ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 fighters owned by the Italians retreated
1 infantry owned by the Italians retreated to Western Germany
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
2 armour and 1 mech_infantry moved from Bryansk to Tambov
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Romania to Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,4,6
Italians collect 2 PUs (11 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Caucasus
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 6/9 hits, 4.00 expected hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Russia
3 infantry owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 aaGuns, 4 armour, 30 artilleries, 30 infantry and 18 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Volgograd to Rostov
8 armour and 5 mech_infantrys moved from Rostov to Tambov
3 armour and 1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Caucasus to Eastern Poland
1 bomber moved from Russia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Russia to Tambov
1 tactical_bomber moved from Russia to Ukraine
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 armour moved from Novosibirsk to Yenisey
2 artilleries and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
6 infantry moved from Western Germany to France
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Germany to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greece to Romania
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in France
1 artillery and 9 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,6,5
Germans collect 62 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 76 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -1.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
3 armour, 11 artilleries and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
73 infantry moved from Samara to Kazakhstan
4 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to West India
2 bombers moved from Shan State to West India
Combat - Japanese
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from West India to Shan State
1 mech_infantry moved from Burma to Kweichow
1 armour and 1 infantry moved from Shensi to Kweichow
1 infantry and 1 mech_infantry moved from Ceylon to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in Java
3 artilleries placed in India
3 infantry placed in Malaya
1 submarine and 2 transports placed in 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
16 fighters moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Celebes
Battle in Caroline Islands
Americans attack with 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 15/26 hits, 11.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Celebes from Japanese, taking Caroline Islands from Japanese with 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
4 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
9 carriers, 8 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
17 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 4.83
Italians regular : 0.67
Japanese regular : -0.67
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Eastern Persia to West India
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India
Combat - British
Battle in West India
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in West India
2 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Persia
Place Units - British
3 infantry placed in Persia
1 armour and 2 infantry placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.33
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Eastern Persia to West India
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India
Combat - British
Battle in West India
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in West India
2 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Persia
Place Units - British
3 infantry placed in Persia
1 armour and 2 infantry placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.33
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Western Germany to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the Americans lost in Southern France
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Western Germany
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
2 armour and 1 mech_infantry moved from Tambov to Rostov
1 armour moved from Ukraine to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,3
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 3 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 16 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Samara
2 bombers moved from Eastern Poland to Caucasus
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
32 artilleries and 33 infantry moved from Tambov to Volgograd
5 artilleries moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
3 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
2 bombers moved from Caucasus to Eastern Poland
3 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 infantry moved from Smolensk to Bryansk
5 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Romania to Germany
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Ukraine to Germany
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
4 aaGuns moved from Tambov to Volgograd
11 armour and 20 mech_infantrys moved from Tambov to Volgograd
2 infantry moved from Novgorod to Baltic States
Place Units - Germans
1 airfield placed in Yugoslavia
3 artilleries placed in France
10 artilleries placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,6,4
Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Germans
2 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 armour moved from Kazakhstan to Eastern Persia
5 aaGuns and 11 artilleries moved from Kazakhstan to Turkmenistan
70 infantry moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from India to West India
2 bombers moved from Shan State to Kansu
1 armour and 1 mech_infantry moved from Kweichow to Kansu
1 tactical_bomber moved from French Indo China to Kansu
2 fighters and 2 tactical_bombers moved from Shan State to West India
1 infantry moved from India to West India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
3 fighters moved from 42 Sea Zone to Celebes
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 9/12 hits, 6.00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/11 hits, 5.33 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
6 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 submarines moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Yunnan
1 mech_infantry moved from Burma to Kweichow
2 artilleries and 4 infantry moved from Burma to Shan State
3 transports moved from 38 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from French Indo China to Philippines
2 fighters moved from West India to India
2 tactical_bombers moved from West India to India
2 submarines moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 10 carriers, 1 cruiser, 7 destroyers and 11 submarines moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 submarine placed in 20 Sea Zone
1 artillery and 1 infantry placed in Malaya
10 infantry placed in Japan
Japanese undo move 5.
1 fighter and 9 infantry placed in Japan
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.67
Japanese regular : 0.17
ANZAC regular : 0.67
UK_Pacific regular : -0.67