G40 OOB Mike64 (axis) vs captain walker (allies +40)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from United Kingdom to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 45 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 0/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Southern France
                4 fighters owned by the Americans retreated
                Italians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to United Kingdom
            2 fighters moved from Southern France to 92 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 45 Sea Zone to Queensland
            1 bomber moved from 44 Sea Zone to New Guinea
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Italians regular : 1.33
    Japanese regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Eastern Persia to West India
            1 bomber moved from Persia to West India
            2 fighters and 2 tactical_bombers moved from Persia to West India
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Southern France
                    2 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in West India
                British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 3 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia
            1 aaGun and 4 artilleries moved from Northwest Persia to Iraq
            12 infantry moved from Northwest Persia to Iraq
            3 artilleries and 10 infantry moved from Eastern Persia to Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            5 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Southern France to 110 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Italians regular : 0.33
    Germans regular : -0.67
    British regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Southern France
            2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            2 armour moved from Bessarabia to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 bomber moved from Volgograd to Western Germany
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5
            Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking 19 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Russia to Tsinghai
            35 artilleries and 42 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Yugoslavia to Normandy Bordeaux
            2 bombers moved from Eastern Poland to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Germany to Holland Belgium
            10 armour, 35 artilleries, 36 infantry and 19 mech_infantrys moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Tsinghai
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 10 armour, 35 artilleries, 36 infantry and 19 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 10 armour, 35 artilleries, 36 infantry and 19 mech_infantrys in Northwest Persia, round 2 : 39/100 hits, 31.67 expected hits
                    Russians roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Northwest Persia
                    3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 10 armour, 35 artilleries, 34 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 3 infantry
            Battle in Kazakhstan
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 35 artilleries, 2 bombers, 4 fighters, 42 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 2 armour, 4 artilleries, 28 infantry and 1 mech_infantry; Americans defend with 2 aaGuns, 5 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry
                    Americans roll AA dice in Normandy Bordeaux : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 35 artilleries, 2 bombers, 3 fighters, 42 infantry, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 28/88 hits, 29.33 expected hits
                    Americans roll dice for 4 aaGuns, 7 armour, 7 artilleries, 1 fighter, 44 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 19/60 hits, 21.50 expected hits
                    19 infantry owned by the Germans lost in Normandy Bordeaux
                    2 aaGuns owned by the British, 2 aaGuns owned by the Americans, 10 infantry owned by the Americans and 14 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 35 artilleries, 2 bombers, 3 fighters, 23 infantry, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 25/69 hits, 24.83 expected hits
                    Americans roll dice for 7 armour, 7 artilleries, 1 fighter, 20 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 10/36 hits, 13.50 expected hits
                    10 infantry owned by the Germans lost in Normandy Bordeaux
                    1 mech_infantry owned by the British, 6 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British and 14 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 35 artilleries, 2 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 4 : 22/59 hits, 21.50 expected hits
                    Americans roll dice for 7 armour, 3 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 6/11 hits, 5.17 expected hits
                    6 infantry owned by the Germans lost in Normandy Bordeaux
                    5 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 2 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 35 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 121
                Casualties for Germans: 1 fighter and 35 infantry
                Casualties for British: 2 aaGuns, 2 armour, 4 artilleries, 28 infantry and 1 mech_infantry
                Casualties for Americans: 2 aaGuns, 5 armour, 3 artilleries, 1 fighter and 16 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Russia to Yugoslavia
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Yugoslavia
            1 fighter moved from Tsinghai to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 armour moved from Kansu to Samara
            3 artilleries moved from Volgograd to Caucasus
            3 artilleries and 2 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            2 infantry moved from Poland to Germany
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to France
            5 infantry moved from Western Germany to France
            4 aaGuns, 5 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            10 infantry placed in Western Germany
            4 artilleries placed in Germany
            3 artilleries placed in Ukraine
            2 mech_infantrys placed in Russia
            2 mech_infantrys placed in Germany
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2
            Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs]
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -5.17
    Americans AA : -0.33
    Russians regular : 0.67
    Germans regular : 7.33
    British regular : -1.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from Iraq to Trans-Jordan
            5 aaGuns, 1 armour, 11 artilleries and 69 infantry moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from Persia to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from India to West India
            1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
            1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
            2 mech_infantrys moved from Shensi to Sikang
            1 tactical_bomber moved from French Indo China to Sikang
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
            1 bomber moved from French Indo China to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Soviet Far East
                Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Soviet Far East, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.83 expected hits
                    2 fighters owned by the Japanese lost in Soviet Far East
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Sumatra from UK_Pacific with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 armour and 1 infantry
            Battle in West India
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    1 infantry owned by the British lost in West India
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                    1 infantry owned by the British lost in West India
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 45 Sea Zone
                Japanese attack with 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters, 4 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 8/15 hits, 8.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Sikang
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 0/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 1/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 4 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from West India to French Indo China
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Chahar to Manchuria
            1 tactical_bomber moved from Soviet Far East to Amur
            1 bomber moved from Soviet Far East to Siberia
            8 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 36 Sea Zone
            3 submarines placed in 20 Sea Zone
            3 infantry placed in India
            2 submarines placed in 37 Sea Zone
            1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 1.83
    Japanese regular : -2.17
    ANZAC regular : -0.83
    UK_Pacific regular : 1.00
    

    Savegame

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