I can’t see a reason why the scrambled fighter can’t land in Normandy.
Simon (Alliex+19) vs Sunkhareb (Axis) BM
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Kweichow 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Kweichow ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Kweichow, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow ANZAC win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Kweichow to Anhwe 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 8 mech_infantrys moved from Volgograd to Tambov Germans take Tambov from Russians 8 armour and 8 mech_infantrys moved from Tambov to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Finland Germans take Finland from Russians 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 1 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia 2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Volgograd to Samara 2 mech_infantrys moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from 112 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 114 Sea Zone 3 fighters moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Nenetsia Battle in 114 Sea Zone Germans attack with 5 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Nenetsia from Russians with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Rostov Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 2 mech_infantrys in Samara, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 9 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 9 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 8/24 hits, 9.67 expected hits Russians roll dice for 1 armour, 5 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/16 hits, 7.33 expected hits 4 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Russia Germans roll dice for 5 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 9/11 hits, 6.17 expected hits Russians roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 4.67 expected hits 4 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 35PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 8 armour and 9 mech_infantrys Casualties for Russians: 1 armour, 5 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 5 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 3 armour placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,1,1,6,1,4,4,6,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,3 Germans collect 63 PUs (7 lost to blockades); end with 98 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to Ukraine: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 5.67 Germans regular : 3.67
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Oh, what! I don’t think I saw those 8 tanks on Stalingrad. Under the Ukraine troops. I’ll have to think about what now.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - Russians 1 armour moved from Bryansk to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 13 artilleries, 53 infantry and 1 mech_infantry moved from Bryansk to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 13 artilleries, 53 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 armour, 13 artilleries, 53 infantry and 1 mech_infantry in Russia, round 2 : 15/68 hits, 16.00 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Russia 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 13 artilleries, 52 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 aaGuns moved from Bryansk to Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00
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Yeah I was surprised it was left open. For a second I thought it might be intentional. Your dice were impeccable again so it could have been worse, at least there’s that 😂
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Just checking you didn’t miss that I moved.
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Yep saw it! I won’t be able to do my turn until another few hours or so
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 10 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers moved from Philippines to Burma 2 fighters moved from Japan to Caroline Islands 2 fighters moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from French Indo China to Caroline Islands 2 fighters moved from 37 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 10 artilleries and 9 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Jehol Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 10 artilleries, 9 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 10 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 7/20 hits, 6.67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 10 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Burma Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 bomber Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 bomber in Burma, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Burma Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 2 bombers moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 2 fighters moved from Jehol to Japan 1 submarine moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in French Indo China 4 infantry placed in Japan 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.67 UK_Pacific regular : -0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Algeria to Morocco Americans take Morocco from Germans Combat - Americans Americans creates battle in territory 93 Sea Zone Non Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 6 submarines moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 2 fighters moved from Midway to 30 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 25 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 9 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe 2 infantry moved from Suiyuyan to Chahar Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State 2 fighters and 1 tactical_bomber moved from Anhwe to Hunan Combat - British Battle in Hunan British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Anhwe 2 fighters and 1 tactical_bomber moved from Hunan to Anhwe 7 artilleries and 6 infantry moved from Persia to Northwest Persia 3 artilleries and 5 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 battleship and 3 transports moved from 94 Sea Zone to 98 Sea Zone 3 infantry moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from Algeria to British Guiana 1 artillery and 1 infantry moved from Ontario to Central United States 2 submarines moved from 97 Sea Zone to 93 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 2 fighters moved from Ukraine to Southern Italy 2 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 aaGun moved from Ukraine to Bryansk Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,5,2,6,3,5,6,4,2 Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to 30 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 destroyer and 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Volgograd to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Samara to Tambov 3 armour and 2 mech_infantrys moved from Tambov to Bryansk 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Non Combat Move - Germans 2 bombers moved from Ukraine to Western Germany 1 tactical_bomber moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Ukraine to Eastern Poland 3 fighters moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Novgorod 2 fighters moved from Western Germany to Novgorod 1 infantry moved from Rostov to Tambov 1 artillery and 1 mech_infantry moved from Rostov to Bryansk 3 aaGuns, 10 artilleries, 20 infantry and 11 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Nenetsia to Vologda 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Norway 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 123 Sea Zone 2 fighters moved from Western Germany to Novgorod 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 2 bombers and 2 fighters placed in Western Germany Germans undo move 4. 1 fighter and 1 submarine placed in 112 Sea Zone 2 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,1,2,1,4,1,2,3,1 Germans collect 60 PUs (7 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 fighters EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 13 artilleries, 52 infantry and 1 mech_infantry moved from Russia to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Russia to Samara 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 harbour, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 2 bombers moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 2 mech_infantrys moved from French Indo China to Kiangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 3 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 1 marine and 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 tactical_bomber moved from 6 Sea Zone to Jehol Combat - Japanese Battle in Aleutian Islands Battle in Ceylon Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kiangsu Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 2 tactical_bombers in Jehol, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 2 tactical_bombers in Jehol, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 2 bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Shantung to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 3 destroyers moved from 6 Sea Zone to 19 Sea Zone 8 submarines moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 4 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines 1 fighter moved from Japan to Philippines 1 fighter moved from French Indo China to Philippines Place Units - Japanese 1 harbour and 3 infantry placed in Manchuria 3 infantry placed in French Indo China 2 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -5.50 UK_Pacific regular : 0.00
