G40 OOB Mike64 (axis) vs captain walker (allies +40)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 5 artilleries and 21 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 artilleries and 12 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 5 armour and 5 mech_infantrys moved from Germany to Baltic States 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States 2 armour moved from Slovakia Hungary to Bessarabia 2 mech_infantrys moved from Germany to Baltic States 5 armour and 3 mech_infantrys moved from Germany to Romania 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/7 hits, 3.17 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 4/7 hits, 3.17 expected hits French roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for French: 1 artillery, 1 fighter and 1 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 artillery moved from Holland Belgium to France 1 aaGun moved from Poland to Baltic States 2 aaGuns moved from Romania to Bessarabia 3 mech_infantrys moved from Western Germany to Poland 3 aaGuns moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 artillery placed in France 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 45 Optional[PUs]
Combat Hit Differential Summary :
French regular : -2.33 Russians regular : 0.50 Germans regular : -2.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 armour and 1 artillery moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur Place Units - Russians 1 artillery and 2 infantry placed in Volgograd Russians undo move 1. 3 artilleries and 7 infantry placed in Russia 1 artillery placed in Volgograd Russians undo move 1. Russians undo move 1. 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
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No landing on damaged carriers. Planes need viable landing spot or they splash.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 4 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Malaya 1 bomber moved from French Indo China to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from French Indo China to Siam 1 bomber moved from French Indo China to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam 1 infantry owned by the British lost in Siam Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 2 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 artilleries, 1 bomber and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Shensi, round 2 : 3/8 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from Siam to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Kweichow 1 aaGun moved from Anhwe to Hopei 2 infantry moved from Chahar to Hopei 1 bomber moved from Shensi to French Indo China 2 infantry moved from Manchuria to Korea 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 3 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 airfield and 3 infantry placed in French Indo China 1 infantry placed in Kwangtung 2 carriers placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 UK_Pacific regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 5 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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@mike64 scramble in 97? uk attack.tsvg
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@mike64 I was looking at the map and I think I’m going to edit my chinese units back to Kansu if that’s ok with you…
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no scramble 97 and no problem moving Chinese units
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 7 infantry EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 7 infantry EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 armour moved from Algeria to Libya British take Tunisia from Italians Combat - British Battle in Libya British attack with 2 armour Italians defend with 1 artillery British roll dice for 2 armour in Libya, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Libya 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 artillery Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 3 transports British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 2 transports owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for Italians: 1 battleship, 2 cruisers and 3 transports Non Combat Move - British 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 2 artilleries and 6 infantry moved from Alexandria to Egypt 4 infantry moved from Persia to 80 Sea Zone 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria Place Units - British 1 factory_minor placed in Persia 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,4,3,4,3,3,3,3,4,1,3,2,2,2,3,2,6,2,4,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Non Combat Move - Italians 1 armour moved from Romania to Bessarabia 3 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,4,2,5,3,3,2,6,3,6,6,4,2 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :