Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Algeria to Morocco
Americans take Morocco from Germans
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United States
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
2 fighters moved from Midway to 30 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
7 artilleries and 6 infantry moved from Persia to Northwest Persia
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 battleship and 3 transports moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to British Guiana
1 artillery and 1 infantry moved from Ontario to Central United States
2 submarines moved from 97 Sea Zone to 93 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
2 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,5,2,6,3,5,6,4,2
Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Samara to Tambov
3 armour and 2 mech_infantrys moved from Tambov to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
3 fighters moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Novgorod
2 fighters moved from Western Germany to Novgorod
1 infantry moved from Rostov to Tambov
1 artillery and 1 mech_infantry moved from Rostov to Bryansk
3 aaGuns, 10 artilleries, 20 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Nenetsia to Vologda
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Norway
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from Western Germany to Novgorod
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers and 2 fighters placed in Western Germany
Germans undo move 4.
1 fighter and 1 submarine placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,1,2,1,4,1,2,3,1
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 13 artilleries, 52 infantry and 1 mech_infantry moved from Russia to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Russia to Samara
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 harbour, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
2 bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 mech_infantrys moved from French Indo China to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
3 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 marine and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from 6 Sea Zone to Jehol
Combat - Japanese
Battle in Aleutian Islands
Battle in Ceylon
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Aleutian Islands from Americans, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 2 tactical_bombers in Jehol, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 2 tactical_bombers in Jehol, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
2 bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
8 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from French Indo China to Philippines
Place Units - Japanese
1 harbour and 3 infantry placed in Manchuria
3 infantry placed in French Indo China
2 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -5.50
UK_Pacific regular : 0.00
assumed no scramble in india sz, let me know if you actually wanted to scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 fighters and 2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 bomber moved from Tobruk to Spain
2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 aaGuns and 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Spain, round 2 : 5/11 hits, 4.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Morocco
1 infantry moved from French West Africa to Nigeria
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 fighters moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
8 submarines moved from 10 Sea Zone to 30 Sea Zone
5 carriers, 4 destroyers, 10 fighters and 9 submarines moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 82 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Anhwe to Shantung
5 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Chahar to Hopei
1 fighter moved from Shantung to Hopei
1 infantry moved from Shensi to Hopei
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Anhwe to Burma
10 infantry moved from India to Burma
10 artilleries and 11 infantry moved from Northwest Persia to Turkey
1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
1 armour, 1 artillery and 4 infantry moved from Syria to Turkey
2 fighters and 2 infantry moved from British Guiana to Venezuela
1 tactical_bomber moved from Anhwe to Burma
Combat - British
Battle in Turkey
British attack with 1 armour, 12 artilleries, 17 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Turkey, round 2 : 9/31 hits, 9.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the British lost in Turkey
8 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 12 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Venezuela
British attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
British attack with 4 fighters, 10 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 4 fighters, 10 infantry and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 5.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 2 armour and 1 mech_infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from Burma to India
2 artilleries and 13 infantry moved from India to Burma
1 destroyer moved from 77 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
4 infantry moved from Egypt to 98 Sea Zone
4 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 5 infantry moved from 92 Sea Zone to Spain
2 fighters moved from Venezuela to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 3.50
Japanese regular : -1.00
Neutral_True regular : 1.67
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Bryansk to Tambov
3 fighters moved from Southern Italy to 112 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,5,1,4,3,4,5,3
Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Combat - ANZAC
Battle in 97 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Italians defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 97 Sea Zone
1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Turkey
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
3 fighters moved from Anhwe to Burma
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 mech_infantrys moved from Western Germany to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transports moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
3 mech_infantrys moved from 105 Sea Zone to Spain
1 artillery and 4 infantry moved from Normandy Bordeaux to Spain
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Spain
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 submarine moved from 123 Sea Zone to 124 Sea Zone
Combat - Germans
Battle in Spain
Germans attack with 1 artillery, 4 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 5 infantry; French defend with 1 fighter; Americans defend with 1 armour and 2 artilleries; ANZAC defend with 1 infantry
British roll AA dice in Spain : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Spain
Germans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 5/15 hits, 6.00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 6 infantry in Spain, round 2 : 1/10 hits, 3.83 expected hits
1 infantry owned by the Germans lost in Spain
1 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the British lost in Spain
Germans roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Spain, round 3 : 8/14 hits, 5.83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Spain, round 3 : 0/5 hits, 2.17 expected hits
1 armour owned by the Americans, 2 artilleries owned by the Americans, 1 fighter owned by the French and 1 infantry owned by the British lost in Spain
Germans win, taking Spain from Americans with 1 artillery, 4 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 armour and 2 artilleries
Casualties for French: 1 fighter
Battle in Russia
Germans attack with 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 fighter
Germans roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 6/12 hits, 5.33 expected hits
Russians roll dice for 2 armour and 1 fighter in Russia, round 2 : 3/3 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Russia
1 fighter owned by the Russians and 2 armour owned by the Russians lost in Russia
Germans destroys 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Non Combat Move - Germans
3 aaGuns, 3 armour, 11 artilleries, 19 infantry and 17 mech_infantrys moved from Bryansk to Tambov
3 armour and 2 mech_infantrys moved from Ukraine to Tambov
2 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Spain to 105 Sea Zone
1 tactical_bomber moved from Spain to France
4 bombers moved from Spain to Southern Italy
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
1 carrier, 1 fighter and 1 submarine placed in 105 Sea Zone
3 infantry placed in Southern France
1 mech_infantry placed in France
1 bomber placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,1,1,2,1,2,2,6,1
Germans collect 67 PUs (8 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -5.00
British AA : 0.50
Russians regular : 1.33
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 13 artilleries, 52 infantry and 1 mech_infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
standard order of loss or do you have a different preference?
it’s a big battle so figured i’d ask, odds are heavily in my favor though
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 33 Sea Zone
8 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
8 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 1 Sea Zone to 7 Sea Zone
Combat Hit Differential Summary :
You can go Max D. Think I didn’t count on the planes from the Philippines landing on land.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 33 Sea Zone
8 submarines moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
8 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 1 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Alaska
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 destroyers, 12 fighters, 13 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 9 submarines and 3 transports; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Japanese roll dice for 13 submarines in 33 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 destroyers, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 15/31 hits, 16.33 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 14 fighters and 4 transports in 33 Sea Zone, round 2 : 15/30 hits, 15.50 expected hits
Units damaged: 1 battleship owned by the Japanese
3 carriers owned by the Japanese and 11 submarines owned by the Japanese lost in 33 Sea Zone
9 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 6 destroyers, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 11/31 hits, 16.33 expected hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 14 fighters and 4 transports in 33 Sea Zone, round 3 : 21/28 hits, 14.83 expected hits
7 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 6 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
2 carriers owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans and 5 carriers owned by the Americans lost in 33 Sea Zone
5 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
Americans win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 battleship, 1 cruiser, 14 fighters and 4 transports remaining. Battle score for attacker is -91
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers
Casualties for Americans: 5 carriers, 2 cruisers, 4 destroyers and 9 submarines
Casualties for ANZAC: 2 carriers and 1 destroyer
4 fighters owned by the ANZAC and 10 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
3 tactical_bombers could not land in 33 Sea Zone and were removed
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
1 armour, 10 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Kiangsi to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 carriers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Paulau Island: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 7.17
Japanese regular : -6.67
not sure why i expected normal dice for once. some day it will happen
from this to -91 lol!
@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
not sure why i expected normal dice for once. some day it will happen
Even dice there = GG!