G40 OOB Mike64 (axis) vs captain walker (allies +40)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Slovakia Hungary to Caucasus
            1 fighter moved from Bessarabia to Caucasus
            1 fighter and 1 tactical_bomber moved from Bessarabia to Volgograd
            1 tactical_bomber moved from Bessarabia to Caucasus
            1 tactical_bomber moved from Slovakia Hungary to Caucasus
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 5 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 8/12 hits, 4.50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 5/7 hits, 2.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters moved from Slovakia Hungary to Western Germany
            1 artillery moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 fighter moved from Caucasus to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            2 tactical_bombers moved from Caucasus to Rostov
            2 infantry moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 5 infantry moved from Novgorod to Belarus
            1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            2 aaGuns moved from Germany to Western Germany
            1 aaGun moved from Germany to Poland
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    Germans regular : 5.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Shensi to Kansu
            1 armour and 2 mech_infantrys moved from Kweichow to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 bombers moved from French Indo China to Kansu
            1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
            1 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Kansu
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 6 infantry; Russians defend with 1 armour, 6 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 4/23 hits, 8.17 expected hits
                    Chinese roll dice for 1 armour, 1 fighter, 12 infantry and 1 mech_infantry in Kansu, round 2 : 9/15 hits, 5.50 expected hits
                    9 infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 3 : 7/14 hits, 6.50 expected hits
                    Chinese roll dice for 1 armour, 1 fighter, 8 infantry and 1 mech_infantry in Kansu, round 3 : 5/11 hits, 4.17 expected hits
                    1 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Kansu
                    2 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 4 : 5/9 hits, 4.50 expected hits
                    Chinese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 4 : 2/4 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kansu
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Soviet Far East from Russians, taking Kansu from Chinese with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 4 artilleries, 10 infantry and 2 mech_infantrys
                Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 6 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kansu to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Kansu to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            2 fighters moved from French Indo China to 42 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            4 submarines moved from 20 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 submarines placed in 20 Sea Zone
            1 carrier placed in 36 Sea Zone
            3 mech_infantrys placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.50
    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 fighter and 2 infantry placed in Eastern United States
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 artillery and 1 bomber in Caucasus, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 3 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Persia
            2 artilleries and 6 infantry moved from Iraq to Northwest Persia
            1 armour moved from Trans-Jordan to Persia
            1 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 transport placed in 98 Sea Zone
            2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.33
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Tambov
            1 bomber moved from Southern Italy to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                    1 infantry owned by the Russians lost in Tambov
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Bryansk
            2 armour and 1 mech_infantry moved from Rostov to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,6,6,2,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 4
  • 7
  • 5
  • 16
  • 43
  • 34
  • 18
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.5k

Topics

1.8m

Posts