thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
G40 OOB Mike64 (axis) vs captain walker (allies +40)
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Eastern Persia to West India 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India Combat - British Battle in West India British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in West India 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to Persia 1 armour moved from Egypt to Iraq 1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 6 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 2 infantry placed in Egypt 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 British regular : -2.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Western Germany to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to France British win with 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the Americans lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to Western Germany 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 2 armour and 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Ukraine to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,3 Italians collect 5 PUs (5 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17 British regular : -0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 3 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 16 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tambov to Samara 2 bombers moved from Eastern Poland to Caucasus Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 32 artilleries and 33 infantry moved from Tambov to Volgograd 5 artilleries moved from Rostov to Volgograd 3 infantry moved from Rostov to Volgograd 3 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 2 bombers moved from Caucasus to Eastern Poland 3 mech_infantrys moved from Novgorod to Poland 1 fighter moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 infantry moved from Smolensk to Bryansk 5 artilleries moved from Western Germany to France 5 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to France 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Ukraine to Germany 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 4 aaGuns moved from Tambov to Volgograd 11 armour and 20 mech_infantrys moved from Tambov to Volgograd 2 infantry moved from Novgorod to Baltic States Place Units - Germans 1 airfield placed in Yugoslavia 3 artilleries placed in France 10 artilleries placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,6,4 Germans collect 66 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.33 British regular : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Germans 2 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 2 armour moved from Kazakhstan to Eastern Persia 5 aaGuns and 11 artilleries moved from Kazakhstan to Turkmenistan 70 infantry moved from Kazakhstan to Turkmenistan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from India to West India 2 bombers moved from Shan State to Kansu 1 armour and 1 mech_infantry moved from Kweichow to Kansu 1 tactical_bomber moved from French Indo China to Kansu 2 fighters and 2 tactical_bombers moved from Shan State to West India 1 infantry moved from India to West India 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 3 fighters moved from 42 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Dutch New Guinea Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 9/12 hits, 6.00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/11 hits, 5.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 6 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 submarines moved from 42 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Yunnan 1 mech_infantry moved from Burma to Kweichow 2 artilleries and 4 infantry moved from Burma to Shan State 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Shan State 2 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from French Indo China to Philippines 2 fighters moved from West India to India 2 tactical_bombers moved from West India to India 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 10 carriers, 1 cruiser, 7 destroyers and 11 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 1 artillery and 1 infantry placed in Malaya 10 infantry placed in Japan Japanese undo move 5. 1 fighter and 9 infantry placed in Japan 1 infantry placed in India Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.67 Japanese regular : 0.17 ANZAC regular : 0.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France Combat - Americans Battle in Java Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Java from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 artillery moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern France to 92 Sea Zone 1 fighter moved from Southern France to United Kingdom 1 fighter moved from Southern France to Normandy Bordeaux 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 45 Sea Zone to Queensland 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 10 carriers, 2 cruisers, 9 destroyers, 19 fighters, 2 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Wake Island to Caroline Islands Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : -1.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Eastern Persia to West India 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India 2 fighters moved from 80 Sea Zone to West India 2 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Sumatra Battle in 97 Sea Zone British attack with 2 submarines Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 destroyer and 2 fighters British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and British reach a stalemate , taking Sumatra from Japanese. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in West India British attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 6/10 hits, 4.83 expected hits Japanese roll dice for 3 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 fighters moved from West India to 80 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia 4 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Persia to Northwest Persia 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from Egypt to Iraq 1 armour moved from Iraq to Persia 3 aaGuns moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 1 infantry placed in Egypt 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry EDIT: Turning off Edit Mode 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -1.00 Italians regular : -2.33 Germans regular : 0.33 British regular : 1.50
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@mike64 if India is out of the game, doesnāt Britain collect the income for W India and Sumatra?
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Kazakhstan 1 bomber moved from Western Germany to Kazakhstan 2 infantry moved from France to Southern France 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Kazakhstan to Volgograd 2 armour moved from Rostov to Bessarabia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.83 Russians regular : 0.67
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never thought about it. I do not believe British can collect for UK Pacific territories. I counted the British money and that would seem to be the case.
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@mike64 youāre right. I posted a question regarding that and Krieg replied that the British can never collect from UK Pac territories⦠kind of a bs rule but it is what it is.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.83
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Yugoslavia to Holland Belgium 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 11 armour, 37 artilleries, 39 infantry and 20 mech_infantrys moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Tambov to Caucasus 1 tactical_bomber moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan 1 infantry owned by the Russians lost in Kazakhstan Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 15 armour, 40 artilleries, 42 infantry and 24 mech_infantrys British defend with 4 infantry; Russians defend with 2 infantry Germans roll dice for 15 armour, 40 artilleries, 42 infantry and 24 mech_infantrys in Caucasus, round 2 : 43/121 hits, 38.50 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians and 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 15 armour, 40 artilleries, 41 infantry and 24 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 4 aaGuns moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Kansu 1 armour moved from Yenisey to Kansu 1 infantry moved from Samara to Volgograd 2 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 10 artilleries and 10 infantry moved from Western Germany to France 2 infantry moved from Northern Italy to France 10 infantry and 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 infantry moved from Baltic States to Poland 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Yugoslavia 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 7 artilleries and 3 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33 British regular : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Yugoslavia to Holland Belgium 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 11 armour, 37 artilleries, 39 infantry and 20 mech_infantrys moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Tambov to Caucasus 1 tactical_bomber moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan 1 infantry owned by the Russians lost in Kazakhstan Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 15 armour, 40 artilleries, 42 infantry and 24 mech_infantrys British defend with 4 infantry; Russians defend with 2 infantry Germans roll dice for 15 armour, 40 artilleries, 42 infantry and 24 mech_infantrys in Caucasus, round 2 : 43/121 hits, 38.50 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians and 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 15 armour, 40 artilleries, 41 infantry and 24 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 4 aaGuns moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Kansu 1 armour moved from Yenisey to Kansu 1 infantry moved from Samara to Volgograd 2 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 10 artilleries and 10 infantry moved from Western Germany to France 2 infantry moved from Northern Italy to France 10 infantry and 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 infantry moved from Baltic States to Poland 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Yugoslavia 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 7 artilleries and 3 infantry placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33 British regular : 0.67
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no change in second post from first. once again forgot I had posted already
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Turkmenistan to Kazakhstan 1 armour moved from Eastern Persia to Iraq 5 aaGuns and 11 artilleries moved from Turkmenistan to Eastern Persia 69 infantry moved from Turkmenistan to Eastern Persia Turn Complete - Russians
Combat Hit Differential Summary :