Simon (Alliex+19) vs Sunkhareb (Axis) BM


  • 6f9ed25e-f65d-4297-b323-28120542d2b2-image.png

    standard order of loss or do you have a different preference?


  • it’s a big battle so figured i’d ask, odds are heavily in my favor though


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 33 Sea Zone
            8 submarines moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            8 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    You can go Max D. Think I didn’t count on the planes from the Philippines landing on land.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 33 Sea Zone
            8 submarines moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            8 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Alaska
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 destroyers, 12 fighters, 13 submarines and 8 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 9 submarines and 3 transports; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
                    Japanese roll dice for 13 submarines in 33 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits
                Units damaged: 2 carriers owned by the ANZAC and 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 destroyers, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 15/31 hits, 16.33 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 14 fighters and 4 transports in 33 Sea Zone, round 2 : 15/30 hits, 15.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 carriers owned by the Japanese and 11 submarines owned by the Japanese lost in 33 Sea Zone
                    9 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 6 destroyers, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 11/31 hits, 16.33 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 14 fighters and 4 transports in 33 Sea Zone, round 3 : 21/28 hits, 14.83 expected hits
                    7 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 6 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    2 carriers owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans and 5 carriers owned by the Americans lost in 33 Sea Zone
                5 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
                Americans win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 battleship, 1 cruiser, 14 fighters and 4 transports remaining. Battle score for attacker is -91
                Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 7 fighters, 13 submarines and 3 tactical_bombers
                Casualties for Americans: 5 carriers, 2 cruisers, 4 destroyers and 9 submarines
                Casualties for ANZAC: 2 carriers and 1 destroyer
                4 fighters owned by the ANZAC and 10 fighters owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            3 tactical_bombers could not land in 33 Sea Zone and were removed
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            2 bombers moved from 33 Sea Zone to Paulau Island
            1 armour, 10 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kiangsi to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 carriers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 fighters placed in Japan
            3 infantry placed in Manchuria
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Paulau Island: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 7.17
    Japanese regular : -6.67
    

    Savegame


  • not sure why i expected normal dice for once. some day it will happen


  • from this to -91 lol!

    c58d223d-0b2d-485a-bf69-06a02a517c16-image.png

  • '19 '17 '16

    @sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:

    not sure why i expected normal dice for once. some day it will happen

    Even dice there = GG!

  • '19 '17 '16

    Did you forget to move the BB off India


  • Yeah moving just the bb and marine two seazones down so you can’t reach with the planes. My bad! Thanks for catching.

    Yeah if that battle went as expected I think it’d be GG. Surprisingly still close despite all this… Crazy game so far 🙂

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 2 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 bomber moved from Morocco to Spain
            1 artillery, 4 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from United Kingdom to Spain
            EDIT: 1 battleship moved from 39 Sea Zone to 58 Sea Zone
            EDIT: 1 marine moved from Ceylon to 58 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys
                    Germans roll AA dice in Spain : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Spain
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys in Spain, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Americans lost in Spain
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Spain
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 2/7 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Spain, round 3 : 3/6 hits, 2.00 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
                    2 infantry owned by the Germans lost in Spain
                1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                Germans win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to United Kingdom
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central United States to British Columbia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from 2 Sea Zone to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 fighter moved from 45 Sea Zone to New Guinea
            6 fighters moved from Caroline Islands to New Guinea
            1 fighter moved from Caroline Islands to New Guinea
            8 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Spain to Algeria
            2 fighters moved from Spain to United Kingdom
            2 carriers and 2 destroyers moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 fighter and 1 infantry moved from Hopei to Chahar
            8 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Volgograd
            1 armour and 1 mech_infantry moved from Turkey to Volgograd
                  British take Caucasus from Germans
            1 infantry moved from Turkey to Greece
                  British take Greece from Germans
            1 fighter moved from India to Volgograd
            2 fighters moved from India to Yunnan
            2 armour, 2 artilleries, 21 infantry and 1 mech_infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                    3 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry in Shan State, round 2 : 9/26 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to Shan State
            2 fighters moved from Yunnan to India
            1 aaGun and 8 infantry moved from India to Burma
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            EDIT: 1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
            EDIT: 2 infantry moved from Nigeria to 82 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Iraq to Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            2 artilleries and 3 infantry moved from Turkey to Greece
            10 artilleries and 9 infantry moved from Turkey to Greece
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
            2 infantry moved from Venezuela to Brazil
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 106 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to 98 Sea Zone
            3 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 submarine placed in 80 Sea Zone
            2 infantry placed in Persia
            1 artillery and 1 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            British undo move 5.
            British undo move 4.
            1 artillery and 2 infantry placed in Union of South Africa
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -3.83
    Japanese regular : -0.67
    Germans AA : 0.50
    Germans regular : 0.67
    British regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tambov to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Tambov
            1 fighter moved from 105 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 92 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to 105 Sea Zone
            1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Tambov to Rostov
            2 infantry moved from Bulgaria to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,2,1,6,1,4,3,2,1
            Italians collect 5 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Caroline Islands to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
                ANZAC attack with 4 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Dutch New Guinea
                    2 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 cruiser moved from 33 Sea Zone to 62 Sea Zone
            3 fighters moved from Burma to Shan State
            1 artillery and 1 infantry moved from Turkey to Greece
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame


  • i wanted to keep the italian units in Tambov not sure why i moved them down to Rostov. is that OK?

  • '19 '17 '16

    Guess so.


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 tactical_bombers and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Spain to Gibraltar
                  Germans take Gibraltar from British
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            4 bombers moved from Southern Italy to United Kingdom
            2 fighters and 1 tactical_bomber moved from 105 Sea Zone to United Kingdom
            1 tactical_bomber moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from British
            1 armour moved from Afghanistan to West India
                  Germans take West India from UK_Pacific
            1 armour moved from West India to Eastern Persia
            4 infantry moved from Afghanistan to Eastern Persia
            3 infantry moved from Tambov to Volgograd
            1 fighter moved from Tambov to Volgograd
            1 tactical_bomber moved from Tambov to Volgograd
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Spain to 105 Sea Zone
            1 infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 111 Sea Zone
            1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • intercept at UK?

  • '19 '17 '16

    No intercept.


  • before i roll, i miscalculated transports on my buy so i’m going to fix, repost, let me know if that changes your mind on intercept or not.


  • swapping 1 tp out for a inf + art - all other moves stay same. assuming no intercept still

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