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assumed no scramble in india sz, let me know if you actually wanted to scramble
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 fighters and 2 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to Spain 1 bomber moved from Tobruk to Spain 2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 2 aaGuns and 2 infantry Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Spain, round 2 : 5/11 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Morocco 1 infantry moved from French West Africa to Nigeria 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 4 fighters moved from Spain to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 8 submarines moved from 10 Sea Zone to 30 Sea Zone 5 carriers, 4 destroyers, 10 fighters and 9 submarines moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 transport moved from 87 Sea Zone to 82 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6 Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Anhwe to Shantung 5 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 4 infantry in Kiangsu, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Chahar to Hopei 1 fighter moved from Shantung to Hopei 1 infantry moved from Shensi to Hopei Place Units - Chinese 6 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 4 fighters and 1 tactical_bomber moved from Anhwe to Burma 10 infantry moved from India to Burma 10 artilleries and 11 infantry moved from Northwest Persia to Turkey 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 1 armour, 1 artillery and 4 infantry moved from Syria to Turkey 2 fighters and 2 infantry moved from British Guiana to Venezuela 1 tactical_bomber moved from Anhwe to Burma Combat - British Battle in Turkey British attack with 1 armour, 12 artilleries, 17 infantry and 1 mech_infantry Neutral_True defend with 8 infantry British roll dice for 1 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Turkey, round 2 : 9/31 hits, 9.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the British lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 12 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Venezuela British attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela British win, taking Venezuela from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Burma British attack with 4 fighters, 10 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 4 fighters, 10 infantry and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 5.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 2 armour and 1 mech_infantry moved from India to Burma 4 fighters and 2 tactical_bombers moved from Burma to India 2 artilleries and 13 infantry moved from India to Burma 1 destroyer moved from 77 Sea Zone to 71 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 4 infantry moved from Egypt to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 5 infantry moved from 92 Sea Zone to Spain 2 fighters moved from Venezuela to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 British collect 38 PUs (1 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 3.50 Japanese regular : -1.00 Neutral_True regular : 1.67 British regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Bryansk to Tambov 3 fighters moved from Southern Italy to 112 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,5,1,4,3,4,5,3 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Combat - ANZAC Battle in 97 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer Italians defend with 1 destroyer ANZAC roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Syria to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Turkey 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Spain 3 fighters moved from Anhwe to Burma 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 fighter moved from United Kingdom to Spain Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Western Germany to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transports moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from 105 Sea Zone to Spain 3 mech_infantrys moved from 105 Sea Zone to Spain 1 artillery and 4 infantry moved from Normandy Bordeaux to Spain 4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Spain 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Bryansk to Russia 3 fighters and 3 tactical_bombers moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 1 submarine moved from 123 Sea Zone to 124 Sea Zone Combat - Germans Battle in Spain Germans attack with 1 artillery, 4 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun and 5 infantry; French defend with 1 fighter; Americans defend with 1 armour and 2 artilleries; ANZAC defend with 1 infantry British roll AA dice in Spain : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Spain Germans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 5/15 hits, 6.00 expected hits Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 6 infantry in Spain, round 2 : 1/10 hits, 3.83 expected hits 1 infantry owned by the Germans lost in Spain 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the British lost in Spain Germans roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Spain, round 3 : 8/14 hits, 5.83 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 0/5 hits, 2.17 expected hits 1 armour owned by the Americans, 2 artilleries owned by the Americans, 1 fighter owned by the French and 1 infantry owned by the British lost in Spain Germans win, taking Spain from Americans with 1 artillery, 4 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 5 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 armour and 2 artilleries Casualties for French: 1 fighter Battle in Russia Germans attack with 4 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 fighter Germans roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 6/12 hits, 5.33 expected hits Russians roll dice for 2 armour and 1 fighter in Russia, round 2 : 3/3 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Russia 1 fighter owned by the Russians and 2 armour owned by the Russians lost in Russia Germans destroys 20PUs while taking Russians capital Germans win, taking Russia from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour and 1 fighter Non Combat Move - Germans 3 aaGuns, 3 armour, 11 artilleries, 19 infantry and 17 mech_infantrys moved from Bryansk to Tambov 3 armour and 2 mech_infantrys moved from Ukraine to Tambov 2 armour moved from Volgograd to Tambov 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy 2 mech_infantrys moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Spain to 105 Sea Zone 1 tactical_bomber moved from Spain to France 4 bombers moved from Spain to Southern Italy 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True Place Units - Germans 1 carrier, 1 fighter and 1 submarine placed in 105 Sea Zone 3 infantry placed in Southern France 1 mech_infantry placed in France 1 bomber placed in Western Germany 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,1,1,2,1,2,2,6,1 Germans collect 67 PUs (8 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -5.00 British AA : 0.50 Russians regular : 1.33 Germans regular : 1.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 armour moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns, 13 artilleries, 52 infantry and 1 mech_infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :