, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde Dutch loses 0 PUs for violating Cape Verdes neutrality. Dutch win, taking Cape Verde from Neutral with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Mech.Inf moved from Argentina to Amazon 2 ArmoredCars and 1 Tank moved from Argentina to Amazon 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin Place Units - Dutch 1 Bunker placed in Sumatra 2 Artillerys and 2 Infantrys placed in Banjarmasin 1 Transport placed in 32 Sea Zone 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : 1.00 -
TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Oulu to Lapland Finns take Lapland from French 1 Infantry moved from N.Karelia to Murmansk Finns take Murmansk from Russians 1 Artillery, 1 Fighter and 4 Infantrys moved from Oulu to Vyborg 6 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Fighter and 6 Infantrys Russians defend with 1 Artillery, 1 Elite and 2 Infantrys Finns roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 5 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg 1 Elite owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 6 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Vyborg, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Finns: 5 Infantrys Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turning on Edit Mode EDIT: Adding units owned by Finns to Tampere: 2 Infantrys EDIT: Removing units owned by Finns from Helsinki: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns regular : -1.67 Russians regular : 1.33 -
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev 2 Infantrys moved from Odessa to Donetsk 1 Artillery moved from Vinnytsia to Donetsk 1 Fighter moved from Odessa to Kiev Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Artillery, 1 Elite and 1 Infantry Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry Battle in Kiev Romanians attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Russians defend with 1 Artillery, 1 Elite and 1 Tank Romanians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Tank in Kiev, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Romanians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Romanians lost in Kiev 1 Tank owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Russians: 1 Artillery, 1 Elite and 1 Tank Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia 3 Infantrys moved from E.Romania to Odessa 2 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from W.Romania to E.Romania 2 Artillerys moved from W.Romania to E.Romania Place Units - Romanians 1 Artillery and 3 Infantrys placed in Bucharest 1 Artillery, 1 Elite and 1 Mech.Inf placed in W.Romania Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 1.83 Russians regular : -2.67 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 1 PUs; Place Units - Thai 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Americans 1 Submarine moved from 76 Sea Zone to 75 Sea Zone 1 S.Bomber moved from Saipan to Changchun 10 Adv.Fighters moved from 86 Sea Zone to 75 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 ArmoredCars, 1 Battleship, 1 Carrier, 2 Destroyers, 4 Infantrys, 1 Marine, 4 Submarines, 1 T.Boat and 1 Tank; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in Changchun Bombing raid in Changchun rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Changchun causes 4 damage total. Battle in 75 Sea Zone Americans attack with 10 Adv.Fighters and 1 Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 Adv.Fighters in 75 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Hisaichi roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 75 Sea Zone Americans win with 10 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Americans 10 Adv.Fighters moved from 75 Sea Zone to 86 Sea Zone 1 S.Bomber moved from Changchun to Saipan 2 Adv.Fighters, 1 Carrier and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 4 Infantrys moved from 89 Sea Zone to Midway 1 Artillery, 1 Elite and 1 Infantry moved from W.Morocco to E.Morocco 4 Infantrys and 1 Marine moved from Mauritania to W.Morocco 2 Bombers moved from Mauritania to E.Morocco 1 Tank moved from Salvador to 35 Sea Zone 1 Artillery and 2 Infantrys moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 35 Sea Zone to 34 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 34 Sea Zone to Mauritania 1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone 4 Infantrys moved from 36 Sea Zone to Mauritania 1 Artillery and 2 Infantrys moved from S.Chile to 39 Sea Zone 2 Tanks moved from S.Chile to Rio De Janeiro 1 Artillery, 1 B.Transport and 2 Infantrys moved from 39 Sea Zone to 36 Sea Zone 1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from South Central USA to South Atlantic USA 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 1 Battleship and 1 T.Boat placed in 86 Sea Zone 1 Marine placed in Saipan 3 Infantrys placed in South Atlantic USA 1 Infantry placed in South Central USA 2 Adv.Fighters placed in San Francisco 1 Destroyer and 1 Submarine placed in 35 Sea Zone 2 ArmoredCars and 1 Tank placed in Rio de Oro Turn Complete - Americans Americans collect 128 PUs; end with 129 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Germans 10 Artillerys, 1 HeavyTank, 8 Infantrys and 21 Tanks moved from Brest to Minsk 2 Mech.Infs moved from Lithuania to Minsk 2 Tanks moved from Latvia to Minsk 2 Artillerys moved from Warsaw to Brest 2 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Krakow to Brest 1 Adv.Fighter moved from Bohemia to Minsk 2 Tanks moved from Bohemia to Brest 2 ArmoredCars moved from Bohemia to Brest 1 Elite moved from Bohemia to Krakow 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia 1 Carrier moved from 24 Sea Zone to 23 Sea Zone 2 Bombers moved from Hamburg to Minsk 1 Adv.Fighter moved from Rhine to 23 Sea Zone 2 Tanks moved from S.Algeria to Tripoli 1 Artillery moved from Belgium to Rhine Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 18 Infantrys, 1 Mech.Inf, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Adv.Fighter, 10 Artillerys, 2 Bombers, 1 HeavyTank, 8 Infantrys, 2 Mech.Infs and 23 Tanks Russians defend with 2 Artillerys and 1 Elite Germans roll dice for 1 Adv.Fighter, 10 Artillerys, 2 Bombers, 1 HeavyTank, 8 Infantrys, 2 Mech.Infs and 23 Tanks in Minsk, round 2 : 23/47 hits, 20.67 expected hits Russians roll dice for 2 Artillerys and 1 Elite in Minsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Minsk 1 Elite owned by the Russians and 2 Artillerys owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Adv.Fighter, 10 Artillerys, 2 Bombers, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 23 Tanks remaining. Battle score for attacker is 7 Casualties for Germans: 2 Infantrys Casualties for Russians: 2 Artillerys and 1 Elite Non Combat Move - Germans 2 Bombers moved from Minsk to Brest 1 Adv.Fighter moved from Minsk to Brest 1 AAGun moved from Brest to Minsk 1 AAGun moved from Warsaw to Brest 5 Infantrys moved from Belgium to Netherlands 8 Infantrys moved from Picardy to Belgium 8 Infantrys moved from Paris to Picardy 1 Artillery moved from Pomerania to Danzig 3 Cruisers moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter moved from Oslo to 23 Sea Zone Place Units - Germans 2 Artillerys and 2 Infantrys placed in Warsaw 1 Destroyer and 1 Submarine placed in 23 Sea Zone 2 Artillerys and 2 Infantrys placed in Hamburg 3 Infantrys placed in Krakow 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 2 ArmoredCars and 1 Tank placed in Rhine Germans undo move 7. 1 Adv.Fighter, 2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bohemia 1 Adv.Fighter placed in Rhine Turn Complete - Germans Germans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Russians 1 Adv.Fighter and 1 Fighter moved from Chita to Khabarovsk 1 Infantry and 1 Tank moved from Heilungchiang to Khabarovsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 1 Elite moved from Kursk to Kiev 1 Artillery moved from Kursk to Kiev 2 Infantrys moved from Kursk to Kiev 3 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Kursk to Donetsk 1 Infantry moved from S.Karelia to N.Karelia 1 Artillery moved from Leningrad to Latvia 1 Elite moved from Leningrad to Latvia 1 Artillery and 1 Elite moved from S.Karelia to Vyborg 1 Infantry moved from S.Karelia to N.Karelia 1 Adv.Fighter moved from Leningrad to N.Karelia 1 Adv.Fighter moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia Purchase Units - Russians Russians buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Elites, 1 HeavyTank, 22 Infantrys, 1 Mech.Rocket and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in N.Karelia Russians attack with 1 Adv.Fighter and 2 Infantrys Finns defend with 1 Elite Russians roll dice for 1 Adv.Fighter and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Elite in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Finns: 1 Elite Battle in Vyborg Russians attack with 1 Artillery and 1 Elite Finns defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Vyborg 1 Infantry owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits Finns roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Casualties for Finns: 1 Artillery and 1 Infantry Battle in Kiev Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Romanians defend with 1 Artillery and 1 Elite Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kiev, round 2 : 0/4 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Kiev, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kiev, round 3 : 0/4 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Kiev, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiev, round 4 : 2/3 hits, 1.00 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Kiev, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 1 Elite Battle in Donetsk Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys Romanians defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Donetsk, round 2 : 0/6 hits, 2.00 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry in Donetsk, round 3 : 2/4 hits, 1.67 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Donetsk 2 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery, 1 Bomber and 1 Elite in Donetsk, round 4 : 1/3 hits, 1.50 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Romanians: 1 Artillery and 2 Infantrys Battle in Khabarovsk Russians attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Mech.Inf Russians roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Khabarovsk, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in Latvia Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in Latvia, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians lost in Latvia 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 Artillerys in Latvia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Latvia, round 4 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 Artillerys in Latvia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Latvia, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 Artillerys in Latvia, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Latvia, round 6 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Latvia, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Russians: 4 Infantrys Casualties for Germans: 2 Artillerys and 2 Infantrys Non Combat Move - Russians 1 Adv.Fighter moved from Latvia to Leningrad 1 Adv.Fighter moved from N.Karelia to Leningrad 3 Infantrys and 1 Tank moved from S.Karelia to Leningrad 1 AAGun moved from Kursk to Yaroslavl 1 AAGun, 1 Elite and 2 Infantrys moved from Rostov to Kursk 1 Artillery moved from Rostov to Kursk 1 Bomber moved from Donetsk to Moscow 1 Infantry moved from Yaroslavl to Smolensk 1 Infantry moved from Leningrad to Novgorod 1 Artillery, 1 Elite and 1 Infantry moved from Arkhangelsk to S.Karelia 1 Tank moved from Arkhangelsk to Leningrad 2 Infantrys moved from Yaroslavl to S.Karelia 4 Infantrys moved from Yaroslavl to Kursk 1 Tank moved from Moscow to Kursk 1 Tank moved from Moscow to Kursk 7 Infantrys moved from Moscow to Yaroslavl 1 Tank moved from Stalingrad to Kursk 1 Artillery, 1 Elite and 2 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from Perm to Kirov 2 Infantrys moved from Sverdlovsk to Perm 2 ArmoredCars and 1 Tank moved from Sverdlovsk to Kirov 1 Adv.Fighter and 1 Fighter moved from Khabarovsk to Chita 1 Infantry moved from Chita to Heilungchiang 1 Infantry moved from N.Buryat Mongolia to Chita 1 Artillery, 1 Elite and 2 Infantrys moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from S.Buryat Mongolia to Chita 1 Tank moved from Olyokminsk to Chita 1 Artillery, 1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Irkutsk to S.Buryat Mongolia 2 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia 1 HeavyTank moved from Moscow to Kursk Place Units - Russians 1 Bunker placed in Kursk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 4 Infantrys and 1 Tank placed in Stalingrad 4 ArmoredCars and 1 Mech.Rocket placed in Sverdlovsk 4 Infantrys placed in Leningrad 1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Arkhangelsk 2 Infantrys placed in Tashkent 1 Adv.Fighter, 1 HeavyTank and 8 Infantrys placed in Moscow 2 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Finns regular : -0.33 Germans regular : 0.33 Russians regular : -4.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Italians 1 Artillery and 1 Infantry moved from Campania to 46 Sea Zone 1 Artillery, 1 Cruiser, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from 46 Sea Zone to 47 Sea Zone 1 Artillery and 1 Infantry moved from 47 Sea Zone to Tripoli 2 Artillerys and 2 Infantrys moved from S.Tunisia to Tripoli 1 Artillery and 1 Infantry moved from N.Tunisia to 45 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 45 Sea Zone to 47 Sea Zone 1 Artillery and 1 Infantry moved from 47 Sea Zone to Tripoli 1 Infantry moved from Aquitaine to Languedoc Purchase Units - Italians Italians buy 4 Artillerys, 1 Destroyer, 11 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 Transport moved from 45 Sea Zone to 44 Sea Zone 1 Transport moved from 45 Sea Zone to 44 Sea Zone 3 Infantrys moved from Provence to 44 Sea Zone 3 Infantrys and 2 Transports moved from 44 Sea Zone to 45 Sea Zone 3 Infantrys moved from 45 Sea Zone to N.Tunisia 1 Adv.Fighter moved from Tunis to 45 Sea Zone 2 Fighters moved from Rome to Tripoli Place Units - Italians 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Transport placed in 44 Sea Zone 1 Artillery and 1 Infantry placed in Provence 4 Infantrys placed in Tunis 2 Artillerys and 6 Infantrys placed in Rome Italians undo move 5. 3 Artillerys and 5 Infantrys placed in Rome 1 Infantry placed in Greece Turn Complete - Italians Italians collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - French 1 Infantry moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Artillery moved from Syria to Adana 1 Elite moved from Syria to Adana 3 Infantrys moved from Syria to Adana 1 Tank moved from Syria to Adana 2 Infantrys moved from Syria to Adana 1 Artillery and 2 Infantrys moved from Manchester to 11 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from 11 Sea Zone to 6 Sea Zone 1 Artillery and 2 Infantrys moved from 6 Sea Zone to Lapland Purchase Units - French French buy 1 Adv.Fighter, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Lapland French attack with 1 Artillery and 2 Infantrys Finns defend with 1 Infantry French roll dice for 1 Cruiser in Lapland, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns lost in Lapland French win, taking Lapland from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Adana French attack with 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank in Adana, round 2 : 4/8 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in Adana 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - French 1 Artillery and 2 Infantrys moved from French Sudan to Mauritania 1 Artillery and 1 Elite moved from French Equatorial Africa to French Sudan 1 Tank moved from French Equatorial Africa to Mauritania Place Units - French 1 Adv.Fighter, 1 Mech.Inf and 1 Tank placed in French Equatorial Africa 4 Infantrys placed in E.Morocco 2 Infantrys placed in Syria Turn Complete - French French collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
French regular : 2.33 Neutral regular : 0.00 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Yamamoto 3 Artillerys and 4 Infantrys moved from Kiangsi to Hunan 1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina 3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys moved from 110 Sea Zone to Sumatra 1 Adv.Fighter moved from Hong Kong to N.French Indochina 2 B.Transports and 1 Transport moved from 92 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 17 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hunan Yamamoto attack with 3 Artillerys and 4 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Hunan Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 3 : 2/7 hits, 2.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan Yamamoto win, taking Hunan from Chinese with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Sumatra Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys Anzac defend with 1 Artillery, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits 1 Bunker owned by the Dutch lost in Sumatra Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys in Sumatra, round 2 : 4/8 hits, 2.83 expected hits Dutch roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Sumatra 2 Infantrys owned by the Anzac, 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13 Casualties for Dutch: 1 Bunker Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys Battle in N.French Indochina Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Yamamoto 1 Adv.Fighter moved from N.French Indochina to Hong Kong 1 Fighter moved from Sumatra to 110 Sea Zone 1 Adv.Fighter moved from Sumatra to 110 Sea Zone Place Units - Yamamoto 2 Destroyers and 1 Submarine placed in 85 Sea Zone 5 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 6 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Yamamoto regular : 0.50 French regular : -0.33 Dutch regular : 0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Chinese 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Shansi to Shantung 1 Artillery moved from Shansi to Shantung 1 Adv.Fighter moved from Hupeh to Shantung 1 Fighter moved from Hupeh to Shantung 1 Artillery and 1 Elite moved from Anhwei to Hunan 2 Elites moved from Hupeh to Hunan 2 Artillerys moved from Hupeh to Hunan 1 Adv.Fighter moved from Hupeh to Hunan 1 Infantry moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 2 Artillerys, 7 Infantrys and 4 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry Yamamoto defend with 3 Artillerys and 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry in Hunan, round 2 : 2/8 hits, 3.17 expected hits Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Hunan Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry in Hunan, round 3 : 2/8 hits, 3.17 expected hits Yamamoto roll dice for 3 Artillerys and 2 Infantrys in Hunan, round 3 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Chinese lost in Hunan 2 Infantrys owned by the Yamamoto lost in Hunan Chinese roll dice for 1 Adv.Fighter, 3 Artillerys and 3 Elites in Hunan, round 4 : 5/7 hits, 3.00 expected hits Yamamoto roll dice for 3 Artillerys in Hunan, round 4 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Chinese lost in Hunan 3 Artillerys owned by the Yamamoto lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 3 Artillerys and 2 Elites remaining. Battle score for attacker is 15 Casualties for Yamamoto: 3 Artillerys and 4 Infantrys Casualties for Chinese: 1 Elite and 1 Infantry Battle in Shantung Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys Hisaichi defend with 2 Artillerys and 1 Elite Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys and 1 Elite in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shantung 1 Elite owned by the Hisaichi lost in Shantung Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/6 hits, 2.17 expected hits Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shantung 2 Artillerys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Artillerys and 1 Elite Battle in Chahar Chinese attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank in Chahar, round 2 : 2/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei 1 Adv.Fighter and 1 Fighter moved from Shantung to Hupeh 1 Adv.Fighter moved from Hunan to Hupeh 1 Infantry moved from Szechwan to Kweichow 1 Artillery and 1 Elite moved from Szechwan to Hupeh 4 Tanks moved from Shensi to Hupeh 1 Artillery and 4 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 3 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 1 Tank moved from Hsining to Ningsia 1 Artillery and 4 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 1 Artillery and 2 Infantrys placed in Hupeh 1 Artillery and 5 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.00 Chinese regular : -1.67 Hisaichi regular : 0.67 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Mech.Inf moved from Changchun to Khabarovsk 2 Infantrys moved from Kirin to Khabarovsk 2 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter moved from Liaoning to Khabarovsk 1 Infantry moved from Changchun to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 3 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Peking to Liaoning 1 Infantry moved from Shanghai to Kiangsi 2 Adv.Fighters moved from Kiangsi to Heilungchiang Purchase Units - Hisaichi Hisaichi repair damage of 4x Factory; Remaining resources: 47 PUs; Hisaichi buy 2 Artillerys, 2 Bunkers and 14 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf Russians defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Khabarovsk Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Shantung Hisaichi attack with 2 Artillerys and 3 Infantrys Chinese defend with 2 Artillerys and 1 Infantry Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 Artillerys in Shantung, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Artillerys and 1 Infantry Battle in Heilungchiang Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Adv.Fighter moved from Khabarovsk to Liaoning 2 Adv.Fighters moved from Heilungchiang to Liaoning 2 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Davao 1 Bunker and 4 Infantrys placed in Liaoning 2 Artillerys and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : -1.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - British 1 unit repaired. 4 Artillerys, 9 Infantrys and 2 Tanks moved from S.Thailand to Bangkok 2 Tanks moved from N.Thailand to Bangkok 1 Adv.Fighter moved from N.Thailand to Bangkok 1 Tank moved from Burma to Bangkok 1 Infantry moved from Hun to Ghadames British take Ghadames from Italians 1 Submarine moved from 51 Sea Zone to 46 Sea Zone 1 Bomber moved from Kufra to 46 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to 46 Sea Zone Purchase Units - British British buy 2 Adv.Fighters, 6 Artillerys, 2 Elites, 15 Infantrys, 2 Submarines, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 46 Sea Zone British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine Italians defend with 1 Destroyer and 1 Submarine British roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 Destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 46 Sea Zone British win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 Destroyer and 1 Submarine Battle in Bangkok British attack with 1 Adv.Fighter, 4 Artillerys, 9 Infantrys and 5 Tanks Thai defend with 1 AAGun, 1 Elite, 1 Factory and 14 Infantrys Thai roll AA dice in Bangkok : 0/1 hits, 0.17 expected hits British roll dice for 1 Adv.Fighter, 4 Artillerys, 9 Infantrys and 5 Tanks in Bangkok, round 2 : 6/19 hits, 6.50 expected hits Thai roll dice for 1 Elite and 14 Infantrys in Bangkok, round 2 : 2/15 hits, 5.00 expected hits 2 Infantrys owned by the British lost in Bangkok 6 Infantrys owned by the Thai lost in Bangkok British roll dice for 1 Adv.Fighter, 4 Artillerys, 7 Infantrys and 5 Tanks in Bangkok, round 3 : 3/17 hits, 6.17 expected hits Thai roll dice for 1 Elite and 8 Infantrys in Bangkok, round 3 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the British lost in Bangkok 3 Infantrys owned by the Thai lost in Bangkok British roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Infantrys and 5 Tanks in Bangkok, round 4 : 5/13 hits, 5.33 expected hits Thai roll dice for 1 Elite and 5 Infantrys in Bangkok, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British lost in Bangkok 5 Infantrys owned by the Thai lost in Bangkok British roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Infantry and 5 Tanks in Bangkok, round 5 : 9/11 hits, 4.67 expected hits Thai roll dice for 1 Elite in Bangkok, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bangkok 1 Elite owned by the Thai lost in Bangkok British captures 10PUs while taking Thai capital British win, taking Bangkok from Thai with 1 Adv.Fighter, 4 Artillerys and 5 Tanks remaining. Battle score for attacker is 13 Casualties for British: 9 Infantrys Casualties for Thai: 1 Elite and 14 Infantrys Non Combat Move - British 1 Adv.Fighter moved from Bangkok to S.Thailand 1 AAGun moved from N.Thailand to S.Thailand 1 Artillery moved from N.Thailand to S.Thailand 1 Infantry moved from Burma to N.Thailand 1 Artillery, 1 Elite and 5 Infantrys moved from Burma to S.Thailand 4 Infantrys moved from Assam to Yunnan 1 Tank moved from Assam to S.Thailand 2 Infantrys moved from Calcutta to Assam 1 Artillery, 1 Elite and 2 Infantrys moved from Bihar to Assam 1 Adv.Fighter moved from Madras to Banjarmasin 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 1 Tank moved from Delhi to Assam 1 Artillery and 3 Infantrys moved from Delhi to Bihar 3 Infantrys moved from Iraq to Palestine 3 Infantrys moved from W.Iran to Iraq 1 Bomber moved from 46 Sea Zone to Kufra 1 Artillery and 7 Infantrys moved from Kufra to Hun 1 Tank moved from New Valley to Hun 1 Artillery, 1 Elite and 5 Infantrys moved from Tobruk to Kufra 3 Infantrys moved from New Valley to Kufra 1 Infantry and 1 Tank moved from Cairo to 56 Sea Zone 1 Artillery and 1 Elite moved from Lower Egypt to 56 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 51 Sea Zone to Tobruk 2 Cruisers and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 5 Infantrys moved from Lower Egypt to 56 Sea Zone 2 Cruisers, 6 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from 51 Sea Zone to Tobruk 1 AAGun moved from Lower Egypt to Cairo 2 Infantrys moved from Nubia to New Valley 2 Infantrys moved from Italian East Africa to Nubia 1 Tank moved from Italian East Africa to New Valley 2 Adv.Fighters and 2 Fighters moved from 46 Sea Zone to 51 Sea Zone 2 Adv.Fighters moved from 12 Sea Zone to Leningrad 3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone 2 Adv.Fighters, 2 Carriers, 2 Fighters, 3 Infantrys, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone 3 Infantrys and 1 Tank moved from 6 Sea Zone to Lapland 1 Destroyer moved from 11 Sea Zone to 6 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser and 1 Destroyer moved from 12 Sea Zone to 11 Sea Zone 2 Fighters moved from E.Morocco to Hun 1 Fighter moved from Kufra to Hun Place Units - British 2 Adv.Fighters placed in 11 Sea Zone 2 Submarines and 1 Transport placed in 57 Sea Zone 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank placed in Cairo 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 3 Infantrys placed in W.Iran 1 Artillery and 2 Infantrys placed in E.Iran 1 Artillery, 2 Infantrys and 1 Tank placed in Wales 1 Artillery and 1 Infantry placed in Manchester 3 Infantrys placed in London Turn Complete - British British collect 119 PUs; end with 129 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Thai regular : -1.33 Thai AA : -0.17 British regular : 0.67 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from Banjarmasin to Malaya 2 Adv.Fighters moved from 67 Sea Zone to Malaya 1 Artillery moved from Broome to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 3 Adv.Fighters moved from Broome to Malaya 1 Artillery moved from Flores to 67 Sea Zone 2 Artillerys moved from Soembawa to 67 Sea Zone 1 Elite moved from Soembawa to 67 Sea Zone 3 Infantrys moved from Lombok to 67 Sea Zone 4 Artillerys, 1 Battleship, 2 Cruisers, 4 Elites, 3 Infantrys, 1 S.Submarine and 4 Transports moved from 67 Sea Zone to 65 Sea Zone 4 Artillerys, 4 Elites and 3 Infantrys moved from 65 Sea Zone to Malaya Purchase Units - Anzac Anzac buy 1 Carrier, 1 Destroyer and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Malaya Anzac attack with 6 Adv.Fighters, 4 Artillerys, 4 Elites, 2 Fighters and 3 Infantrys Yamamoto defend with 1 AAGun, 4 Artillerys, 1 Bomber, 2 Bunkers, 1 Factory and 9 Infantrys Yamamoto roll AA dice in Malaya : 1/8 hits, 1.33 expected hits 1 Fighter owned by the Anzac lost in Malaya Anzac roll dice for 1 Battleship and 2 Cruisers in Malaya, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Anzac roll dice for 6 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 3 Infantrys in Malaya, round 2 : 6/18 hits, 7.17 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Bunkers and 9 Infantrys in Malaya, round 2 : 6/16 hits, 5.50 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 1 Fighter owned by the Anzac lost in Malaya 4 Infantrys owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Malaya Anzac roll dice for 6 Adv.Fighters, 3 Artillerys and 3 Elites in Malaya, round 3 : 5/12 hits, 5.50 expected hits Yamamoto roll dice for 4 Artillerys, 2 Bunkers and 5 Infantrys in Malaya, round 3 : 5/11 hits, 4.00 expected hits 2 Artillerys owned by the Anzac and 3 Elites owned by the Anzac lost in Malaya 5 Infantrys owned by the Yamamoto lost in Malaya Anzac roll dice for 6 Adv.Fighters and 1 Artillery in Malaya, round 4 : 2/7 hits, 3.33 expected hits Yamamoto roll dice for 4 Artillerys and 2 Bunkers in Malaya, round 4 : 1/6 hits, 2.33 expected hits 1 Adv.Fighter owned by the Anzac lost in Malaya 2 Artillerys owned by the Yamamoto lost in Malaya Anzac roll dice for 5 Adv.Fighters and 1 Artillery in Malaya, round 5 : 5/6 hits, 2.83 expected hits Yamamoto roll dice for 2 Artillerys and 2 Bunkers in Malaya, round 5 : 2/4 hits, 1.67 expected hits 2 Adv.Fighters owned by the Anzac lost in Malaya 2 Artillerys owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Malaya Anzac win, taking Malaya from Yamamoto with 3 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is -16 Casualties for Anzac: 3 Adv.Fighters, 3 Artillerys, 4 Elites, 2 Fighters and 3 Infantrys Casualties for Yamamoto: 4 Artillerys, 1 Bomber, 2 Bunkers and 9 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Malaya to 65 Sea Zone 1 Adv.Fighter moved from Malaya to Banjarmasin 1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 65 Sea Zone 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Carrier and 1 Destroyer placed in 122 Sea Zone 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : -1.50 Yamamoto AA : -0.33 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 1 Artillery moved from Banjarmasin to West Borneo 1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo 1 Infantry moved from British Borneo to West Borneo 1 Infantry moved from East And South Borneo to West Borneo 1 Adv.Fighter moved from Banjarmasin to West Borneo 1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians Purchase Units - Dutch Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Canarians Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in West Borneo Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in West Borneo Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11 Casualties for Dutch: 2 Infantrys Casualties for Thai: 3 Infantrys and 1 Tank Casualties for Yamamoto: 2 Infantrys Non Combat Move - Dutch 1 Adv.Fighter moved from West Borneo to Banjarmasin 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Suriname to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania 1 Transport moved from 33 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Bunker placed in Soembawa 3 Infantrys and 1 Marine placed in Banjarmasin 2 Transports placed in 32 Sea Zone 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Thai regular : -1.83 Neutral regular : -0.33 Dutch regular : -0.17 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 1 Artillery moved from Banjarmasin to West Borneo 1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo 1 Infantry moved from British Borneo to West Borneo 1 Infantry moved from East And South Borneo to West Borneo 1 Adv.Fighter moved from Banjarmasin to West Borneo 1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians Purchase Units - Dutch Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Canarians Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in West Borneo Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in West Borneo Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11 Casualties for Dutch: 2 Infantrys Casualties for Thai: 3 Infantrys and 1 Tank Casualties for Yamamoto: 2 Infantrys Non Combat Move - Dutch 1 Adv.Fighter moved from West Borneo to Banjarmasin 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Suriname to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania 1 Transport moved from 33 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Bunker placed in Soembawa 3 Infantrys and 1 Marine placed in Banjarmasin 2 Transports placed in 32 Sea Zone 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from 67 Sea Zone: 2 Destroyers and 1 Submarine EDIT: Adding units owned by Dutch to 65 Sea Zone: 2 Destroyers and 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Thai regular : -1.83 Neutral regular : -0.33 Dutch regular : -0.17 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 1 Artillery moved from Banjarmasin to West Borneo 1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo 1 Infantry moved from British Borneo to West Borneo 1 Infantry moved from East And South Borneo to West Borneo 1 Adv.Fighter moved from Banjarmasin to West Borneo 1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians Purchase Units - Dutch Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Canarians Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in West Borneo Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Dutch lost in West Borneo 1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in West Borneo Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11 Casualties for Dutch: 2 Infantrys Casualties for Thai: 3 Infantrys and 1 Tank Casualties for Yamamoto: 2 Infantrys Non Combat Move - Dutch 1 Adv.Fighter moved from West Borneo to Banjarmasin 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Suriname to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania 1 Transport moved from 33 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Bunker placed in Soembawa 3 Infantrys and 1 Marine placed in Banjarmasin 2 Transports placed in 32 Sea Zone 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from 67 Sea Zone: 2 Destroyers and 1 Submarine EDIT: Adding units owned by Dutch to 65 Sea Zone: 2 Destroyers and 1 Submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 9 Sea Zone: 1 Transport EDIT: Adding units owned by British to 11 Sea Zone: 1 Transport EDIT: Removing units owned by British from Iceland: 1 Infantry and 1 Tank EDIT: Adding units owned by British to Manchester: 1 Infantry and 1 Tank EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Thai regular : -1.83 Neutral regular : -0.33 Dutch regular : -0.17 -
TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 1 Fighter and 6 Infantrys moved from Oulu to Lapland 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland 1 Infantry moved from Tampere to Oulu 1 Infantry moved from Tampere to Kotka 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 1 Elite, 1 Fighter and 7 Infantrys British defend with 3 Infantrys and 1 Tank; French defend with 1 Artillery and 2 Infantrys Finns roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Lapland, round 2 : 2/9 hits, 1.83 expected hits French roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.50 expected hits 3 Infantrys owned by the Finns lost in Lapland 2 Infantrys owned by the British lost in Lapland Finns roll dice for 1 Elite, 1 Fighter and 4 Infantrys in Lapland, round 3 : 2/6 hits, 1.33 expected hits French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Lapland, round 3 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Finns lost in Lapland 2 Infantrys owned by the French lost in Lapland Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Lapland, round 4 : 1/4 hits, 1.00 expected hits French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 4 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Finns lost in Lapland 1 Infantry owned by the British lost in Lapland Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 5 : 0/2 hits, 0.67 expected hits French roll dice for 1 Artillery and 1 Tank in Lapland, round 5 : 0/2 hits, 0.83 expected hits Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 6 : 2/2 hits, 0.67 expected hits French roll dice for 1 Artillery and 1 Tank in Lapland, round 6 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Finns lost in Lapland 1 Tank owned by the British and 1 Artillery owned by the French lost in Lapland Finns win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Finns: 1 Elite and 7 Infantrys Casualties for British: 3 Infantrys and 1 Tank Casualties for French: 1 Artillery and 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Lapland to Tampere Place Units - Finns 1 Elite, 4 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : 0.83 Finns regular : 1.50 -
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Donetsk 3 Infantrys moved from Odessa to Donetsk 2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia 1 Mech.Inf moved from W.Romania to Kiev 1 Artillery and 1 Elite moved from W.Romania to E.Romania 1 Artillery and 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 1 Elite Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Elite Battle in Kiev Romanians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank Russians defend with 1 Artillery and 1 Elite Romanians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Kiev, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Romanians lost in Kiev 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Elite Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia Place Units - Romanians 4 Infantrys placed in Bucharest 1 Infantry and 2 Mech.Infs placed in W.Romania Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 1.33 Russians regular : 2.33 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Turn Complete - ThaiCombat Hit Differential Summary :





